Bunnyhopping in HL2

HL2 and bunnyhopping?

  • Keep it!

    Votes: 20 24.4%
  • Get rid of it!

    Votes: 49 59.8%
  • I don't care either way.

    Votes: 13 15.9%

  • Total voters
    82
i'd like strafe jumping (ever played cs jump maps?)

but not bunnyhopping (gaining HEAPS of speed)
 
because of the physics in game, i really doubt it would even be a thought to implement it. the bunny hopping in hl and cs for that matter was because of the "physics" engine expliots. after the work put in to get rid of bunny hopping in cs, i doubt they'd re-implement something like that. anyways, b-hopping is just dumb, as far as serious gameplay is concerned
 
Should be left in for HL DM and TDM imo but I agree it has no place in CS or other similair "real life" type mods.

One of the things that has given the original HL the longevity that it has had is the fact that theres a real skill involved in perfecting things like bunnyhopping and gauss jumping.

I know players that have played for many years that are still learning how to bunnyhop and if you play at any sort of decent level in TDM and DM then you will see that bunnyhopping and guass jumping to get round maps quickly has reached a level where its almost an art form. :)

The more skills that they can add into the game for players to take time learn the longer the game is going to last, certainly in terms of online play anyway .. which tbh is about all I am interested in ... single player games have never really held my attention for any length of time ..... never bothered completing the original HL so doubt I will HL2 ...... multiplayer online is where the real fun is.

When I think back to how HL played in the original league season of HLCCL compared to how it plays now its almost like a different game entirely !!! which is probably why many of us are still playing it :)
 
I've been playing TFC for 2 years now and I still don't know how to bhop. I've never seriously tried to learn however. TFC is a little less of a realistic game, so I vote that it should be kept. I really love skills such as rocket jumping, nade jumping, pipe jumping, concing, etc. and I think they should all be kept. TFC isn't meant ot be realistic like CS.
 
Cunni said:
I've been playing TFC for 2 years now and I still don't know how to bhop. I've never seriously tried to learn however. TFC is a little less of a realistic game, so I vote that it should be kept. I really love skills such as rocket jumping, nade jumping, pipe jumping, concing, etc. and I think they should all be kept. TFC isn't meant ot be realistic like CS.


CS is FAAARRRR from realistic.


If i shot you at point blank with a glock you would not be happy.....
 
BHopping required a fair bit of skill to learn and master, and was a LOT of fun while it lasted. I know you will all hate me for it, but bhopping across maps in CS was the funnest thing to do, and to zip by all the enemies and hit their flanks or just zip around without ever shooting to see people just TRY to shoot you. Ahhh those were the good days, so many laughs :)
 
I tried the speedhack once, pretty damn fun, but I realized that I ruined everyone elses game by doing it. Same goes for b-hopping although in a lesser degree.
 
maybe so for CS....cos people who play CS are inherently afraid of change, or anything outside of...
'run, see enemy, walk, crouch, burst fire AK or M4, continue'
or
'camp, camp, listen, hear enemy, snipe with awm, continue'

those are basically the 2 type of gameplay you find in CS. TFC is a much deeper game because of all the skills:
conc jumping
grenade jumping
rocket jumping
pipe jumping
convincing the other team ur on their side as a spy
bunnyhopping
using the tracers whilst conced as a hw guy to shoot straight


the list goes on and on...i really hope for TF2 they keep these things in, but make some of them like concing, easier for new players to learn, like with a tutorial or something.
 
i hope they add a button where i can make a robot go to the house of any ****tard i see bunny hopping and shoot him in the head. that is if bunny hopping is gonna be in hl2/cs which i seriously doubt.
 
As Jackal said, bunnyhopping is an exploit. Something that came about becuase it was never noticed in testing. It wasn't intentional. Same with all the "skills" that were listed by bigun for TFC. The shock of the explosion propels you into the air. Sure it takes practice and timing but ultimately it's no SUPPOSED to be done.

I guess I'm a purist and like to play the game as it was released, with no tweaks. I hope that when CS:S comes out (and any mod that is released on the Source engine) the config files are locked and the only things you can change are your player name, keymapping, mouse sensitivity and audio/video settings. I hate config hackers with a passion. The game should be on a level playing field and when ppl start messing with their configs it's no longer a 'fair' fight where the most skilled player wins.
 
what about people who need to tweak their graphics and sensitivities, and net speeds and shit like that?
 
Jez I can understand that when someone takes a beating all the time they get sick and tired of all these config tweaks, cvars etc and I agree. But for you to say that you are a purist and would prefer to play tfc without any of the specialised jumping skills. Well, that just shows you dont really know what you are talking about. Tell me - you play CS mainly right?

Anyway, do you REALLY think that Robin Walker and John Cook -the creators of Team Fortress for Quake, when they were hired by Valve, didnt know about conc/grenade/rocket jumping? Of course they did - they developed the game in 1996 and had been playing/updating it for over 2 years when they were hired!
Then they made TFC as a port of TF to Half Life. Here they had the chance to remove what you call these 'exploits'. Did they? No, thats right they didnt - they left them all in.

And the point is you dont need to do ANY special config tweaks or command to do these jumps:
rocket jumping - look down, jump, then shoot a rocket. aw, is that too hard for you jez?
concing/grenade jumping - press default grenade key and hold down. the DEFAULT gren timer will play. on the last 'blip' jump. damm - that required a lot of cvar hacks didnt it jez.
pipe jumping - shoot a green pipe as a demo, run over your pipe and jump, and detonate the pipe. once again - a pure hack, no one could do that normally eh jez?


