Brothers in Arms: Road to Hill 30 Goes Gold for PC and PS2

DigiQ8

Tank
Joined
Jul 6, 2003
Messages
5,955
Reaction score
0
Ubisoft and Gearbox Software today announced that the PC and PS2 versions of Brothers in Arms: Road to Hill 30 have been approved for manufacturing and will be available in retail stores starting March 17, for a suggested retail price of $49.99. Based on the true events of the D-Day invasion of Normandy, Brothers in Arms: Road to Hill 30 puts players in the boots of a 101st Airborne squad leader and will immerse them in the gritty, uncensored and emotionally-charged side of war. Players of all skill levels can battle their way through twenty epic single player chapters or go online and challenge their friends with ten competitive and innovative multiplayer missions.

Wooohooooooo
now release a demo please !
 
yeah i saw this, good news, next week woot,on paddys day too,i hope its the 18th for europe
 
where the f*ck is the demo, damn gearbox, they already laid ot the plans for the demo a while ago, how hard is it to take two levels out of the game and package them up?
 
yeah its been previewed on pc by a german site, no updated textures and it looks gash.
 
mbrithoms said:
yeah its been previewed on pc by a german site, no updated textures and it looks gash.
damn :(
well at least higher screen resolution
 
mbrithoms said:
yeah its been previewed on pc by a german site, no updated textures and it looks gash.

Assuming gash means bad, no surprise here. FPS games simply don't port well from consoles to PCs. Unfortunately this practice will continue because developers save too much money. Too bad it means PC users get shafted with crappy games.

I'll try the demo if and when it comes. I'll make my final decision after that, but highly doubt I'll buy a console port regardless how good it is.
 
mbrithoms said:
yeah its been previewed on pc by a german site, no updated textures and it looks gash.
that better not be true, gearbox said they were specifically designing it for the PC so it'd be better I'll be pissed if they shafted us, forgetting their roots, without their work on the PC they wouldn't be around
 
mbrithoms said:
yeah its been previewed on pc by a german site, no updated textures and it looks gash.
hmm thats annoying but not a major biggie for me,although its another reason why i need a demo before i commit my 50 euros
 
a demo is must needed, i won't spend my money on something that i don't know how it works on my computer, it probably won't work at all or extremely slow.
 
The PC can support the crispest graphics and high-resolution textures. The Xbox version was a focus for development, so the graphics and polish are just top-notch. Some games build for the PS2 and just port to the Xbox. In this case, the game was built for the Xbox and PC

Straight from the mouth of the president of Gearbox (on Gamespot). I wouldn't worry too much. It'll be no HL2, but it will look good.
 
Gossoon said:
Straight from the mouth of the president of Gearbox (on Gamespot). I wouldn't worry too much. It'll be no HL2, but it will look good.
it's still sad they're using the Xbox as the yardstick and not high-end PCs and then just making it compatible for lower-end PCs
 
Icarusintel said:
it's still sad they're using the Xbox as the yardstick and not high-end PCs and then just making it compatible for lower-end PCs

That's my worry. All companies want their games to be played by as many people as possible earning as much revenue as possible. That means developing the same game for multiple platforms. To do that you have to design for the weak system and then port it to the better systems. Otherwise you aren't being cost effective.

Games played on systems they weren't designed for, in my opinion, never feel right. I'm afraid that the PC crowd will inadvertantly take the biggest hit. Only the most cutting edge and already wealthy developers like Valve or the Unreal guys will continue to develop for the high end PC market. Developing for the high end PC market pretty much means you are only developing for the PC high end market. Those titles won't port backwards to inferior systems obviously so those developers are basically setting themselves up for poor sales and lessened revenue.

HL2 was a popular PC game. We see how the numbers stack up against other games that were available for the console. In the marketing sense those other titles seemed like mass market titles while HL2 almost seemed like a niche product. That's taking it to the extreme but I'm trying to make a point.

I'm afraid as a PC gamer that the amount of quality will slowly diminish as stuggling software companies follow the big bucks (consoles). All I can do as a consumer is not buy one of these mass market console ports and hope these companies get the idea that PC gamers won't just settle for inferior console cast off games.
 
Fishlore said:
That's my worry. All companies want their games to be played by as many people as possible earning as much revenue as possible. That means developing the same game for multiple platforms. To do that you have to design for the weak system and then port it to the better systems. Otherwise you aren't being cost effective.

Games played on systems they weren't designed for, in my opinion, never feel right. I'm afraid that the PC crowd will inadvertantly take the biggest hit. Only the most cutting edge and already wealthy developers like Valve or the Unreal guys will continue to develop for the high end PC market. Developing for the high end PC market pretty much means you are only developing for the PC high end market. Those titles won't port backwards to inferior systems obviously so those developers are basically setting themselves up for poor sales and lessened revenue.

HL2 was a popular PC game. We see how the numbers stack up against other games that were available for the console. In the marketing sense those other titles seemed like mass market titles while HL2 almost seemed like a niche product. That's taking it to the extreme but I'm trying to make a point.

I'm afraid as a PC gamer that the amount of quality will slowly diminish as stuggling software companies follow the big bucks (consoles). All I can do as a consumer is not buy one of these mass market console ports and hope these companies get the idea that PC gamers won't just settle for inferior console cast off games.
well with the advent of broadband and steam the future looks bright for devs to create whatever they like without having to conform to certain markets or do what their publisher says etc,more inovative and 'edgy' games will appear that will appeal to niches so i think its brighter rather than bleaker,theres a good article in pc gamer uk on this
 
It was a long time gold for pc, but Microsoft had a deal with them.
 
just had a look at pc zones uk mag today bia got 87,pretty good,plus pts that i can remember were its replayability,innovative mp and grittiness
 
I'm expecting Full Spectrum Warrior during WWII with added FPS-gameplay. If it's anything like that, I'm sold. FSW was developed for XBOX/PC as well and that looked pretty sweet. No HL2 off course, but still well above average.









Ev!lP!e said:
Finally a real WW2 game... cant wait!!!!!

That was really funny.
 
woot, on my 21st birthday.. too bad ill be too drunk to play..

(imagine you usually get drunk on st. patty day anyway, but its your 21st birthday! double wammy) im gonna be sooooooooo shit faced :(
 
I knew it would be a straight up console port as soon as I heard i was for Xbox too. It doesn't matter to me really. I haven't been looking forward to it at all. If it's good, I might get it. If I see some max settings screenshots that look like PS2 with Anti-Aliasing, forget it.
 
Moto-x_Pat said:
I knew it would be a straight up console port as soon as I heard i was for Xbox too. It doesn't matter to me really. I haven't been looking forward to it at all. If it's good, I might get it. If I see some max settings screenshots that look like PS2 with Anti-Aliasing, forget it.
lol nice avatar :cheers:
 
Moto-x_Pat said:
I knew it would be a straight up console port as soon as I heard i was for Xbox too. It doesn't matter to me really. I haven't been looking forward to it at all. If it's good, I might get it. If I see some max settings screenshots that look like PS2 with Anti-Aliasing, forget it.

Have hope. Remember Chronicles of Riddick. Originally an Xbox game that on the pc looks arguably better than Doom3.

As long as the gameplay is solid, and the game looks good enough, then BIA will be all good (the last thing we need is another pc game that looks great and plays like shite :/)
 
I'm really unsure whether to get it on Xbox or PC now. On the one hand, on the PC I can play it online (I haven't got live), but it may run like and look like absolute shite - whereas on the Xbox it'll look nice and run nice - no pissing about with settings etc.

Maybe a demo would help.. :p
 
Back
Top