Calm_Blue_Ocean
Newbie
- Joined
- May 15, 2003
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I'm sure most of you have seen the JBmod in which you can weld compressed gas cannisters to objects using the physgun. When you shoot these cannisters they fly off like rockets (like the gas cannisters in Max Payne), and hurdle through the air along with anything that's attached to them.
I'm trying to figure out how to do this in hammer...essentially, I'm trying to build a rocket sled. I have selected the cannisters as prop_phys and applied the appropriate world model. However these cannisters do not react to gun shots or any other types of damage. What properties do I need to tweak (I'm assuming the explosive settings will make it explode and not fly like a rocket), also, am I correct to set it as a prop_phys? Finally, if you spawn cannisters in the JBmod you can set the thrust force (which changes the colour of the cannister) and the thrust time....can I do this in Hammer?
Thanks in advance
I'm trying to figure out how to do this in hammer...essentially, I'm trying to build a rocket sled. I have selected the cannisters as prop_phys and applied the appropriate world model. However these cannisters do not react to gun shots or any other types of damage. What properties do I need to tweak (I'm assuming the explosive settings will make it explode and not fly like a rocket), also, am I correct to set it as a prop_phys? Finally, if you spawn cannisters in the JBmod you can set the thrust force (which changes the colour of the cannister) and the thrust time....can I do this in Hammer?
Thanks in advance