VirusType2
Newbie
- Joined
- Feb 3, 2005
- Messages
- 18,189
- Reaction score
- 2
Oni was one of the worst games ever; I do not understand the sentiment that game garners. The only thing good about that game was the name.
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GOTY 2011, calling it now, unless that crazy dragon MMO we talked about over the summer is flat-out amazing.
Pretty much how I feel. Never thought I'd see hl2.net gush over an fps.Wow, you guys really are gushing over this aren't you? I don't really see why. I was pretty unimpressed with everything I'd seen up until the free-running video BHC just posted. I'm happy that the movement seems to be working as good as it did in Mirror's Edge, but it sure as hell wasn't me "shitting my pants in anticipation." I really don't see anything that will make this gave have much longevity. Free-running isn't enough to overcome my sense that its not going to be much more than a fairly standard class-based shootan gaem. Certainly not even on my GOTY2011 radar.
But maybe thats just Krynn doing his grumpy multiplayer hating thing.
UUUUUUUHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.Never thought I'd see hl2.net gush over an fps.
Last year Splash Damage founder Paul Wedgwood headlined our developer sessions with a superb presentation of Brink's customisation systems and unique approach to the multiplayer first-person shooter. This year Splash Damage brought the game for you to play ahead of its spring 2011 launch, and it's fair to say it kept up the momentum! Whether you like single-player FPS campaigns or team-based multiplayer, and whether you like accessible controls that let you vault over random terrain like a pro or you prefer to handle the fine details of movement yourself, Brink has you covered, while veteran designers from the likes of Killzone 2, Fable II, Counter-Strike and more are responsible for the levels, art and storyline. What's not to like? Judging by Brink's success at the Expo, not much.
I agree about movement, but hate - HATE - canned takedowns of any kind. Changing perspective is just as bad. Online fps should flow and anything that breaks this up by being clunky or forcing you into an action is the devil.