Breakpoints.

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/me bangs head against wall

How dare Valve make sure that their engine works for the majority of systems?
How dare they not increase the minimum spec to something ridiculously high just so people with ultra high-end PCs can have more SODDING BREAKPOINTS?

How about some perspective? You've got physically simulated objects that break in a fairly convincing way, but that's not good enough for you, in spite of the very good reasons behind it.

You just seem to be looking for reasons to pick at the engine.
 
It's this one thing alone that initially sparked my interest in hl2 a year and a half ago. Is it wrong of me to want to be able to have fun shooting objects and watching them break apart into 3/4/5 pieces instead of one?
 
Did it do it in HL2 a year and a half ago? Or is it just your rose-tinted memory?

Regardless, specifications change. Things get added, things get removed, things get broken. It's the way of software development.

I would venture to say that your desire to watch objects break into multiple pieces when shot doesn't really make it onto the top of Valve's priority list, when it's more than adequate for, I expect, over 95% of the people that are going to buy the game.

Move on.
 
I've read the whole thread... and I'm not even sure what's being argued about...
 
Yea, your right Pi. Who cares you know? I mean, just look at how amazing the wood looks when it splits.

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Oh... I think I get it now... a low number of breakpoints?

Sounds like something they did to keep the physics information being sent back and forth low.
 
guinny do you even know why you're complaining? So let me get this straight you'd rather get completely useless props that break realistically but don't affect gameplay than a table which you can turn over (which is missing in CS:S Valve... wtf happened to flipping tables in the italy CS:S videos?) and use as cover? You realize this is what those "unrealistic tables" do right? They're placed there by the MAPPERS and they alter gameplay. If they made a superhighdetailedbreakablewhereversupertable and put it on a map it would have to react to gunfire the exact same way no matter how powerful the PC is. THATS JUST HOW IT WORKS, WELCOME TO THE WORLD OF GAME DESIGN. It'sn ot some scalable option, it's either there or not, it affects gameplay or it's there as eye-candy.

So please, do your research before spewing out senseless claims.

Also, you're asking for more detailed physics objects in those parts of the map? Are you even aware of how much the server slows down for EVERYONE, no matter how beefy the computer is, when someone throws a grenade or shoots those damn things?

Yeah, let's sacrifice gameplay for realistic wood! w00t look, it's like I'm a lumberjack but instead of trees I use planks, and instead of a saw, I use a beretta!

Wait a minute... I have wood on my yard! I think I'd rather go chop that wood there since it will behave realistically there.

OMFG LIFE DOESN'T HAVE REALISTIK W00D PHYSICS!!!1

PS: Wood doesn't break into parts when it's shot by a gun unless it's a really high caliber. It's certainly not broken by a puny 9mm bullet by a single shot. You said you wanted realism right? Why aren't you complaining about that?
 
Guinny: is there supposed to be something wrong with those shots?
 
i don't understand why this is even being argued. guinny, if you don't like the game, or its breakpoints, then don't buy it and go do something else with all of your time.
 
I honestly can't believe someone is arguing over something so little and insignificant so seriously. Go find a game where you can break up everything you shoot dynamically. Are there any? Jeese Louise...
 
He's complaining that he thought he was going to be able to and now isn't. I don't see that as being Valve's fault, personally.
 
It is when Valve lead us to believe we were going to be able to do it when we weren't. Deception.
 
When did they show uber-multiple-super-breakage in a CS:S vid, may I ask? I can't download any, so could someone give me an instance?
 
NuMbA.0nE.sTuNtA said:
It is when Valve lead us to believe we were going to be able to do it when we weren't. Deception.

Another drama queen.
 
Hmm. What ARE the advantages of having wood break away realisticly? Seriously though, you really think this is one of Valve's top priorities? I don't think one person in this thread actually cares about it - and I don't see why you should too. It doesn't really add anything to game, in fact all it'll really do is make you satisfied. And then what, I can't shoot off player's individual polygons? I can't go on the computer in cs_office and play CSS on that? I can't break some windows when I can break others?

Seriously...dear god.
 
When did they show uber-multiple-super-breakage in a CS:S vid, may I ask? I can't download any, so could someone give me an instance?
Today 05:31 PM

The first obvious response of a desperate hl2 fanboy, which is "they didn't actually show it in cs:s, they showed it in hl2". My counter-response is that they didn't show it as a feature of hl2, they showed it as a feature of Source. Guess what engine CS:S runs on? gg_i win
 
All 5 of your posts here have been trollish. Beware.

Your response was also stupid. He never said that at all. He just asked what CS:S video showed the breaking objects.

If you took the time to think about it, you'd realise that the breakable objects are likely to be different in HL2 (a singleplayer game) and CS:S (a multiplayer game)

gg_i win
 
NuMbA.0nE.sTuNtA said:
The first obvious response of a desperate hl2 fanboy, which is "they didn't actually show it in cs:s, they showed it in hl2". My counter-response is that they didn't show it as a feature of hl2, they showed it as a feature of Source. Guess what engine CS:S runs on? gg_i win

Well as I'm sure it's been said MANY MANY times now, having hundreds of breakpoints for all the objects will just mean a few things, - If it's a server-side object - LAG
- Client-Side - A performance decrease. Honestly what the hell, I remember from the first few articles saying about wood being destructable, but from pre-made breakpoints. I never heard anything about it being dynamic. It's a god damn game, why can't i pick away at walls with my knife until i fall out of the map?

Can a mod close this already? Blimey.
 
Ok stop this stupid disgussion about shadows.
personally i think that the shadows overall in the game looks great(e?):p
but there are some minor bugs with overlapping shadows. I dont care it doesn't ruin the gameplay. And there will probably sometime be a patch that fix this anyway.
seems like me (and a few other dudes) are the only one right now that actually looks forward to play HL2. You can't complain about a game that you dont even tried for yourself. CSS it really cool and it's source and so on; but it's not HL2. Wait for the game t hit the shelves and try it out and THEN we can have a nice disgussion about bugs and shit.
 
Wrong thread Spiffe, this is the "whine about tables not breaking realistically" thread :LOL:
 
we can put it as simple as this:

Half life 2 is a single player game ... more breakpoints ...
Counter Strike Source is a MULTIPLAYER GAME ... less breakpoints = less work for server to keep track of ....

half life 2 will amaze us ... :afro:
 
I think it's all been said now.
 
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