Lizardizzle
Space Core
- Joined
- Nov 11, 2007
- Messages
- 1,590
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- 24
heh
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This is madness, the engineer is one of the most successful classes as it is, with 3 or more on defence most teams are difficult to beat without real co-ordination (which isn't frequent on pubs).
There are plenty of sentry spots where you can put sentries which will do considerable damage but limit the damage they take. Most of these have been found now, I'm surprised that you are struggling to keep a sentry up in these locations.
I'm sure other people will agree the engineer really does hold his own, I honestly can't see the weakness you speak of.
When i play engineer I never leave the gun, only to grab more metal, prefrably from fallen weapons. I'll be standing behind it banging away when a spy goes sap knife so quickly that there is shit all you can do about it :/ over and over again so they gun dosnt last more then 10 mins.
HEY I'M DARKSIDE AND I ****ING PLAYED TFC SO MUCH I SHIT CONC JUMPS YO
also transformers
To be fair the engie is much less kickass in TF2 now than he was initially after release because people have gotten much better at fighting him. A determined demoman can wipe out an engie nest almost anywhere.
Well, I'm hoping it's not just alternative weaponry. I'd like to see some different types of buildings, but again, what could you actually give him? You know I wouldn't be surprised if the engineer update came last because Valve is probably thinking the same thing right now. What are you supposed to give a class that's basically 'complete?'Me either, I'm very interested to see what they're going to do there. It's hardly a derail to discuss it in this thread, since it's already all about the Engineer. What I really want to know is if they will just replace the weapons or if he'll get some kind of upgraded/different buildings as well or instead. What are your thoughts?
It's not easy then, is it?It's pretty easy to think of ideas for the Engi update, but most of them are either too samey, don't fit the class or are just badly thought out.
If you mean something like a dispenser giving out improved crit chances, yeah, imagine a whole bunch of reds camping a series of dispensers firing crit rockets at you right out of Attacker spawn.Though I do like the idea of a Kritzkrieg-ish trade-off for the dispenser replacement - no health/ammo, but additional firepower for teammates.
What about letting you build 3 level 1 sentrys instead of one level 3?
Hahahahahahahahahahahahahahaahahahahaahhaahahaha.What about letting you build 3 level 1 sentrys instead of one level 3?
Hahahahahahahahahahahahahahaahahahahaahhaahahaha.
Oh god. I'm wiping tears out of my eyes.
See you on Dustbowl. You'll never leave spawn.
Well possibly there would be additional tradeoffs to get the balance right, I was just throwing some ideas out there.TF2: Brotherhood of Arms would originally let you have built as many SGs as you wanted, so long as you created a building called a 'power plant' that would fuel your other buildings. Think of it as building a pylon and sticking a bunch of photon cannons around it in SC.
You could also pick up and move said SGs.
I doubt Valve will look back to either of those ideas when thinking of the engy update.
Also the problem with things like, "New wrench builds faster, does less damage," or "sentry with increased knockback but less damage" is that within two days of testing everyone will come to a consensus on which is actually the better deal and will never use the other option. It basically becomes, "Which is the better tradeoff?" rather than "How can I use this in X situation, and switch to this for Y situation?"
The only unlocks that've successfully done that are the kritzkrieg and the hunter.
I mean if you have an SG that pushes people away but sacrifices damage...are you really going to take the one that deals more damage? Already the option sounds like a better deal. Furthermore, since you're an engineer, who WOULDN'T take the wrench that has quicker build speed? You would literally have to be not only retarded but forced at gunpoint to take the original wrench or repair wrench over a wrench that SPEEDS UP BUILDING TIME. Once you're entrenched who actually cares about repair rate? You can babysit an SG all day and merrily whack away at it. But build speed is crucial before setup and during the match. SG gets taken out because you couldn't repair it fast enough? BUILD ANOTHER ONE SUPER QUICK.
As for the repair-shotgun, a weapon that repairs your buildings from afar but does absolutely NO damage whatsoever would be an interesting option.