Check this.

Asuka

Companion Cube
Joined
Jul 4, 2004
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Thats what i get when i try to creat the map. (Trying to test it)

=============================================

maxplayers set to 32
maxplayers set to 32
execing game.cfg
Spawn Server xi_rockyaim_beta1_3_1
Begin loading faces (loads materials)
End loading faces (loads materials)
Host_EndGame: Map coordinate extents are too large!!
Check for errors!

============================================

This is the compile log:

=============================================

** Executing...
** Command: Change Directory
** Parameters: "c:\program files\steam\steamapps\asuka02\sourcesdk"


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\asuka02\counter-strike source\cstrike\maps\xi_rockyaim_beta1_3_1.vmf" "C:\Program Files\Steam\SteamApps\asuka02\counter-strike source\cstrike\maps\xi_rockyaim_beta1_3_1.vmf"


** Executing...
** Command: "c:\program files\steam\steamapps\asuka02\sourcesdk\bin\vbsp.exe"
** Parameters: "C:\Program Files\Steam\SteamApps\asuka02\counter-strike source\cstrike\maps\xi_rockyaim_beta1_3_1"

Valve Software - vbsp.exe (Nov 4 2004)
1 threads
materialPath: C:\Program Files\Steam\SteamApps\asuka02\counter-strike source\cstrike\maps\materials
Loading C:\Program Files\Steam\SteamApps\asuka02\counter-strike source\cstrike\maps\xi_rockyaim_beta1_3_1.vmf
Brush 168211: no visible sides on brush
Brush 168211: no visible sides on brush
Brush 168211: no visible sides on brush
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\asuka02\counter-strike source\cstrike\maps\xi_rockyaim_beta1_3_1.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (682906 bytes)
Building Physics collision data...
done (0) (1544354 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Steam\SteamApps\asuka02\counter-strike source\cstrike\maps\xi_rockyaim_beta1_3_1.bsp
13 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2

** Executing...
** Command: "c:\program files\steam\steamapps\asuka02\sourcesdk\bin\vrad.exe"
** Parameters: "C:\Program Files\Steam\SteamApps\asuka02\counter-strike source\cstrike\maps\xi_rockyaim_beta1_3_1"

Valve Software - vrad.exe (Nov 4 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\asuka02\counter-strike source\cstrike\maps\xi_rockyaim_beta1_3_1.bsp
No vis information, direct lighting only.
4996 faces
17 degenerate faces
63532 square feet [9148640.00 square inches]
11 displacements
13766 square feet [1982361.25 square inches]
6 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
Build Patch/Sample Hash Table(s).....Done<0.0158 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 379/8192 4548/98304 ( 4.6%)
brushsides 5774/65536 46192/524288 ( 8.8%)
planes 8536/65536 170720/1310720 (13.0%)
vertexes 15065/65536 180780/786432 (23.0%)
nodes 3257/65536 104224/2097152 ( 5.0%)
texinfos 355/12288 25560/884736 ( 2.9%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 11/0 1936/0 ( 0.0%)
disp_verts 3179/0 63580/0 ( 0.0%)
disp_tris 5632/0 11264/0 ( 0.0%)
disp_lmsamples 33203/0 33203/0 ( 0.0%)
faces 4996/65536 279776/3670016 ( 7.6%)
origfaces 3321/65536 185976/3670016 ( 5.1%)
leaves 3261/65536 182616/3670016 ( 5.0%)
leaffaces 5742/65536 11484/131072 ( 8.8%)
leafbrushes 783/65536 1566/131072 ( 1.2%)
surfedges 42841/512000 171364/2048000 ( 8.4%)
edges 22639/256000 90556/1024000 ( 8.8%)
worldlights 6/8192 528/720896 ( 0.1%)
waterstrips 308/32768 3080/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5469/65536 10938/131072 ( 8.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1100120/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 5230/393216 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10087/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 682906/4194304 (16.3%)
==== Total Win32 BSP file data space used: 3379020 bytes ====

Linux Specific Data:
physicssurface [variable] 1544354/6291456 (24.5%)
==== Total Linux BSP file data space used: 4240468 bytes ====

Total triangle count: 16338
Writing c:\program files\steam\steamapps\asuka02\counter-strike source\cstrike\maps\xi_rockyaim_beta1_3_1.bsp
13 seconds elapsed

** Executing...
** Command: "C:\Program Files\Steam\SteamApps\asuka02\counter-strike source\hl2.exe"
** Parameters: +map "xi_rockyaim_beta1_3_1"


=================================================

Anyone know whats wrong? The map was working fine before i added a 2nd set of ropes. Tryed taking those out seeing if thats the problem and it wasnt. Still didnt work. Anyone know what the problem is and how to fix it? Thx in advance.
 
