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Doesn't the fog controller have inputs? Try changing the fog amount using triggers so it fades out when entering an area.. not tried it but if it has inputs to do that I don't see why it can't do it.poseyjmac said:yea func_dustcloud and func_smokevolume just don't act enough like fog, there isn't really a gradient. fog_controller won't work because i have a building high above fog, but if i make enable that fog, it will be visible inside building, when i only want it vertical, as if up above fog.
poseyjmac said:fog controller has plenty of inputs, even angles for which the fog is to be seen. its too bad they are either broken or no one knows how to use them, because ive tried every combination of angles and i see no difference in fog.
using triggers is too sloppy, i mean, you'll always notice when it changes from going indoors and outdoors. its just not good looking.
what are these 'few tricks' you are referring to? im out of tricks, im trying to find out if anyone can explain to me their tricks. this problem would be taken care if i could make my own custom materials for the contest, but i can't.