Bump Mapping in BugBait=Wow.

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DimitriPopov

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Ok the wall on the left of the very first long hallway is bumpmapped and reflective , looks very good , and when Gordon gets to the part with the 2 bugholes he turns slightly to the left the tile wall on the far left is Awsomely bumpmapped and looks amazing. Evidence of what the bumpmapping will really look like in the end. It looks to be only applied to a few surfaces in these builds and will most likely be applied to many more by release time.


Also the sounds when the bullets hit the tiles are really cool. At first I thought it was how their guns sounded and I was like... WTF. But the surface specific hit sounds are much more evident in HL2.
 
Isnt that specular mapping? Not bumpmapping?

Ill look into it again, i forget what all the different types are.
 
ROFL.

There will be the occasional surface with nice specular and bumpmaps on it, but no more. You make that stuff when you are making the textures. You dont make all the textures in the game then go back just months before shipment and make bumpmaps for all the textures. That would be a mess.

Doom3 on the other hand has specualr and normal maps applied to all surfaces, every texture. This means that very surface has detail down to a pour on the skin, or a chip in the metal grating on the floor, all reacting to the light in a dynamic way. They dont look like bumpmapped surfaces, they look like 1million polygon surfaces.
 
You dont make all the textures in the game then go back just months before shipment and make bumpmaps for all the textures. That would be a mess.
Nah, that would be quite easy.
 
hopefully they won't overdo bumpmapping like in SoFII... now that was crap
 
Originally posted by Brassmonkey
ROFL.

There will be the occasional surface with nice specular and bumpmaps on it, but no more. You make that stuff when you are making the textures. You dont make all the textures in the game then go back just months before shipment and make bumpmaps for all the textures. That would be a mess.

Doom3 on the other hand has specualr and normal maps applied to all surfaces, every texture. This means that very surface has detail down to a pour on the skin, or a chip in the metal grating on the floor, all reacting to the light in a dynamic way. They dont look like bumpmapped surfaces, they look like 1million polygon surfaces.

were not compaing games. Were just commenting on halflife 2 capabilities. Oh and stop acting like gfx are everything please. The best games i have played were always lacking in gfx.

And your "DOomIII's" bumpbmapping is a little way too much. Makes the characters/enemies/walls look like plastic.
 
down to a pour on the skin, or a chip in the metal grating on the floor, all reacting to the light in a dynamic way. They dont look like bumpmapped surfaces, they look like 1million polygon surfaces.

Characters in HL2 use the DX9 bump mapping functions that are more complex than the DX8 GL functions in DOOM 3.

However the environments in D3 llok like they use bumps/normals/specs more.
 
@Brassmonkey

How do you know itll be occasional? Did they tell you when you were making the maps? Oh no you had no part in the creation of it so you wouldnt know. Why would they apply them rendering techniques to some tiles and not others? Hmm lets put the good stuff in a corner you will never look at and leave everything else looking crap, thats a good idea.
 
Originally posted by Brassmonkey
ROFL.

There will be the occasional surface with nice specular and bumpmaps on it, but no more. You make that stuff when you are making the textures. You dont make all the textures in the game then go back just months before shipment and make bumpmaps for all the textures. That would be a mess.

Doom3 on the other hand has specualr and normal maps applied to all surfaces, every texture. This means that very surface has detail down to a pour on the skin, or a chip in the metal grating on the floor, all reacting to the light in a dynamic way. They dont look like bumpmapped surfaces, they look like 1million polygon surfaces.

Can't you even talk about anything else?
 
Nah, that would be quite easy.

:LOL: you obviously dont know anything about game production. Anyway, reguardless of if you think it is easy or not, thats not the way its done. The final product wont look a whole lot different than it does in the screenshots and videos we have seen. They have been working on this game for half a decade, everything wont improve 100% or even 10% during the last few months. Crunch time is spent polishing, debugging, testing, and making small changes to a map here and there. The vast majority of the game content is already finished at this time.
 