Brush 168211: no visible sides on brush
Brush 168211: no visible sides on brush
Brush 168211: no visible sides on brush

Hammer > Map > Go to brush number > 168211

Check if there's anything wrong with it.
 
I get that also, but cannot find the same thing

Code:
** Executing...
** Command: Change Directory
** Parameters: "c:\valve\steam\steamapps\septih\sourcesdk"


** Executing...
** Command: Copy File
** Parameters: "C:\Valve\Steam\SteamApps\septih\sourcesdk\cstrike_sample_content\maps\water.vmf" "c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.vmf"


** Executing...
** Command: "c:\valve\steam\steamapps\septih\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water"

Valve Software - vbsp.exe (Nov  4 2004)
1 threads
materialPath: c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\materials
Loading c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (-1360.00 1384.00 16.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4315 bytes)
Building Physics collision data...
done (0) (4315 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.bsp
0 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2

** Executing...
** Command: "c:\valve\steam\steamapps\septih\sourcesdk\bin\vrad.exe"
** Parameters: "c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water"

Valve Software - vrad.exe (Nov  4 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.bsp
No vis information, direct lighting only.
171 faces
124093 square feet [17869462.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0136 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 14/8192          168/98304    ( 0.2%) 
brushsides             104/65536         832/524288   ( 0.2%) 
planes                  76/65536        1520/1310720  ( 0.1%) 
vertexes               178/65536        2136/786432   ( 0.3%) 
nodes                  128/65536        4096/2097152  ( 0.2%) 
texinfos                23/12288        1656/884736   ( 0.2%) 
texdata                  5/2048          160/65536    ( 0.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  171/65536        9576/3670016  ( 0.3%) 
origfaces               13/65536         728/3670016  ( 0.0%) 
leaves                 130/65536        7280/3670016  ( 0.2%) 
leaffaces              171/65536         342/131072   ( 0.3%) 
leafbrushes             95/65536         190/131072   ( 0.1%) 
surfedges              788/512000       3152/2048000  ( 0.2%) 
edges                  451/256000       1804/1024000  ( 0.2%) 
worldlights              1/8192           88/720896   ( 0.0%) 
waterstrips              2/32768          20/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            24/65536          48/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
lightdata             [variable]      317436/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]         510/393216   ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]         212/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]        4315/4194304  ( 0.1%) 
==== Total Win32 BSP file data space used: 356319 bytes ====

Linux Specific Data:
physicssurface        [variable]        4315/6291456  ( 0.1%) 
==== Total Linux BSP file data space used: 356319 bytes ====

Total triangle count: 398
Writing c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.bsp
0 seconds elapsed

** Executing...
** Command: ""
** Parameters:  +map "water"
 
AAHHH!! how do you get the skybox to build??!?!! everytime I compile it says that it can't build the skybox and that it needs a cubemap or whatever... i put cubemaps in and i followed the tutorials to put a skybox in, but nothing ever works!!! HELP!! PLEASE!!!

:cheers:
 
Septih said:
I get that also, but cannot find the same thing

Code:
** Executing...
** Command: Change Directory
** Parameters: "c:\valve\steam\steamapps\septih\sourcesdk"


** Executing...
** Command: Copy File
** Parameters: "C:\Valve\Steam\SteamApps\septih\sourcesdk\cstrike_sample_content\maps\water.vmf" "c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.vmf"


** Executing...
** Command: "c:\valve\steam\steamapps\septih\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water"

Valve Software - vbsp.exe (Nov  4 2004)
1 threads
materialPath: c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\materials
Loading c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (-1360.00 1384.00 16.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4315 bytes)
Building Physics collision data...
done (0) (4315 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.bsp
0 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2

** Executing...
** Command: "c:\valve\steam\steamapps\septih\sourcesdk\bin\vrad.exe"
** Parameters: "c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water"

