Bullet Holes and bullet holes with light effects

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Bullet Holes

I remeber back in April of '03 it was mentioned that bullet holes could not only be punched into the environment and objects within it, but also they would appear in characters when they are shot. I was just wondering if anyone knows if this is still included in the games. Sorry if this has been discussed before.
 
they're decals, not holes..and yes npc's still get bullet hole decals.
 
There will be stains on characters when they are shot.. this isn't an unique thing and has been seen in other games already (ie. FarCry, even Hitman1)
 
I wonder if it will have entry and exit wounds, probably just entry, but would be cool though :)

Does anyone know if it's possible to have indireict blood stains on people? I mean if a guy is shot, the guy behind him gets blood all over him. If not possible now, you'd think it's moddable?
 
PvtRyan said:
I wonder if it will have entry and exit wounds, probably just entry, but would be cool though :)

Does anyone know if it's possible to have indireict blood stains on people? I mean if a guy is shot, the guy behind him gets blood all over him. If not possible now, you'd think it's moddable?


It's already there.
 
Wsh said:
There will be stains on characters when they are shot.. this isn't an unique thing and has been seen in other games already (ie. FarCry, even Hitman1)


and goldeneye!!!!01010101omg
 
entry and exit wounds sound nice :)
shooting 2 combines with one bullet if you have a strong enough gun (say 50 cal? ;))
but then again they have some armor.
 
It would be cool in multiplayer, like in cs you could have an idea of the hp of your enemies and teammates. You could also have an output on where and how much you hit someone.
I just hope it is possible that they don't dissapear and are not only created when they are produced close to you or only by your own bullets, like most wall decals.
 
PvtRyan said:
Does anyone know if it's possible to have indireict blood stains on people? I mean if a guy is shot, the guy behind him gets blood all over him. If not possible now, you'd think it's moddable?

Maybe ;o in HL1 this works on walls.. get someone next to a wall and hit him with crowbar and the wall behind him gets messed. I think it's gonna be the same in HL2 but it might be modable.
 
that`s awsome, and WSH in hitman 1 the bullet holes dissapeard after a few sec.
Will this happen in hl2?
Btw in the tunnels video, the first manhack you meet destroys a box, after you see that the wood on the ground dissapears, thats not so cool is it?
 
Bio said:
that`s awsome, and WSH in hitman 1 the bullet holes dissapeard after a few sec.
Will this happen in hl2?
Btw in the tunnels video, the first manhack you meet destroys a box, after you see that the wood on the ground dissapears, thats not so cool is it?
You can mod it so bits don't dissapear like that. Though on a complex map its gonna eat up a lot of entities keeping things like that around.
 
Bio said:
that`s awsome, and WSH in hitman 1 the bullet holes dissapeard after a few sec.
Will this happen in hl2?

I'm very confident that they will disappear: It would stain your computer too much if all stains and bullet holes lasted forever. In Hitman they were made to disappear fast, because.. well, PCs at that time were much worse than they are now.
 
Wsh said:
I'm very confident that they will disappear: It would stain your computer too much if all stains and bullet holes lasted forever. In Hitman they were made to disappear fast, because.. well, PCs at that time were much worse than they are now.

I reckon body decals will last as long as any decal, and in the barricade video, the decals on the wall behind the combine last the whole video. So long enough.
 
PvtRyan said:
I reckon body decals will last as long as any decal, and in the barricade video, the decals on the wall behind the combine last the whole video. So long enough.

Yeah, I guess HL2 will use the way HL1 always used: have a decal limit.
Ie. always have a certain amount of decals in the game. Old ones disappear when new ones appear. And that the limit could be changed with a single console var.
 
Will it be possible to blow holes in a door with the shoti? Now that I would never get tired of :)
 
Briderider said:
Will it be possible to blow holes in a door with the shoti? Now that I would never get tired of :)

Map makers could make doors that could break in some ways but I'm not sure if it's possible to make that kind of bullet holes to where you shoot (at least easily). Though I'm pretty sure the game will have wooden doors that can be blown to bits.
 
Briderider said:
Will it be possible to blow holes in a door with the shoti? Now that I would never get tired of :)
If you mod it that way then yeah its quite possible to do. The spirit of Halflife way back managed to do something like that, with cool looking streaks of light shining through the holes, was very cleverly done
 
just a matter of the way you build your door surely? if you purposefully made it rickety and old with planks (i.e. not all one object) then the physics should work with a shotgun shot
 
Hope its like in max payne, the bullet holes do not dissapear ever.
 
just by building the door out of one solid piece of wood, and deeming it breakable i would've thought the physics would do its thing. although if the bullets werent actual objects [they are just decal hits, and move instantaneously],then you might have to model the individual shotgun pellets, and make them fire out at the gun.
 
jonnyapps said:
just a matter of the way you build your door surely? if you purposefully made it rickety and old with planks (i.e. not all one object) then the physics should work with a shotgun shot

Yeah that way would work, but not in the "shoot the doors corner and a piece falls off" or "shoot the latch and it falls off" way.
 
crushenator 500 said:
just by building the door out of one solid piece of wood, and deeming it breakable i would've thought the physics would do its thing.

