Brink game footage

Seems kinda neat but I have to see more before I can make any sort of judgment on it. And yeah Mirror's edge with guns is a pretty good description I'd say.
 
Mirror's Edge with guns?
Mirror's Edge has guns.

The whole fact you only have to hold one button and the game automatically vaults etc for you, makes it more like Assassin's Creed in first-person rather than Mirror's Edge.
 
I'm looking forward to Brink. You can never have enough objective based fps multiplayer and the SMART system looks promising. Plus my mate works at Splash Damage so I have to support it!
 
Looks interesting. Maybe it was the video but it seemed like it was running at about 15 fps.
 
Looks interesting. Maybe it was the video but it seemed like it was running at about 15 fps.

could be capped?

Besides most game with similar character bobbing/movement feels the same way when I play them
 
Borderlands and Mirror's Edge had a baby and put it in an interesting setting.
 
I dont see it working very well. Seems like its leaving too much up to the game to decide where you're going. If you're trying to duck under one thing, but end up looking over something close by, you're probably going to have some unexpected jumps or something. I'd prefer Mirrors edge control, where one button makes you slide/duck/crouch under stuff, and another for jumping/climbing.
 
Once again, it's far more similar to Assassin's Creed than it is to Mirror's Edge.

Since in Mirror's Edge you yourself still have to make quite a bit of active decisions, but in this game it leaves a lot up to the game itself.

I also can't wait to find out how the AI is, since this game will not feature "players dissappearing" etc, if a player disconnects, said players character is taken over by an AI, and if then another player rejoins, that players character replaces the AIs character.
 
Once again, it's far more similar to Assassin's Creed than it is to Mirror's Edge.

Opinions are like assholes. We all have one. Some of us are comparing to Mirror's Edge because of the similarities in visuals and the fact that it is a FPS. Not to mention that the animations look very similar to Mirror's Edge.
 
I thought this looked pretty poor. The character was walking incredibly slowly but the animation made it look like the character was at full sprint which disorientated me greatly. And I'm not really sure how innovative the SMART thing is. As has been said before, Mirrors Edge, Assassin's Creed and Prototype all had thing similar to this.

We'll see.
 
Don't forget that at the core this is a shooter. And a co-operative plus versus on online at that. It's not just the SMART thingy. Really interested in this game, esp. the online component. They should lose the silly wobble though.
 
It looks very impressive, want to know more about the storyline. Seems like it will have great dystopian undertones. The Art style looks, as much as I hate to say the word, "bad-ass".
 
It looks very impressive, want to know more about the storyline. Seems like it will have great dystopian undertones. The Art style looks, as much as I hate to say the word, "bad-ass".

Characters look stupid :rolling:
 
I love most of the visuals, it's just the faces look a little long?, if that makes sense.

Also, I think I read an interview somewhere saying the game gave you the option to choose whether you wanted SMART to be automatic or to put you in control.
 
I just hope that the multiplayer is as good as Enemy Territory. That game was worth a price tag.
Quake Wars was disappointing though. It could go either way with this game.
 
I'm wary. Right now it seems like generic shooter + gimmick. It's almost a disservice to call this "Mirror's Edge" with guns, because with Mirror's Edge the entire game was centered around that parkour mechanic, not tacking it on to what looks to be a standard FPS.
 
So the smart system is ez mode for console players who cant jump and crouch correctly?
 
implying console gamers can't crouch and jump when 90% of old console games involved jumping and/or crouching while PC games of old wouldn't let you do either
Which gamers were the ones complaining about Xen in Half-Life, again?
 
Opinions are like assholes. We all have one. Some of us are comparing to Mirror's Edge because of the similarities in visuals and the fact that it is a FPS. Not to mention that the animations look very similar to Mirror's Edge.

I use to say "Opinions are like assholes. Split and full of shit." ;)
 
Since in Mirror's Edge you yourself still have to make quite a bit of active decisions, but in this game it leaves a lot up to the game itself.

The biggest difference being there is only upwards climbing in AC. In this one you have to aim above or below things while holding both the sprint button and the special button. The camera is locked to whatever you want to be climbing/ducking under and if you veer off a bit it might pick the wrong thing. In AC you have full control over the camera while running and climbing any direction. I see it being obnoxious to actually use while in a firefight, and only being useful to get to camping spots, which ruins the game for everybody because campers are faggits.

