Brushes

Pennington

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Dec 5, 2004
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Hey, i've created a lot of stuff in my map, and i then go to start making some things destructable. Lo and behold, everything is env_bubbles.

I'm ASSUMING i don't want the ground and walls to be bubbles. However, this was the default and i didn't notice it. Do i need to change this all to a func brush? And do I need to do it one at a time, or is there anyway i can do them all at once without having my whole terrain so far (buildings and all) turned into one brush?
 
Dude I have no idea how you managed to do that.. Turning everything into a func_brush would be bad. The hull (the brushes touching the void) needs to be world brushes (not entities) in order to get your map to compile correctly.

As far as fixing things.. you can select all the brushes you wish to change, then turn them into a new entity. Hope this helps, but in the future, do not edit your map when you are drunk.
 
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