T
theneb
Guest
Someone could ask Gabe htis but it might already be answered, with the source/models I would like to be able to have a character remove his jacket. Possible? Or are we waiting for hl3 .
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Originally posted by Why?
not may be difficult, it will be difficult
Originally posted by Lifthz
No. The clothing is not seperately modelled from the character. Incredibly time consuming/complex to do that. No game has done that yet, and it'll take another while before one does.
Originally posted by alb1221
vampire redid the whole clothes deal
Originally posted by DarkelP
The games will loose there appeal, because games are meant to be a place where we can leave this world, and enter a new world, when we get annoyed with our job or something, we can go to vice city, kill some people, drive a gold caddy...but if its like real life, whats the point?
Originally posted by Tredoslop
Is the new Vampire a first person shooter?
Originally posted by VoodooGod
This makes sense, but at the same time it doesn't relate.
Some people would consider FPSs to be more like movies that you play. Well, it may look more realistic and act more realistic, but no matter how realistic we make a game look, it will still have action and creativity in it. What we're heading to is games that look like live-action movies that we can actually participate in. Now that's awesome.
On the other hand, if we make a realistic simulation, then that would be useful, but it wouldn't be much fun.
Umm you just weight the clothes to the skeleton like any other aspect of the model.....It depends how the skeletal animation system works. Perhaps you could animate the jacket in the same way as the facial expressions...
Originally posted by Tredoslop
Is the new Vampire a first person shooter?
Originally posted by NiteStalker
Yes it is
The Metal Gear Solid series is and interactive movie.. Actual gameplay is about 3-4 hours without all the cutscenes and Radio commsOriginally posted by DarkelP
I see your point here, and agree with them. I'm just saying, if you put loads of detail into a game, that have little to nothing to do with the game genre, then it might detract from the gameplay in a way.
Plus Gabe hates Half-Life 2 being thought as of an interactive movie
The Metal Gear Solid series is and interactive movie.. Actual gameplay is about 3-4 hours without all the cutscenes and Codec conversationsOriginally posted by DarkelP
I see your point here, and agree with them. I'm just saying, if you put loads of detail into a game, that have little to nothing to do with the game genre, then it might detract from the gameplay in a way.
Plus Gabe hates Half-Life 2 being thought as of an interactive movie
Originally posted by FAK3R
The Metal Gear Solid series is and interactive movie.. Actual gameplay is about 3-4 hours without all the cutscenes and Codec conversations