Even though he is 100percent wrong IMO, Other than gfx Brass has nothing else to troll about. period.
 
And stop responding with shit liek "graphics arent everything". This thread was about graphics, and we are discussing graphics, not the actual game.
 
Do you think he understands that if you applied all the graphics techniques doom3 uses you wouldnt have a playable game in a HL2 environment?
 
then stop comparing it with doom3 every chance u get little troll.
 
Cos you would get 4fps. Valve are wuite capable of making HL2 look as good as Doom3, but certain design decisions were made for maximum scalability and playability.
 
Dont give me that "doom3 cant do large maps" bs either. Its capable of maps 10 times bigger than the Team Arena maps, and they were huge.
 
well i do know things about games production and i say that you are partly right. But i still think HL2 *could/should* look beter than doom3 because they went for consistancy in the game world.



But then i AM a fan boi. :p
But then so are you.


I really dont think it maters one little bit which looks beter, they both look great in their own right.





one thing though. Doom 3 will probably not be capable of large outdoor enviroments like hl2 does. :)
 
i like HL2's look/style better as well. Actually has vivid colors and huge open environments. And i love color.
 
then stop comparing it with doom3 every chance u get little bitch.

Im sure you would all feel better if you could compare it with hl1, or quake3. But when discussing a engine we must compare it with another engine of its generation. Doom3 is the most logical one to compare it with.

Cos you would get 4fps.

Not true. Doom3 is very capable of doing outdoor areas with normal and specualr maps. Ive even walked around in that martian city seen in the e3 2002 video, the one outside the base where the ghost skulls turn the security guard into a zombie. Even htough it was unoptimized code it was still playable.
 
They might not be able to do such radical changes, but remeber the answer to an oh so common question, and a partly annoying topic

'no comment'....
 
but brass this wasn't a thread about comparing it was about hl2 alone. You just turn it into a VS. doom3.
 
Brassmonkey: Can you shut the **** up?! This thread is about Half-Life 2 and about the Bugbait video, not Doom 3.

Read god damnit before you comment.
 
Originally posted by 82ross
Isnt that specular mapping? Not bumpmapping?

Ill look into it again, i forget what all the different types are.

Bump mapping = the engine will render things to appear to have grooves or indentions.

Speular map = Specular maps tell the engine what parts are reflective and to what degree.

Displacement maps = Displacement maps actually alter the shape of the geometry to show grooves or indentions.

That's basically it in lamens terms.
 
Do you think the HL2 team are incapable of making a game with Doom3 capabilities? They could if they chose to, they just decided it wouldnt suit their needs at the time.

I think HL2 will look better than it does in the videos. Cos i agree it looks pretty flat now. Alls we have seen is the odd relfrection, the odd specular and bump map. Not very much at all. There is no reason why they would leave it like this.

I think Doom3 looks very good for what it needs. I dont like the human modes at all but the monsters look good.

I think Stalker with be a middle ground game with regards to graphics.
 
consistancy

hl2 is one of the most inconsistant game sive ever seen.

Water looks awesome. Water has absolutly no interactivity.

Players cast a shadow on the ground. Players do not cast a shadow on themselves.

a tiel wall was specualr maps applies to it. no character model has specualr maps applied to it.

character models look good poly count wise. buildings are boxes with photo looking textures applies to them.

I could go on for an hour.
 
*sighs* I posted this about 1 week ago.....and with pics
 
Brassmonkey you are just a fool. Just signing up on this site to piss people off, and since you know nothing of HL2, you write up stupid posts of how the models look lame. Just leave the forums...
 
And no, i don thtink valve is capable of making a engine equal to doom3 at htis time. There is a reason that they didnt. The reason is they couldnt. If any game dev team could make engines like that, every game would look badass. But most games look average.

iD is well known for their brilliant engines, if nothign else. That is why the doom3 engine looks better. Valve has even been working on hl2 longer than iD has been working on doom3, and the doom3 engine still looks better.
 
