Bump Mapping in BugBait=Wow.

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but you would then be talking out of your ass


The shadows are said to be fixed or fixing
The water. WTF do you mean water interactivity. It has boyency it refracts etc what more do you want. And if you say fluid dynamic water YOU REALLY ARE THICK cos it aint gona happen not even in doom 3 or probably 4 So stfu
They might not WANT specular maps on everything. Not everyone has super computers in their bed rooms
erm, boxes are well boxes wtf would you add to them polcount wise.
Buildings are very similar. cept they have windows and other little things.
Which HL2s have bitch


sorry, but u really do see stupid to me now
 
but you would then be talking out of your ass


The shadows are said to be fixed or fixing
The water. WTF do you mean water interactivity. It has boyency it refracts etc what more do you want. And if you say fluid dynamic water YOU REALLY ARE THICK cos it aint gona happen not even in doom 3 or probably 4 So stfu
They might not want specular maps on everything. Not everyone has super computers in their bed rooms
erm, boxes are well boxes wtf would you add to them polcount wise.
Buildings are very similar. cept they have windows and other little things.
Which HL2s have bitch


sorry, but u really do see stupid to me now
 
but you would then be talking out of your ass


The shadows are said to be fixed or fixing
The water. WTF do you mean water interactivity. It has boyency it refracts etc what more do you want. And if you say fluid dynamic water YOU REALLY ARE THICK cos it aint gona happen not even in doom 3 or probably 4 So stfu
They might not want specular maps on everything. Not everyone has super computers in their bed rooms
erm, boxes are well boxes wtf would you add to them polcount wise.
Buildings are very similar. cept they have windows and other little things.
Which HL2s have bitch


sorry, but u really do see stupid to me now
 
but you would then be talking out of your ass


The shadows are said to be fixed or fixing
The water. WTF do you mean water interactivity. It has boyency it refracts etc what more do you want. And if you say fluid dynamic water you really are THICK cos it aint gona happen not even in doom 3 or probably 4 So stfu
They might not want specular maps on everything. Not everyone has super computers in their bed rooms
erm, boxes are well boxes wtf would you add to them polcount wise.
Buildings are very similar. cept they have windows and other little things.
Which HL2s have bitch


sorry, but u really do see stupid to me now
 
but you would then be talking out of your ass


The shadows are said to be fixed or fixing
The water. WTF do you mean water interactivity. It has boyency it refracts etc what more do you want. And if you say fluid dynamic water you really are THICK cos it aint gona happen not even in doom 3 or probably 4 So stfu
They might not want specular maps on everything. Not everyone has super computers in their bed rooms
erm, boxes are well boxes wtf would you add to them polcount wise.
Buildings are very similar. cept they have windows and other little things.
Which HL2s have bitch


sorry, but u really do see stupid to me now
 
but you would then be talking out of your ass


The shadows are said to be fixed or fixing
The water. WTF do you mean water interactivity. It has boyency it refracts etc what more do you want. And if you say fluid dynamic water you really are THICK cos it aint gona happen not even in doom 3 or probably 4 So stfu
They might not want specular maps on everything. Not everyone has super computers in their bed rooms
erm, boxes are well boxes wtf would you add to them polcount wise.
Buildings are very similar. cept they have windows and other little things.
Which HL2s have bitch


sorry, but u really do see stupid to me now
 
Didn't you get banned for laughably accusing me of sending you racist PMs (which gave you the chance to post some racist nonsense)? What are you doing back here?

Water looks awesome. Water has absolutly no interactivity.

Name any game that does it anything differently. The splash/wave/and ripple effects look great, and that's all you need.

Players cast a shadow on the ground. Players do not cast a shadow on themselves.

Wrong. This is apparent in all the movies: characters self-shadow.

a tiel wall was specualr maps applies to it. no character model has specualr maps applied to it.

Wrong again. Any DX9 capable system has spec maps on characters (what do you think the glasses on the doctor are? Or Alyx's necklace?)

character models look good poly count wise. buildings are boxes with photo looking textures applies to them.

