Eejit
The Freeman
- Joined
- May 19, 2004
- Messages
- 13,510
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Like Half-life 2 and Episode 1 both did?Unless Episode 3 includes endless hordes at some point in the game, the L4D AI has no place in it.
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Like Half-life 2 and Episode 1 both did?Unless Episode 3 includes endless hordes at some point in the game, the L4D AI has no place in it.
Pesh is in a complainy mood from his l4d thread that he is bringing it in here. I think the Director could be used in some great places. Especially Antlions would help with that.
And Zombie Closets....there would be specific holes in walls/alleys where the zombies would spawn at set times every time....that is what he was talking about. The Director would have been of some great use in Ravenholm also.
You guys keep saying the same thing, that the AID couldn't be used for such and such a reason - and again I tell you that it would obviously be changed if it were used in EP3.
Is that so hard to understand?
We don't know what EP3 is going to be like. Valve has said a few times now that it is their most ambitious project yet.
Let me put it this way.
HL1 was extremely linear. The only branching paths found were during the On Rails chapter and some parts of Xen. Other than that, there was really no question of where you were intended to go.
HL2 opened things up a teensy bit, but not for the purpose of free roaming, but for exploration instead.
EP1 was also extremely linear.
EP2, however, introduced much larger environments, sometimes with multiple paths to travel.
Remember that battle at the Inn, where the force field stops you and you have to fight the Combine off, back track and turn off the force field so you can drive through?
That battle typical plays out the same every time. I mean, exact positions of the enemies when you kill them changes, obviously... but what if the AID were to alter the spawning?
What if you got a different amount of each type of enemy?
What if snipers appeared in different places?
So on and so forth - there are hundreds of possibilities. Just cause the AID doesn't work that way in L4D doesn't mean it can't in EP3. That's my point.
Why not? Everyone else was just going "NO WAI IT'S KIMPOSSIBLE!" without even thinking about it.This is the first time you've provided any meaningful way demonstrating how the Director could be used, instead of just endlessly repeating HEY GAIZ I BET U CULD USE DA AI DIRECTOR FOR EPISOD 3?!?!?!?!??!?! So don't act like you're the only guy with eyes in the land of blind.
i heard they're tring to implement improvements they've made in L4D into other Valve games...not sure to what affect those will be however.
Sounds very painful. And messy.enemies are pouring out at every orifice