Cell Factor: no real difference with or without PhysX card

The metal in the first techdemo looks as weak as paper. Cool effect though. The fluid effects are pretty good in large flows, but the small fluids are just blobs, which sucks (like the blood in cellfactor).
 
The Brick said:
The metal in the first techdemo looks as weak as paper. Cool effect though. The fluid effects are pretty good in large flows, but the small fluids are just blobs, which sucks (like the blood in cellfactor).
QFEAT!
 
I guess it depends if your willing to go pay the price at this early stage where it only applies to a few games that include those particular physics effects, They are lovely and all, but unless there is massive benifit from what your getting I cant see the immediate point at this stage in time, although people without one are probably going to be having just as much fun playing the game with the usual physical collisions all be it 1 or 2 fps slower.

Still the possibilities are promising, but buying one right now imo is a bit of a no brainer and a waste of cash especially when you could save it towards a dx10 upgrade. Whatever floats your boat I suppose, the option is there if you can't wait to play with simulated water and cloth.
 
bryanf445 said:
you really dont know what your talking about do you?

several people got it right on here so far...Its not how many fps you will benefit from, it soley takes strain off the cpu. It has been stated that it will not gain fps rather then helping the procesor. As Tc said, the ppu will open the door to physics in gaming. Remember sli when it was reintroduced a few years ago? It had barely any effect on fps, until games began using sli capabilities and now there are games with significant advantages with sli.
The ppu will not gain you fps, but it will enable you to use certain technologies such as cloth and liquid physics while taking strain of the cpu

This is what multi-threading is all about. Using more than one core for a game rather than 1 single thread.

Wait for multi-threaded games people. You don't need more processors.

FictiousWill said:
Where's the video of that game with the liquid particle blood and the ships flying through the cloth banners? You sure as hell can't run that without a PPU, that's for certain. Was it an e3 vid? I forget. It was nuts. The plane-crash demo doesn't hold shit to that.

What? are you silly? ofcourse you can do that it would just be incredibly slow. Once again wait for multi-threaded games. Then your dual core processor will kick the PPU in the rear.

You don't need a PPU to do this kind of thing. Your CPU is more than capable of some physics calculations. Sheist.
 
Indeed , I'd like to see an option with dual core processors where you can switch to dedicate one processor to a program or game that you are running, alternate solution ftw.
 
clarky003 said:
Indeed , I'd like to see an option with dual core processors where you can switch to dedicate one processor to a program or game that you are running, alternate solution ftw.

The thing about multi-threading is you don't know where your code is executing, it's not simply a matter of deciating the other core to a specific task.
 
Yes people ofcourse you can always use the CPU for handling physics. More cores means more things to do at once, so if the PPU does the physics, the extra core could be used for something else (like AI).

Kyo do you suggest that a core does solely the graphics with quadro core? It's just silly, the CPU has enough to do with multiple cores, even without physics.

IMO the cpu should be made for handling datastreams on the mobo, processing hdd data and stuff like that. And all the heavy independant processes used for games should be done by something else (PPU, AIPU, GPU).
 
The Brick said:
IMO the cpu should be made for handling datastreams on the mobo, processing hdd data and stuff like that. And all the heavy independant processes used for games should be done by something else (PPU, AIPU, GPU).

No, you have enough damn processors without all these silly add ons. Jeez I thought I explained it well enough. GFX and Sound are exceptions for many reasons. Everything else performed by a game engine ie AI, Physics, Random Crap inserted here, should be handled by the CPU, via any of it's cores.

The point is for most games in our current enviroment the extra cores are doing very little ie Dealing with background windows operations. Rather than fully being utilized by handling a few of the games aspects aswell.

Let's face it single thread games are not going to be produced for much longer. Come on programmers.

Are you saying you want to pay $300 for a card that does something a dual core + system is more than capable of? Let's see (AUD prices) Athlon 4200 X2 $528, PPU $350, AIPU $350. That's already broken a thousand bucks and I build machines capable of modern games for that. Including case, monitor etc.
 
destrukt said:
hey raziel-jcd:

I think the reason i was getting higher fps now that i think about it is because i was running it in the editor the work around for without a ppu, a lot of shit had wireframe on it or outright wasnt rendered. So i guess thats why i had higher fps.

My specs are:

Fx55
XFX 7800GTX (overclocked)
1gig 2.2.2.5

I went into cellfactor to take ss anyway but the fps isnt listed. How do i enable it, there seems to be no console.
 
$300 for crappy liquids and tearable cloth which mostly likely you'll turn off in a multiplayer game? No thanks. Wake me up when it provides gameplay benefits.
 
Even a cheap graphics card can render faster than a top-of-the-line CPU in software mode, because GFX cards are optimized for graphics processing, I don't see why PPUs should be any different. I would be surprised if a general purpose processor could perform physics calculations as fast as a PPU.