You'll say anything. But the fact is, the city scenes are widely regarded as an incredible feat by people throughout the industry.
 
Water interactivity, wtf do you mean by that. It has boyency, it refracts. It splashes is riples it..... it.....
Shadows = fixed or fixing.
Valve prob dont want specular maps on everything. It would make it so only those with super computers can run it
and wtf, box, more polygons. Are you thick. Why would you waste polygons on a fuking box. And a building is a box with windows and ledges which valve have don. so stfu uneducated fan boi

at least i know what i am talking about
 
I bet you could keep it going for weeks Brassmonkey, but how long can you keep yourself from NOT disturbing this forums? I guess there is/was a Doom3 vs Hl2 thread.. Why not just keep this sh*t there?

And I don't think anyone at iD is proud to have such a dedicated fan as you..
 
consistency:


Water interactivity, wtf do you mean by that. It has boyency, it refracts. It splashes is riples it..... it..... . And if you mean fluid dynamic. KISS MY ASS. It aint gona happen. Not even in Doom3. Or Doom 4 most probably. Get a clue.
Shadows = fixed or fixing.
Valve prob dont want specular maps on everything. It would make it so only those with super computers can run it
and wtf, box, more polygons. Are you thick. Why would you waste polygons on a fuking box. And a building is a box with windows and ledges which valve have don. so stfu uneducated fan boi

at least i know what i am talking about
 
consistency:


Water interactivity, wtf do you mean by that. It has boyency, it refracts. It splashes is riples it..... it..... . And if you mean fluid dynamic. KISS MY ASS. It aint gona happen. Not even in Doom3. Or Doom 4 most probably. Get a clue.
Shadows = fixed or fixing.
Valve prob dont want specular maps on everything. It would make it so only those with super computers can run it
and wtf, box, more polygons. Are you thick. Why would you waste polygons on a fuking box. And a building is a box with windows and ledges which valve have don. so stfu uneducated fan boi

at least i know what i am talking about
 
consistency:


Water interactivity, wtf do you mean by that. It has boyency, it refracts. It splashes is riples it..... it..... . And if you mean fluid dynamic. KISS MY ASS. It aint gona happen. Not even in Doom3. Or Doom 4 most probably. Get a clue.
Shadows = fixed or fixing.
Valve prob dont want specular maps on everything. It would make it so only those with super computers can run it
and wtf, box, more polygons. Are you thick. Why would you waste polygons on a fuking box. And a building is a box with windows and ledges which valve have don. so stfu uneducated fan boi

at least i know what i am talking about
 
Didn't you get banned for laughably accusing me of sending you racist PMs (which gave you the chance to post some racist nonsense)? What are you doing back here?

Water looks awesome. Water has absolutly no interactivity.

Name any game that does it anything differently. The splash/wave/and ripple effects look great, and that's all you need.

Players cast a shadow on the ground. Players do not cast a shadow on themselves.

Wrong. This is apparent in all the movies: characters self-shadow.

a tiel wall was specualr maps applies to it. no character model has specualr maps applied to it.

Wrong again. Any DX9 capable system has spec maps on characters (what do you think the glasses on the doctor are? Or Alyx's necklace?)

character models look good poly count wise. buildings are boxes with photo looking textures applies to them.

You'll say anything. But the fact is, the city scenes are widely regarded as an incredible feat by people throughout the industry.
 
yah too bad noone cares. I still like hl2's graphical style over Doom3's.
 
whats goinon with the repeated posts? Marksman had about 15 of the same post :p
 
Yeah really... this is giving me a headache reading the same posts 20 times.
 
Originally posted by subs
i like HL2's look/style better as well. Actually has vivid colors and huge open environments. And i love color.

i agree, personally i dont like dooms really dark levels. id rather play in a realistic environment where there arnt buttons all over the walls etc. my personal prefrence of course
 
WOW people, stop clicking submit so may times!
 
yah the doom levels are all brown and gray, looking very washed out and sharp to the bone. O well.
 
Originally posted by BWMASTER
*sighs* I posted this about 1 week ago.....and with pics

*sighs* Ive been out of town for 10 days with pics. Sorry.
 
