changing wall

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I'm sure this has been discussed before but I missed the thread.
In cs-havana there are 2 or 3 sets of walls that rotate which is being used.
Im gunna make a labyrinth and changing wall would be helpfull.
 
Huh?

Are you asking how to do this?

I don't play cs but if you are talking about making one of those rotating walls like the secret doors in castles kinda thing then here's how.

Make the section of wall and make a circular platform under it for the player to stand on. Select them both and make them into a func_rotating. Then make a candle into a lever or however you want to trigger it and have it target the wall.
 
This is done with a logic_case, a logic_auto to fire it, and several func_brush entities that are toggled on and off by the logic_case.
 
I finally worked on a map with this idea. I made a small labyrinth.Its just a test to see if the idea is good. I think it would be but I want some others opions. So, take a look and tell me if you think the idea of a map like that is a good one. Tell me the good and the bad. I need feedback.
Please check it out: http://rapidshare.de/files/27974516/labyrinth.zip.html

edit: oh yea you usually want some screenshots
one round, nothing:
lab0001.jpg

the next:
lab0002.jpg

killing bots
lab0006.jpg

lab0009.jpg
 
I think it looks amazing. That would be one hell of a suspense. You have my support.
 
Wow, just wow @.@

I totally hope you finish this map man. Be one of the FEW custom cs maps that are actually worth playing on.
 
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