DimitriPopov
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- Joined
- Jul 2, 2003
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Ok the wall on the left of the very first long hallway is bumpmapped and reflective , looks very good , and when Gordon gets to the part with the 2 bugholes he turns slightly to the left the tile wall on the far left is Awsomely bumpmapped and looks amazing. Evidence of what the bumpmapping will really look like in the end. It looks to be only applied to a few surfaces in these builds and will most likely be applied to many more by release time.
Also the sounds when the bullets hit the tiles are really cool. At first I thought it was how their guns sounded and I was like... WTF. But the surface specific hit sounds are much more evident in HL2.
Also the sounds when the bullets hit the tiles are really cool. At first I thought it was how their guns sounded and I was like... WTF. But the surface specific hit sounds are much more evident in HL2.