AmishSlayer
Tank
- Joined
- Jul 1, 2003
- Messages
- 5,898
- Reaction score
- 3
http://www.gamespot.com/news/2005/04/15/news_6122355.html
I'm impressed, they are actually beginning to even out their ridiculously imbalanced game. The first issue - Close combat.
Before dual wielders would destroy any helpless person that spawned with his petty smg.
Now the dual wielder will find himself doing less dmg while the melee attacks and grenades his opposition will actually hurt more than they did before.
One thing I don't like is the fact that they reduced the timer on the grenades. This will only promote the death grenade - when players know they're gonna die they just throw grenades hoping to get lucky...now this will increase their chances even more. Who knows....maybe I'm wrong about this because maybe it'll help to kill snipers because long range combat needs a looking-at still.
They're also fixing a sword bug and "stand-by"-ing so that'll be nice.
I might actually test out these new changes to see if it helps much.
I'm impressed, they are actually beginning to even out their ridiculously imbalanced game. The first issue - Close combat.
Before dual wielders would destroy any helpless person that spawned with his petty smg.
Now the dual wielder will find himself doing less dmg while the melee attacks and grenades his opposition will actually hurt more than they did before.
One thing I don't like is the fact that they reduced the timer on the grenades. This will only promote the death grenade - when players know they're gonna die they just throw grenades hoping to get lucky...now this will increase their chances even more. Who knows....maybe I'm wrong about this because maybe it'll help to kill snipers because long range combat needs a looking-at still.
They're also fixing a sword bug and "stand-by"-ing so that'll be nice.
I might actually test out these new changes to see if it helps much.