TheOneFreeMan
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- Apr 10, 2009
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I'm just playing Halo for the first time (I've never played on consoles before, I know I'm very behind the times on this one). While the story is very good, I couldn't help but notice the liberal use of cinematic cut-scenes as the main vehicle for storytelling in-game. Some of the cinematics are also very long, 2-3 minutes in the middle of the game seperating levels. This got me thinking ... are cinematics in games a good thing or a bad thing?
I know a lot of narrative theorists now believe that cinematics are bad because they break the illusion of immersiveness in a game; it's hard to stay immersed when you're taken out of the game for a little bit. Half Life kind of kicked off the concept of a "blank slate" player character, where the player character is completely mute and you have control over them at all times, the thinking being that if you have no personality in the character you're controlling you are more able to project your own onto that character and get immersed with the game and story. F.E.A.R., Bioshock, Half Life 2, etc ... a lot of developers are using this technique now for FPSs.
But if you have a cinematic, you lose that control. You have to watch your character doing things, talking to people without you having interactivity ... and surely interactivity is the very thing which makes us play the games instead of watch a movie instead. I certainly prefer first-person games where I have control all of my character all the time; apart from anything else it increases tension because you never know what might happen even when major plot events are happening. It keeps you on your toes and involved with the game, even if your input isn't ultimately needed for the game to progress at that point.
On the flip side though ... I am enjoying Halo's story. It's definitely a good plot, cinematic cut-scenes or not. And just look at the Mafia 2 E3 demo. I don't think anybody's going to be criticising that game's story because it has cut scenes.
What are your thoughts?
I know a lot of narrative theorists now believe that cinematics are bad because they break the illusion of immersiveness in a game; it's hard to stay immersed when you're taken out of the game for a little bit. Half Life kind of kicked off the concept of a "blank slate" player character, where the player character is completely mute and you have control over them at all times, the thinking being that if you have no personality in the character you're controlling you are more able to project your own onto that character and get immersed with the game and story. F.E.A.R., Bioshock, Half Life 2, etc ... a lot of developers are using this technique now for FPSs.
But if you have a cinematic, you lose that control. You have to watch your character doing things, talking to people without you having interactivity ... and surely interactivity is the very thing which makes us play the games instead of watch a movie instead. I certainly prefer first-person games where I have control all of my character all the time; apart from anything else it increases tension because you never know what might happen even when major plot events are happening. It keeps you on your toes and involved with the game, even if your input isn't ultimately needed for the game to progress at that point.
On the flip side though ... I am enjoying Halo's story. It's definitely a good plot, cinematic cut-scenes or not. And just look at the Mafia 2 E3 demo. I don't think anybody's going to be criticising that game's story because it has cut scenes.
What are your thoughts?