It doesn't work like that in HL2. If you want the wood to break, you need to add 'break points' into the wood (I guess 1-3 per wood piece is about normal). Too many breaking points could strain your PC's processor far too much.
edit: info according to the valve mails thread
 
im sure it will be good anyway valve has done it, but i dont hope the bullet holes is like the ones on call of duty, they dissapear after 2-4 sec that sucks.
 
if you make a brush of wood and make it a physics object and breakable you dont set specific places that it's going to break, it just breaks into gibs after x amount of damage.

but you can make a model of a wooden plank in xsi, 3ds max, etc..etc and define where it breaks...and export that so it works with hl2 and then use that in your map.
 
Bullet thru wall = light?

As you can see in the pic I have ilustriated a bullet hole from the right to the left thru the wall..

And now I wonder if this is possible in HL2. Will you be able to shoot on a wall, a tiny bullethole in the wall and light streams in..

I think this is gonna be possible.. And, do you know if it is?
 

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It should be easily done with HDR in HL2....at least i'm pretty sure
 
It will, at least I can remmember such effect from DX9 effects video.
 
I'm sure you could fake it with a mod, but I think it's extremely doubtful that it would be in the game. It will most likely just use decals.
 
Very cool, but it seems the light rays don't reach far enough, they just kinda disperse after about a foot.
 
First of all, yes, it's already been confirmed light will shine through bullet holes if the wall shot is thin enough (or if ur just that bored that you sit there shooting the same spot over and over again.) You can kind of see it in the shaky cam video as well, Manipulator fun, when he is tearing apart that tool shed or whatever it is. When he makes holes in the walls, the very little light there is (its kinda dark) is visible coming through the holes. And anyway Gabe confirmed this about a year back.
 
guinny said:
First of all, yes, it's already been confirmed light will shine through bullet holes if the wall shot is thin enough (or if ur just that bored that you sit there shooting the same spot over and over again.) You can kind of see it in the shaky cam video as well, Manipulator fun, when he is tearing apart that tool shed or whatever it is. When he makes holes in the walls, the very little light there is (its kinda dark) is visible coming through the holes. And anyway Gabe confirmed this about a year back.
those shakeycam vids in the sequence you mentioned looked more to me like they were blobs of paint on the walls after throwing the paint cans at them.
 
guinny said:
First of all, yes, it's already been confirmed light will shine through bullet holes if the wall shot is thin enough (or if ur just that bored that you sit there shooting the same spot over and over again.) You can kind of see it in the shaky cam video as well, Manipulator fun, when he is tearing apart that tool shed or whatever it is. When he makes holes in the walls, the very little light there is (its kinda dark) is visible coming through the holes. And anyway Gabe confirmed this about a year back.

that was paint splashed on the wall in the new video, and i'm fairly certain HL2 will not have dynamic holes in the walls with light shining through. but it would probably be done in a mod, seeing as it was done in a mod on the HL engine...
 
Clicky
Some nice bullet hole effects. Farcry also has light coming through holes in some walls.
 
I really can't see them implementing true "bullet holes" in objects. The way it's done at the moment is a simple decal is created on the surface of the target, where the "bullet" strikes, but that's it. It would be extremely difficult to make an actual hole through the object, because it involves physically changing the shape of the object, adding new polygons and textures in real-time, which would be complicated to do. For very thin objects, like sheet metal, it might be possible by using some sort of transparency decal, but I have yet to see anything like that.

What I *do* hope they do is use exit wound decals. I haven't seen this in games so far - you wouldn't be able to see if a person was getting shot if you stood on the opposite side of them. This wouldn't have too much of an effect in single player, but it would be especially cool in multiplayer, where you'd be able to see the bullet holes appearing in a teammate's back if he was facing away from you.
 
Jimlad said:
What I *do* hope they do is use exit wound decals. I haven't seen this in games so far - you wouldn't be able to see if a person was getting shot if you stood on the opposite side of them. This wouldn't have too much of an effect in single player, but it would be especially cool in multiplayer, where you'd be able to see the bullet holes appearing in a teammate's back if he was facing away from you.


Farcry does that.

But anyway, it seems like most newcoming fans treat this like the dream engine, that everything is possible. Source is a great engine, but it was not created by gods and it can by no means do everything. Thinking so will only cause dissappointment.
 
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