IchI
Newbie
- Joined
- Aug 1, 2003
- Messages
- 2,710
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Yo, I am here representing Corporate Anarchy and I am looking to get some feedback on are latest style of concepts. Most of are old weapon concepts have been scrapped and we are getting fresh with new ideas. We are trying to make sure the flow and style are done correctly and also that the weapons apear to be real. We are trying to make the enviroment and everything around you feel real. If you can feel like your in the future it will be a massive achievment for me and the team. The concepts with are been produced atm are not 100% going to be in the game. We are just trying out ideas to see how they represent in 3d. Here is the first SMG which has been developed.
There have already been some issues addressed to me in IRC so I will tell you them now to help the feedback:
The thing that most people think is a scope is actually a flahlight, comments have come back about it been to big. I am looking to see how good it looks when its smaller.
Some people dislike the silencer. I am not that much of a fan of silencers ingames and they come across as been more eye candy than anything.
People have said it might be hard to hold on the front area. I kind of agree with them and disagree with them at the same time. Maybe its because I have modelled it. I dunno. I am looking into trying to make it more confertable though.
There is a small error on the side of the magazine, I actually pressed backspace when I had selected the wrong edge and didn't realise until the end of the render. So this problem has been sorted.
There is still a symatery map line down the middle which I have already sorted.
Anyway I will shutup. Here is the information on the weapon:
Polycount: 3000 Triangles
Time Consumption: 5 Hours work
Program: 3ds max 6
There have already been some issues addressed to me in IRC so I will tell you them now to help the feedback:
The thing that most people think is a scope is actually a flahlight, comments have come back about it been to big. I am looking to see how good it looks when its smaller.
Some people dislike the silencer. I am not that much of a fan of silencers ingames and they come across as been more eye candy than anything.
People have said it might be hard to hold on the front area. I kind of agree with them and disagree with them at the same time. Maybe its because I have modelled it. I dunno. I am looking into trying to make it more confertable though.
There is a small error on the side of the magazine, I actually pressed backspace when I had selected the wrong edge and didn't realise until the end of the render. So this problem has been sorted.
There is still a symatery map line down the middle which I have already sorted.
Anyway I will shutup. Here is the information on the weapon:
Polycount: 3000 Triangles
Time Consumption: 5 Hours work
Program: 3ds max 6