Sanada
Newbie
- Joined
- Aug 28, 2004
- Messages
- 504
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I'm trying to create a sort of chrome effect for some pipes I'm making but I can't get it the way I want it (if it's even possible).
ATM, it's ok but could be better. I'm trying to make an effect like this:
http://www.extrel.com/cms/program/image/Pipes and Tanks Loe res.jpg
My VMT:
I don't really know what I can do to get the effect I need. I've looked for models in HL2/CSS that use a similar effect. The closes I've got to is the hand bars you see in the train at the start of HL2. They're a bit to shiny, though I might see if you can tone it done.
It's most likely the base texture. ATM, I'm just using a basic metal texture I made in PS but I don't know how I should make it.
ATM, it's ok but could be better. I'm trying to make an effect like this:
http://www.extrel.com/cms/program/image/Pipes and Tanks Loe res.jpg
My VMT:
Code:
"VertexLitGeneric"
{
"$basetexture" "models/props_pipes/gaspipe01_chrome"
"$envmap" "env_cubemap"
"$bumpmap" "models/props_pipes/gaspipe01_normal"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 0.5
"$envmapsaturation" 0.8
"$envmaptint" "[ 0.38 0.38 0.42 ]"
}
I don't really know what I can do to get the effect I need. I've looked for models in HL2/CSS that use a similar effect. The closes I've got to is the hand bars you see in the train at the start of HL2. They're a bit to shiny, though I might see if you can tone it done.
It's most likely the base texture. ATM, I'm just using a basic metal texture I made in PS but I don't know how I should make it.