Unfocused
Companion Cube
- Joined
- Feb 22, 2004
- Messages
- 6,459
- Reaction score
- 52
Specs (again):
Intel D845PESV mobo
Intel(R) Pentium(R) 4 CPU 2.80GHz
Palit 6800GS (128MB/128bit)
1,5GB RAM
FORTRON FSP400-60PFN 400W PSU
You may remember that I had problems with my 6800GS some time ago. In the end I gave it back and ordered a new one.
Stock settings - about 3850 3DMarks05
OCed(1310/510) - about 4150 3DMarks05
Not great, but it's a 128MB/128bit version, so you could expect it to perform worse than a regular version. Still OCed score lower than my mate's 4500 on stock, but let's blame the CPU (he's got a 3200+ Barton), it's probably like 2-3fps difference anyway.
However, despite getting over twice as much points in 3DMark05 as I did with a R9600pro, I do not notice that much of an improvement and that is where I think that maybe it's not my GPU to blame.
I've played a few games since I've got my 6800. FEAR is finally smooth and I could even go up with the settings. Hitman: Blood Money was finally smooth with SM 3.0 effects and settings at high. I could not compare my results with someone with a similar setup though (ie. my 4500-score-mate) as he didn't play these games. He had I guess about 10-15 fps more in CS:S though.
Now we get to the games that indicates it might be some bottleneck in my system causing worse performance - Battlefield 2 and 2142 (same engine).
Quick comparison - mate gets about 15fps more on high settings (geometry, textures medium) than I get on all medium.
Then again, there's only a slight difference between all medium and all high for me. Setting lightning and dynamic shadows/lightning to low, what is supposed to give a boost, does pretty much nothing. Atm I'm playing BF2 at high (terrain, textures medium) with mediocre performance, cause at least it looks better and lowering the settings gives me nothing in exchange. Still playing mostly at about 25-30 fps and going down to 20fps and less in heavy combat REGARDLESS of medium/high settings (low gives some improvement but cmon I'm not running a 9200 with 512MB RAM to play like that). As I said, I had similar performance on all medium with a 9600 which scored half of what I score now in 3DMark05 (1800 or so).
I noticed that the performance depends greately on the number of players. They do not need to even be on the screen. With 8 players Karkand I had 40-50fps. With 32 ppl on, in the same place with no one around (no models to render) it was more like 25ish. Why do I drop FPS when there's no additional strain on the GPU here? Is it the CPU that's pulling me back here? 64 player maps are unplayable, it's just too choppy and again, you do not need many players on the screen to get jerkiness on a 64 player server.
My second bet would be my PSU - it's a 400W Fortron, but it has only got 15A on the +12V rail - I heard 6800's may need more than that. On the other hand, if it was getting not enough power, my 3DMark score would show that, right? And it would not be twice as much as on the previous GPU.
Last fact, quite shocking tbh - my other mate has got a 2,4Ghz Pentium, 1GB RAM and 9800SE with unlocked pipelines. He scores about 5500 points in 3DMark03, I score about 10200. We joined some BF2142 server. He had his settings at 800x600, medium (lightning and dynamic stuff low), I had them at 1024x768, all medium. I asked him what his FPS was, he said "about 40". Mine were more like 25-30. As predicted, lowering my settings to the level of my mate's still did not give me "about 40" fps. I score TWICE as much in 3DMark03 and I can't even get to the performace level of his PC? Something is so wrong here.
I'll end with a 3rd guess - mobo? After all everything is connected to and it's the base of a system.
Please discuss, suggest, help. I want the performance I paid for ;|
Intel D845PESV mobo
Intel(R) Pentium(R) 4 CPU 2.80GHz
Palit 6800GS (128MB/128bit)
1,5GB RAM
FORTRON FSP400-60PFN 400W PSU
You may remember that I had problems with my 6800GS some time ago. In the end I gave it back and ordered a new one.
Stock settings - about 3850 3DMarks05
OCed(1310/510) - about 4150 3DMarks05
Not great, but it's a 128MB/128bit version, so you could expect it to perform worse than a regular version. Still OCed score lower than my mate's 4500 on stock, but let's blame the CPU (he's got a 3200+ Barton), it's probably like 2-3fps difference anyway.
However, despite getting over twice as much points in 3DMark05 as I did with a R9600pro, I do not notice that much of an improvement and that is where I think that maybe it's not my GPU to blame.
I've played a few games since I've got my 6800. FEAR is finally smooth and I could even go up with the settings. Hitman: Blood Money was finally smooth with SM 3.0 effects and settings at high. I could not compare my results with someone with a similar setup though (ie. my 4500-score-mate) as he didn't play these games. He had I guess about 10-15 fps more in CS:S though.
Now we get to the games that indicates it might be some bottleneck in my system causing worse performance - Battlefield 2 and 2142 (same engine).
Quick comparison - mate gets about 15fps more on high settings (geometry, textures medium) than I get on all medium.
Then again, there's only a slight difference between all medium and all high for me. Setting lightning and dynamic shadows/lightning to low, what is supposed to give a boost, does pretty much nothing. Atm I'm playing BF2 at high (terrain, textures medium) with mediocre performance, cause at least it looks better and lowering the settings gives me nothing in exchange. Still playing mostly at about 25-30 fps and going down to 20fps and less in heavy combat REGARDLESS of medium/high settings (low gives some improvement but cmon I'm not running a 9200 with 512MB RAM to play like that). As I said, I had similar performance on all medium with a 9600 which scored half of what I score now in 3DMark05 (1800 or so).
I noticed that the performance depends greately on the number of players. They do not need to even be on the screen. With 8 players Karkand I had 40-50fps. With 32 ppl on, in the same place with no one around (no models to render) it was more like 25ish. Why do I drop FPS when there's no additional strain on the GPU here? Is it the CPU that's pulling me back here? 64 player maps are unplayable, it's just too choppy and again, you do not need many players on the screen to get jerkiness on a 64 player server.
My second bet would be my PSU - it's a 400W Fortron, but it has only got 15A on the +12V rail - I heard 6800's may need more than that. On the other hand, if it was getting not enough power, my 3DMark score would show that, right? And it would not be twice as much as on the previous GPU.
Last fact, quite shocking tbh - my other mate has got a 2,4Ghz Pentium, 1GB RAM and 9800SE with unlocked pipelines. He scores about 5500 points in 3DMark03, I score about 10200. We joined some BF2142 server. He had his settings at 800x600, medium (lightning and dynamic stuff low), I had them at 1024x768, all medium. I asked him what his FPS was, he said "about 40". Mine were more like 25-30. As predicted, lowering my settings to the level of my mate's still did not give me "about 40" fps. I score TWICE as much in 3DMark03 and I can't even get to the performace level of his PC? Something is so wrong here.
I'll end with a 3rd guess - mobo? After all everything is connected to and it's the base of a system.
Please discuss, suggest, help. I want the performance I paid for ;|