Originally posted by 82ross
whats goinon with the repeated posts? Marksman had about 15 of the same post :p

Omfg Im laughing pretty damn hard at seeing Marksman and 3 other guys repeated posts mixed among eachother for like 3 consecutive pages and nothing else on those pages. ROFL!@#23123
 
:cool: !!!!!!!!!!!!!!!!!!!!!!! :cool:

All right, obviously we got a very proficient troll on out hands and unless the admins ban him (I hope) he is not gona go away and will keep on preeching his deranged Doom cra*p.

So a few things to keep in mind:

1. The videos ARE showing the most recent engine. They were recorded in Sept. 2002 but rendered only recently. If you're gona use the argument you're only setting yourself up for a trap.

2. Don't feed the troll.

3. If you can't help it, showcase relevant Doom 3 characters like the square-headed imp. It drives most trolls nuts and they just runaway crying.

P.S. http://www.gzeasy.com/newsphoto/y2k2-11/1104/doom3-1.jpg
 
Originally posted by DimitriPopov
Omfg Im laughing pretty damn hard at seeing Marksman and 3 other guys...

LOLOLOLOLO I'm laughing damn hard at seeing the drunken mario picture under ts3ng's name

As brassmonkey already said that iD is able but didn't focus on making large outdoor environment and water lighting effet (refraction & reflection), so hl2 do better better in the above elements than doom3. However doom3 has better lighting effect(shadow, self shadow, dynamic ligthing, etc). It's true , I agree that doom3 has better lighting, but that's because valve didn't focus on making lighting effect. Instead of focusing on lighting, they focus more on motions (acceleration, friction, weight, force, etc). Motional physics which is more important than lighting physics definitly plays a key role in making the game fun to play, especially these are ACTION games.

If I only have money to buy one of them (hl2 or doom3), I will definitly choose hl2. Cuz it's more playable and more fun.

brassmonkey, now listen up:
SUCK MY DICK!!!
 
my vid card doesnt support bump-mapping...u need dx8 or higher... :(
 
Don't get me wrong, i'm not a hl fan( i never played hl, i only play mods). The fact that hl2 is the most impressive game in the e3 proves that, at this time, it blows away any other fps games include doom3.

edit doesn't work
 
i love doom3, but i also love half-life 2. will i bitch about how one has someting that the other dosnt? no. will i buy and enjoy both of them? hell yes. and as for those 2 doom 3 pics that where linked, from what i can gather there well over a year old. alot has changed since then, just look where hl2 was a year ago.
 
that doom alpha demo at e3 must have been running on a super-computer to keep adequate frames...i have a middle/high end pc and it CRAWLED...same old bs too, hell opened, u r the last omg omg
 
It's not their fault. The forum was (is?) having trouble. I'm only clicking once, so let's see. (btw I think this thread is in need of closure for various reasons)
 
Nutzak, Im guessing you were running the year-old D3 alpha, right? That POS was a 400MB package of unoptimised code full of debug lines and shoddy last-minute-before-the-E32002-show code fixes. I had to turn everything down/off and put the rez at 400x300 :)o) just to get over 10fps on my radeon 8500le 128mb, athlon 850mhz and 384mb sdram. Running at 1024x768 with all stuff turned on I got less than 1 fps, not counting when I shoot my gun. id had to use the best card available (radeon 9700) and the best P4 just to get it to 30fps. Since then they've optimised the build a lot to get the high FPS for this year.
 
doom3 is not bad, but professional videogame players should like hl2 better. are u professional player?
 
is playing games for over 11 years count u as a "professional player"
 
I love all of brassy's BS he’s spouting, he doesn't know what he is talking about and it amuses me immensely.
 
Originally posted by [[LuCkY]]
I love all of brassy's BS he’s spouting, he doesn't know what he is talking about and it amuses me immensely.