0mar said:
$300 for crappy liquids and tearable cloth which mostly likely you'll turn off in a multiplayer game? No thanks. Wake me up when it provides gameplay benefits.
Graphics cards have never provided any gameplay benefits, yet they are immensely popular.

I suggest we just wait and see how this turns out. And in any case, every technology requires people to go out and buy it before it's actually useful (early adopters) to succeed, because nobody will write games to take advantage of it until they see a considerable number of people using PPUs.
 
0mar said:
$300 for crappy liquids and tearable cloth which mostly likely you'll turn off in a multiplayer game? No thanks. Wake me up when it provides gameplay benefits.

Wow....
 
0mar said:
$300 for crappy liquids and tearable cloth which mostly likely you'll turn off in a multiplayer game? No thanks. Wake me up when it provides gameplay benefits.

Again, I say you should be looking at this as a first step. Do you think you're going to wake up one day, and that fully realized integrated true to life physics are just going to happen? Like everything else in life it's going to take a lot of work, and a lot of small steps to get to that point. I agree with you in that I too would like to see physics that are integral to the gameplay, only I live in the real world, and know that things take time.
 
0mar said:
$300 for crappy liquids and tearable cloth which mostly likely you'll turn off in a multiplayer game? No thanks. Wake me up when it provides gameplay benefits.
Thats like saying wake me up when the graphics get decent; back when Doom first came out. The time for PPUs will come soon enough.
 
0mar said:
$300 for crappy liquids and tearable cloth which mostly likely you'll turn off in a multiplayer game? No thanks. Wake me up when it provides gameplay benefits.
Excuse me, did you just say CRAPPY liquids? Have you SEEN the PS3 techdemo with the rubber ducks and the tub of water?
 
And when graphic cards came along at first they wern't worth it either.

It depends, if developers like this or decide to take advantage of multiple cores. And I would say developers are liking this. Im sure in time more games will take advantage of them.
 
Minerel said:
And when graphic cards came along at first they wern't worth it either.
HAHAHAHAHAH -- i can't believe someone seriously said that !
 
destrukt said:
HAHAHAHAHAH -- i can't believe someone seriously said that !

It's true though, it took quite a while for 3d accelerated video cards to take off. My point recides in the fact we have these awesome dual core + processors now that are more than capable of some measly physics calculations.
 
Until physics hardware & coding is more streamlined and standardized, a physics card won't be much use.
 
TCfromBN said:
Thats like saying wake me up when the graphics get decent; back when Doom first came out. The time for PPUs will come soon enough.


Doom had awesome graphics when it first came out. I don't think you know the meaning of an analogy.
 
Bleeder said:
Again, I say you should be looking at this as a first step. Do you think you're going to wake up one day, and that fully realized integrated true to life physics are just going to happen? Like everything else in life it's going to take a lot of work, and a lot of small steps to get to that point. I agree with you in that I too would like to see physics that are integral to the gameplay, only I live in the real world, and know that things take time.


Oh I know it takes time. But spending 300 bucks is a lot of money for what basically amounts to cloth/liquid in a multiplayer game. Both things you will turn off first to get an FPS advantage.
 
0mar said:
Oh I know it takes time. But spending 300 bucks is a lot of money for what basically amounts to cloth/liquid in a multiplayer game. Both things you will turn off first to get an FPS advantage.
Again, nobody ever suggested that you buy a PPU yet. It would be unwise. There are basically no games out for it yet, and also it's only the first model, and at a high price, like all first-releases are.

But to all you saying physics in games won't take off... You'll see.
 
Framerate is the only reason I want to ditch my P3, but if I can get a ppu that would boost fps a good deal I'd keep the P3.
I have sooooo much more to gain by being so far behind the modern rigs.
 
_Z_Ryuken said:
Framerate is the only reason I want to ditch my P3, but if I can get a ppu that would boost fps a good deal I'd keep the P3.
I have sooooo much more to gain by being so far behind the modern rigs.
I envy you :)
 
0mar said:
Doom had awesome graphics when it first came out. I don't think you know the meaning of an analogy.

And the first steps in physics that influence gameplay arn't awsome? I don't think you understand what I'm saying. These physics add another dimention to gameplay, just like 3d graphics added another dimention to 2d gameplay. Or mabe everybody is just trying to be ignorant.
 
i think this whole PPU is a catch-22 issue. It won't catch on with developers unless they see demand in their consumers, and consumers won't have a demand for it unless they see it utilized by more developers. I forsee it being very difficult for Ageia to get a large following. 1. they have a monopoly 2. their cards are quite expensive. 3. There are few games that support it. 4. Who wants to spend $300+ on a card when next-gen console systems are priced in that range?

ok, 4 is a weak reason, but personally i'm not going to spend that much money on something that I don't see implemented solely by a ppu card. Physics calcs haven't become so overwhelming that a ppu card is the only viable option. Ppl have already suggested a second gpu card or a second core cpu taking the ppu place, two options that certainly are more versatile than a ppu card.
 
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