Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
It depends entirely on how you define "show stoppers".Edge said:This is a contradictory statement. Three show stoppers... nothing huge? They are SHOW STOPPERS hehe
This is technically not a bug, it's an engine limitation.Sprafa said:I wonder if the shadow bug is one of those
Because reviewers ALWAYS play unfinished code for reviews, they are used to bugs, and usually write under the assumptions that the bugs will be fixed.What I don't understand then is what exactly did the magazines review? If there were 3 "show stopping" bugs, how could they play the game all the way through and give it an honest review?
Ghost Freeman said:Keep in mind RC5 is usually the lucky number for the release candidates. If RC5 goes through as planned, a gold statement may be made as soon as week's end. If not...see ya in 2005.
Pi Mu Rho said:Rubbish. It'll take as many RCs as are required. There's no "lucky number"
Pi Mu Rho said:It's not a problem that requires solving.
When you compile a map (at least in HL- I'm assuming that it works the same way in HL2), the compiler breaks the brushes up into chunks the same size as the texture covering them. If you have a large outdoor area, you want it to have as few polys as possible, so you stretch the texture to create less splits. While it improves the polycount, it obviously doesn't look quite as good.
Sprafa said:I wonder if the shadow bug is one of those
To be fair, this was only in refernce to Valve's in-house testing. Vivendi's QA department may be more thorough, or perhaps these bugs relate to various hardware configurations that Valve was unable to test.Mr. Redundant said:Bug free in 16 days!
(heh, someone had to do it)
I thought that Valve's In house testers had been playing the game for almost a year.Mountain Man said:To be fair, this was only in refernce to Valve's in-house testing. Vivendi's QA department may be more thorough, or perhaps these bugs relate to various hardware configurations that Valve was unable to test.
Pi Mu Rho said:We actually get quite a lot of information from various sources. We're just not always allowed to share it.
Methias said:So, how can I join the staff at HalfLife2.net then?
cadaveca said:TRUFORM/temporal Anti-Aliasing should deal with the issue very well. Of course, you need about a 75fps rate to start with, but we will have to wait and see.
It really doesn't matter, as from the US pcgamer review, it's outside, when you are in the buggy, like in the recent coast bink, that the texture quality drops. Well, that bink looked ok to me..
Pi Mu Rho said:Yeah! Just think of all the pointless little things you'll be able to find fault with in HL2!