And no, i don thtink valve is capable of making a engine equal to doom3 at htis time. There is a reason that they didnt. The reason is they couldnt. If any game dev team could make engines like that, every game would look badass. But most games look average.

iD is well known for their brilliant engines, if nothign else.
 
but you would then be talking out of your ass. :)


The shadows are said to be fixed or fixing
The water. WTF do you mean water interactivity. It has boyency it refracts etc what more do you want. And if you say fluid dynamic water YOU REALLY ARE THICK cos it aint gona happen not even in doom 3 or probably 4. So stfu
The might not WANT specular maps on everything. Not everyone has super computers in their bed rooms.
erm, boxes are well boxes wtf would you add to them polcount wise.
Buildings are very similar. cept they have windows and other little things.
Which HL2s have bitch.


sorry, but u really do seam stupid to me now.
 
I hate to do this, but

Doom3

Awesome graphics. No storyline *Teh Gates of Hell have opened!!11*
Dark mood, Dark settings. *Presses flashlight button every 2 seconds*

Also, Doom 3 will be basically set in a futuristic looking place, leading to the same enviorment (you'll be seeing a lot of mettalic textures) whereas HL2 will span a whole city, Indoor/Outdoor, lots of variety..

Don't get me wrong, Im still buying Doom 3..... just to test out my system..nothing else :)
 
Didn't you get banned for laughably accusing me of sending you racist PMs (which gave you the chance to post some racist nonsense)? What are you doing back here?

Water looks awesome. Water has absolutly no interactivity.

Name any game that does it anything differently. The splash/wave/and ripple effects look great, and that's all you need.

Players cast a shadow on the ground. Players do not cast a shadow on themselves.

Wrong. This is apparent in all the movies: characters self-shadow.

a tiel wall was specualr maps applies to it. no character model has specualr maps applied to it.

Wrong again. Any DX9 capable system has spec maps on characters (what do you think the glasses on the doctor are? Or Alyx's necklace?)

character models look good poly count wise. buildings are boxes with photo looking textures applies to them.

You'll say anything. But the fact is, the city scenes are widely regarded as an incredible feat by people throughout the industry.
 
I hate to do this, but

Doom3

Awesome graphics. No storyline *Teh Gates of Hell have opened!!11*
Dark mood, Dark settings. *Presses flashlight button every 2 seconds*

Also, Doom 3 will be basically set in a futuristic looking place, leading to the same enviorment (you'll be seeing a lot of mettalic textures) whereas HL2 will span a whole city, Indoor/Outdoor, lots of variety..

Don't get me wrong, Im still buying Doom 3..... just to test out my system..nothing else :)
 
but you would then be talking out of your ass.


The shadows are said to be fixed or fixing
The water. WTF do you mean water interactivity. It has boyency it refracts etc what more do you want. And if you say fluid dynamic water YOU REALLY ARE THICK cos it aint gona happen not even in doom 3 or probably 4. So stfu
The might not WANT specular maps on everything. Not everyone has super computers in their bed rooms.
erm, boxes are well boxes wtf would you add to them polcount wise.
Buildings are very similar. cept they have windows and other little things.
Which HL2s have bitch.


sorry, but u really do see stupid to me now.
 
but you would then be talking out of your ass


The shadows are said to be fixed or fixing
The water. WTF do you mean water interactivity. It has boyency it refracts etc what more do you want. And if you say fluid dynamic water YOU REALLY ARE THICK cos it aint gona happen not even in doom 3 or probably 4 So stfu
They might not WANT specular maps on everything. Not everyone has super computers in their bed rooms
erm, boxes are well boxes wtf would you add to them polcount wise.
Buildings are very similar. cept they have windows and other little things.
Which HL2s have bitch


sorry, but u really do see stupid to me now
 
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