So please stfu cos you really come across as not knowing much when it comes to TFC :)
 
Champ said:
I tried the speedhack once, pretty damn fun, but I realized that I ruined everyone elses game by doing it. Same goes for b-hopping although in a lesser degree.


acme420 said:
i hope they add a button where i can make a robot go to the house of any ****tard i see bunny hopping and shoot him in the head. that is if bunny hopping is gonna be in hl2/cs which i seriously doubt.

-JeZ- said:
As Jackal said, bunnyhopping is an exploit. Something that came about becuase it was never noticed in testing. It wasn't intentional. Same with all the "skills" that were listed by bigun for TFC. The shock of the explosion propels you into the air. Sure it takes practice and timing but ultimately it's no SUPPOSED to be done.


CS players per chance ?

Comparing Bunnyhopping to a speedhack is just daft tbh, speedhack is a cheat, bunnyhopping is a skill that you learn and perfect just like having good movement or good aim.

I agree that in CS bunnyhopping ruins the gameplay because of the way the maps are meant to be played, but in HL DM and TDM it just speeds gameplay up and takes it to a new level.

I dont think straffe jumping and the effect it has when combined with a gauss jump is a mistake/exploit that was left in by mistake either and to assume that it was is making quite a big assumption imo.
 
lol Dilbert thats exactly what I said - must be a CS player if he thinks conc jumping and rocket jumping are exploits hehe :)
 
How do you bunnyhop? People say you strafe and move the mouse in the direction you are strafing, and then repeat in the opposite direction, but when I try this I only ever get three or four fast jumps before slowing down or stopping. Some people use scripts, but I'd prefer to do it the proper way.
 
just bind mousewheel up and down to jump

this way you jus spin the mousewheel when ur about to land, and u get a perfect jump

its what everyone does and at least you dont use a script to get perfect jumps...
 
I hope they prevent the dumbass fake b-hopping, i.e just timing jumping or crouch-jumping to gain speed or jump longer, but keep the 1337-uber-yaddayadda b-hopping, the one that's really hard to do but awesome, you gotta time your jump with strafing and jumping in the other direction each time you hit the ground etc.. Hard to explain.
 
hard to explain, but not hard to do once you get the hang of it... and i dont know what you mean by fake bunnyhopping

the engine allows you to accelerate whilst strafing in the air - that is the principal behind bhopping. however someone uses that totheir advantage is up to them...
 
bigun: I've haven't played TFC much and please, try to be a little more polite. No need for the flames I was voicing my opinion. I just don't like all the self damage exploits (sorry you don't like the term but IN MY OPINION that's what they are, I may well be wrong but I have that right). I used to be a pretty good Quake player and the Rocket Jump was an "advanced" tactic that you HAD to use to keep an edge. A neccessary evil? I could do without them PERSONALLY. That's all I was saying.

Yeah, I am a CS player. But I also play other games, like UT2K4, BFV so I'm not a CS-Fanboy as such :)
 
well you dont play TF so why would it bother you anyway :p

and theyre not exploits as theyre even mentioned in the official TFC manual - look under soldier and medic/scout hehe

so you know, just continue blindly believeing a load of BS - thats fine. thats what stubborn people do :D

roll on TF2...realism nuts need to die. no really.
 
the thing is, in multiplayer if its like 12 combine players vs 12 resistance fighters (assuming thats even exists as a mode of gameplay) you'd want the fight to look pretty badass right? Its not gonna look badass if the combine and resistance are hopping around as if on pogo sticks the whole time

however if i was gonna play tfc(source)/2 i'd like to be rocket jumping and bouncing all over the place

It is my opinion that the admins should be able to set some sort of restrictions to wonton jumping depending on what style of gameplay they want to run. If the admin is running a server that is all fast paced and whatnot, sure keep the game as is. If the game is more serious then the admin might want some sort of stamina meter to take effect.


Lets face the facts, all of us are looking for something different in hl2. Some are looking to bring back the wacky fun of DM that involves running really fast, jumping all over, and shooting while you are doing it. Others are looking for a more realistic shooter and all that that entails, others want a blend of the 2. So until the total conversion mods are realeased i think there should be server tools made to tweak the gameplay to how the server admin sees fit with some sort of list of tweaks in the description of the server
 
ImJacksAmygdala said:
2001 called, they want their thread back....
hahahah

No I played alot of TFC when bhopping was alive and well. I learned to do it pretty well, and i miss it alot. Getting good at it was something that took time and effort. Just like concing or rjumping you learn to get better at it. I think theyshould have made it optional on servers. I know if you search for a server with "bhopping" or bunnyhopping you can find servers that still have it on. It's quite fun to do it again, though my bhop skills have drastically decreased since the took it out of HL altogether.
 
-JeZ- said:
As Jackal said, bunnyhopping is an exploit. Something that came about becuase it was never noticed in testing. It wasn't intentional. Same with all the "skills" that were listed by bigun for TFC. The shock of the explosion propels you into the air. Sure it takes practice and timing but ultimately it's no SUPPOSED to be done.

I guess I'm a purist and like to play the game as it was released, with no tweaks. I hope that when CS:S comes out (and any mod that is released on the Source engine) the config files are locked and the only things you can change are your player name, keymapping, mouse sensitivity and audio/video settings. I hate config hackers with a passion. The game should be on a level playing field and when ppl start messing with their configs it's no longer a 'fair' fight where the most skilled player wins.

i have a similar approach to the game as u do.
i really hope Valve addresses this config issue.. the game should be played as it came out of the box aside from those keymapping, audio/video and player name and model settings.
 
Who cares what people think, anyway... it's pretty obvious it won't be in HL2. :p
 
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