So basically, as far as I can tell at the moment, it looks like a generic SciFi multiplayer shooter with a ultimately useless gimmick. Doesn't help that its Bethesda and I have doubts about them being able to make anything other than mediocre rpgs. And while the environments look really nice, I hate the character designs. Its like they were all "Hurr letz taek borderlands and make it more liek All Points Bulletin, but den stylize it by messing with their face proportions hahalol."

It looks like amateur artwork I see posted all the time by hobbiest artists on the internet. The "anatomy" on their character make me cringe.

Also, man, Bethesda love hearing themselves talk. They do more dev diaries and interviews than the rest of the industry combined.


EDIT: SHIT, double posted.
 
I'm wary. Right now it seems like generic shooter + gimmick. It's almost a disservice to call this "Mirror's Edge" with guns, because with Mirror's Edge the entire game was centered around that parkour mechanic, not tacking it on to what looks to be a standard FPS.
Do you know anything else about the game, though? I've been following it for a while - not exactly out of conscious intention, but just because I keep seeing articles about it that I happen to read Every time I do so it looks all the more attractive. I think this interview explains it all pretty well, and it makes me rather cautiously excited. It bodes well that A) the developers are Splash Damage wot made Enemy Territory and B) that the guy who RPS talks to is so enthusiastic and voluble about his game.
 
The interview didnt help me at all.

With regards to Brink, though, we have some stuff that will help gamepad and mouse aiming. It’s not an assist as such, but it means that once you’re following someone with your crosshairs, it becomes easier to follow them – “gravity wells”.

That should help us create an “easy mode” for the mouse user. And I think difficulty levels are set to high in games generally. All gamers are more hardcore than you think. We are more hardcore than we think we are. It’s a genuinely tough challenge to assume zero knowledge of this kind of game, a shooter. If guys can appear to be friends, when they’re actually enemies, well that’s a rage-quit moment for someone who doesn’t understand how these kinds of games work. It feels like the game is cheating! Gamers with Team Fortress legacy experience understand that, they don’t have to be told it, they just know it, and expect it. But the rest of the population do not know that…

This sounds like a guy who doesn't really know what hes talking about. One sentence he says "games are too hard" and the very next he says "gamers are more hardcore than we think." So whats he trying to say? Hes making this a game for people who dont play games or something? Sounds like the old "dumbing it down for idiots" thing again. And your crosshair will gravitate towards enemies? WHAT
 
What he says is coherent. Games are harder than we imagine they are because we are all harder core than we think we are. When I played through Portal with a pair of 9 year old girls, they really enjoed the game, but even by the end of it the game they hadn't got the hang of the simple mechanics of first person shooting - the co-ordination between the mouse and keyboard, looking and movement, etc. And they were smart; kids are smart and pick things up quickly. The point he's making is that most games assume far more knowledge and experience than we realise that they do.

I hope this doesn't mean Brink 'panders' to first time gamers to the extent that it's a detriment, but hey.
 
Hmm, I'm pretty sure the SMART system is a little less intuitive than a simple jump and crouch button.
 
There was absolutely nothing about that interview that did anything to influence my wariness of the game thus far. And I don't automatically trust a team based on previous titles--of which, Splash Damage only has four. I'm a jaded man and all I see is "gimmicky shooter with semi-auto-move and semi-auto-aim, insert standard two-sided sci-fi story and go colorful instead of brown & bloom. Also throw in customizations for multiplayer because the kids eat that shit up."
 
I think the movement mechanic is pretty interesting, unfortunately I can't say I'm a fan of the grotesque look though. Also no female characters?
 
Bethesda's engines still suck at self-shadowing!
 
Bethesda's engines still suck at self-shadowing!

Just a lil fyi, Splash Damage are using a modified version of id Tech 4(Doom 3) engine, so it's not the same shitty middleware engine used in Oblivion/Fallout 3.
 
Just a lil fyi, Splash Damage are using a modified version of id Tech 4(Doom 3) engine, so it's not the same shitty middleware engine used in Oblivion/Fallout 3.

Wow cool. That new vid Warbie posted looked pretty good.
 
Damnet, I like the look of the gameplay, but now the environment is utterly generic.
 
Being able to leap about isn't enough for me to forgive such ugly artistic choices. I simply cannot understand why anyone would choose to create such a bland looking environment. It's looks like a messier Borderlands without any of the charm.
 
I like the animations. Even when the enemy is put into last stand, it looks like he was thrown down.
 
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