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Mr. Redundant said:in the scene where Gordon goes through the building where the Combine are breaking down someone's door.
there is another example of poor emotional response, the guy who says "was that you knocking? I didnt know we still had a door"
I agree his voice and dialogue were perfect, however we were discussing his lack of animation.cadp2000 said:I think the guy was drunk (living in City17 must be pretty crappy), since he had a wine bottle on the table just in front of him. So his drunken voice and dialogue fits in perfectly. I loved it.
ElFuhrer said:Yeah, I don't see the problem with the 'don't drink the water' guy. He's totally wasted, beaten down and dazed. His life is ruined and he doesn't remember or care anymore. I don't think he would be spilling emotion for some random guy a the trainstation, I think it was intentional.
thats the point, he has no expression that conveys that.ElFuhrer said:Yeah, I don't see the problem with the 'don't drink the water' guy. He's totally wasted, beaten down and dazed. His life is ruined and he doesn't remember or care anymore. I don't think he would be spilling emotion for some random guy a the trainstation, I think it was intentional.
Mr. Redundant said:and Gorgon, there was no HDR used in the E3 2004 demos.
my appologies, just making sureG0rgon said:I knew.
As I said in my prev post, I want more of everything. :hmph:
very true.Apos said:Probably way too high end of a feature to show everyone and then be a disappointment when they can't run it.
TriggerHappy said:I thought the video was great. My only real complaint is that the gestures when people talk are way overdone and make the performances look unnatural.
moppe said:Well, The C17 citizens not having facial expressions, I don't agree.
Just look at the one were the black and white man is standing there and talking at the window.
ElFuhrer said:Yeah, I don't see the problem with the 'don't drink the water' guy. He's totally wasted, beaten down and dazed. His life is ruined and he doesn't remember or care anymore. I don't think he would be spilling emotion for some random guy a the trainstation, I think it was intentional.
Mannex17 said:yeah but that was totally scripted.
theotherguy said:But perhaps he could at least move his mouth to speak.
Impulse147 said:the only things that bothered me was the crane magnets shadow went through the container, and the ant lions gibbed too much when shot directly with the shotgun, they just turned into 6-7 chunks, the ones that were only hit with about half the shotgun blast gibbed more realistic.
Says someone with six posts to their name and all the punctuation and grammatical awareness of a walrus.Foxtrot88 said:ehh.. whaevah the n00bs say... :imu:
Mikey Canuck said:It's too bad that the two Combine soldiers didn't attempt to run in the opposite direction from the crane arm that was moving the huge container over them.
moppe said:Well, I've checked this in full screen and his mouth isn't moving. Guess that this is one of the things left to do on VALVes checklist.
wonkers said:What's with all these people saying that the acting and animation is overdone? Who the hell are you? Some sort of acting or film school yuppie? I think it's fine. The game is quasie real...so should the acting be quasie real.