Valve Software - vrad.exe (Nov  4 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.bsp
No vis information, direct lighting only.
171 faces
124093 square feet [17869462.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0136 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 14/8192          168/98304    ( 0.2%) 
brushsides             104/65536         832/524288   ( 0.2%) 
planes                  76/65536        1520/1310720  ( 0.1%) 
vertexes               178/65536        2136/786432   ( 0.3%) 
nodes                  128/65536        4096/2097152  ( 0.2%) 
texinfos                23/12288        1656/884736   ( 0.2%) 
texdata                  5/2048          160/65536    ( 0.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  171/65536        9576/3670016  ( 0.3%) 
origfaces               13/65536         728/3670016  ( 0.0%) 
leaves                 130/65536        7280/3670016  ( 0.2%) 
leaffaces              171/65536         342/131072   ( 0.3%) 
leafbrushes             95/65536         190/131072   ( 0.1%) 
surfedges              788/512000       3152/2048000  ( 0.2%) 
edges                  451/256000       1804/1024000  ( 0.2%) 
worldlights              1/8192           88/720896   ( 0.0%) 
waterstrips              2/32768          20/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            24/65536          48/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
lightdata             [variable]      317436/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]         510/393216   ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]         212/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]        4315/4194304  ( 0.1%) 
==== Total Win32 BSP file data space used: 356319 bytes ====

Linux Specific Data:
physicssurface        [variable]        4315/6291456  ( 0.1%) 
==== Total Linux BSP file data space used: 356319 bytes ====

Total triangle count: 398
Writing c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.bsp
0 seconds elapsed

** Executing...
** Command: ""
** Parameters:  +map "water"

Can't load skybox file sky_wasteland02 to build the default cubemap!

This is what is wrong with yours actually, and it is the same problem I have. Just to let you know :D

:cheers:
 
Septih said:
I get that also, but cannot find the same thing

Code:
** Executing...
** Command: Change Directory
** Parameters: "c:\valve\steam\steamapps\septih\sourcesdk"


** Executing...
** Command: Copy File
** Parameters: "C:\Valve\Steam\SteamApps\septih\sourcesdk\cstrike_sample_content\maps\water.vmf" "c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.vmf"


** Executing...
** Command: "c:\valve\steam\steamapps\septih\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water"

Valve Software - vbsp.exe (Nov  4 2004)
1 threads
materialPath: c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\materials
Loading c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (-1360.00 1384.00 16.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4315 bytes)
Building Physics collision data...
done (0) (4315 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.bsp
0 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2

** Executing...
** Command: "c:\valve\steam\steamapps\septih\sourcesdk\bin\vrad.exe"
** Parameters: "c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water"

Valve Software - vrad.exe (Nov  4 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.bsp
No vis information, direct lighting only.
171 faces
124093 square feet [17869462.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0136 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 14/8192          168/98304    ( 0.2%) 
brushsides             104/65536         832/524288   ( 0.2%) 
planes                  76/65536        1520/1310720  ( 0.1%) 
vertexes               178/65536        2136/786432   ( 0.3%) 
nodes                  128/65536        4096/2097152  ( 0.2%) 
texinfos                23/12288        1656/884736   ( 0.2%) 
texdata                  5/2048          160/65536    ( 0.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  171/65536        9576/3670016  ( 0.3%) 
origfaces               13/65536         728/3670016  ( 0.0%) 
leaves                 130/65536        7280/3670016  ( 0.2%) 
leaffaces              171/65536         342/131072   ( 0.3%) 
leafbrushes             95/65536         190/131072   ( 0.1%) 
surfedges              788/512000       3152/2048000  ( 0.2%) 
edges                  451/256000       1804/1024000  ( 0.2%) 
worldlights              1/8192           88/720896   ( 0.0%) 
waterstrips              2/32768          20/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            24/65536          48/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
lightdata             [variable]      317436/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]         510/393216   ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]         212/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]        4315/4194304  ( 0.1%) 
==== Total Win32 BSP file data space used: 356319 bytes ====

Linux Specific Data:
physicssurface        [variable]        4315/6291456  ( 0.1%) 
==== Total Linux BSP file data space used: 356319 bytes ====

Total triangle count: 398
Writing c:\valve\steam\steamapps\septih\sourcesdk\cstrike_sample_content\maps\water.bsp
0 seconds elapsed

** Executing...
** Command: ""
** Parameters:  +map "water"


You got a leak you need to take care off.

Entity light (-1360.00 1384.00 16.00) leaked!

Check if anything is outside your map. Nothing can be in the void.
 
And make sure everything is sealed with solid brushes, no entities.
 
Also, I'm pretty sure if you're using displacement terrain you have to add a block under it, because otherwise it will leak. I'm not positive, I'll check into this later.
 
-Viper- said:
Also, I'm pretty sure if you're using displacement terrain you have to add a block under it, because otherwise it will leak. I'm not positive, I'll check into this later.


:thumbs:
 
The sky_wasteland02 error is from not setting the skybox in the map properties screen. That's the default sky and unfortunately its not a valid one. Look in the skybox thread, use search.
 
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