The best part about this guy is that he thinks that everyone is taking him seriously. LOL
 
I used to think valve was cool until they opened the floodgates vids and horrendously overhyped their game. One of the things I liked bout hl was that it came outta nowhere but its not like they are flaunting it cause its the sequel to the "best game of all time" it wasnt the sequal to anything. Now that everyone know hl was awsome they go and become hl2 fanboys the minute they hear about it, polarizing people with these mostly unfounded idiotic remarks and rips on doom 3, and alot of these people dont even know wtf they are talking about.

and to stigmata, I think they prerendered all of the vids, they didnt do it real time, but I am not sure bout that. Whats gonna happen to source once fully dynamic lighting is standard in games? I know that sounds stupid but its true.

btw doom 3 engine can easily render huge environments, take a look at the intro map, the map was so big they were getting errors (which they fixed) because the camera was so far away from the player. Plus in raw units it would take a good 20 minutes to run from one side to the other.
 
Why would they prerender vids? The whole reason they released the videos is to show what the game will look like. They kind of did it real-time, but it was a demo playback (basically the movement, AI events, all the input, and physics events are recorded but graphics are rendered realtime).
And about the realtime lighting: Nobody knows for sure if HL2 actually has dynamic shadowing or not. Gabe says the flashlight is returning though, and valve isnt a stupid company... Who knows, they might surprise us with dynamic shadowing.
 
Originally posted by Reaper978
I used to think valve was cool until they opened the floodgates vids and horrendously overhyped their game. One of the things I liked bout hl was that it came outta nowhere but its not like they are flaunting it cause its the sequel to the "best game of all time" it wasnt the sequal to anything. Now that everyone know hl was awsome they go and become hl2 fanboys the minute they hear about it, polarizing people with these mostly unfounded idiotic remarks and rips on doom 3, and alot of these people dont even know wtf they are talking about.

and to stigmata, I think they prerendered all of the vids, they didnt do it real time, but I am not sure bout that. Whats gonna happen to source once fully dynamic lighting is standard in games? I know that sounds stupid but its true.

btw doom 3 engine can easily render huge environments, take a look at the intro map, the map was so big they were getting errors (which they fixed) because the camera was so far away from the player. Plus in raw units it would take a good 20 minutes to run from one side to the other.

oh my god. Doom3 fanbois do the EXACT same thing to halflife2. Trust me on this. But the only difference is that all the doom3 fanbois can gloat about is gfx, and thats all lmao.

And valve aren't hyping this game "horrendously". They are just releasing 22 minutes of footage. ID have released roghly the same amount of footage from DOOMIII. Just not as high quality and not "barebone"
 
l0l BF1942 R0x0rs HL2 and Doom3 i R 1337.

This is all nothing but foolish sqawking. On that note Im going to Cedar Point tomorrow, my friendly neighborhood ammusement park and home of a bajillion of the best roller coasters on the planet.
 
I never doubt the ability of doom3 engine, I agree that doom3 engine is able to build big outdoor environment, water effect etc, but if u read carefully my post u will see why i said professional player should choose hl2. see all mods that comes with hl2, the playability is immense; valve has spent many years, since hl1, to build up this huge hl community which will contribute to the success of the game hl2.
N64, dreamcast are both more powerful than playstation, however ps rules over them. The same works for pc game, the ability of the engine won't necessarily guarantee a good gameplay. Players want to play something fun and something that could last as long as hl which, due to its mods, is still the most popular game now with its RELATIVELY limited engine. According to the actual information, hl2 is supposed to be the most playable game with what it could offer, that's why i say professional players choose hl2.

HEY BRASSMONKEY, come in and read this:
"SUCK MY DICK"
 
I have to disagree with Reaper even though he said everything in a nice way and all. Valve is only releasing info that a lot of future HL2 modders should know about the engine and are just being faithful in community support through emails and interviews- they know a lot of people are excited about the game. There seems to be very little said about the actual game (unless you can tell me what MP will be included in the game, or what weapons, or who the combine are etc...)

When different lighting is need for Source, Source willl be modified (Vampire the Masquerade Bloodlines). And I think outdoor environments need a little more than just big maps- LOD, ambient lightsources/global illumination convincing sky/foliage.

Oh, and it's not just the HL2 fanboys who don't know what they're talking about, it's everyone but Valve and Id.
 
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