Lawnmower233
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- Feb 9, 2005
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Civian City Falls:
The patting of torrential rain greeted Jacob to the land of the living once again. In the light of a dreary autumn morning he awoke. Surrounded by the comfort of his homely abode within Civian City Falls. The low cyan light from the ceiling lamps added a strange sepia tone to the house, bathing Jacob as he stumbled into the bathroom and emptied his bladder. He lumbered into the kitchen to put on a pot of tea, but the chipped teak of the front door reverberated with several knocks. Upon opening the door Tore Johansson, a friendly if not arrogant neighbour, invited himself in of his own accord.
"Jake put on some tea for two," he bellowed, taking a seat at the table.
Jacob obligued his overbearing neighbour and took a seat at the head of the table, greyish steam wafting up to the roof.
"First day of school eh?" Tore coughed.
"Yeah Karin's taking Johan to the school...*Cough* On the east side... She'll probably take the M5, it's usually clear this time of the morning... everyones already at work."
At the mention of that four letter word he winced, his head dropping down.
Watching his friend in the throes of sorrow, for a moment the tough stern face of Tore cracked, a slight bit of sympathy shining its way through, "Jake..." He reached his hand over. "It wasn't your fault."
Jacob laughed bitterly, "Well the job's gone. What's done is--"
"--done," Tore finished. "Yeah." He too looked down, his eyes saddening.
But quickley he bolted up in his seat, "How 'bout that mug of tea, eh? Should be boiled by now..."
But Tore never reached the kettle, his jaw dropped to his chest, his eyes wide with... terror. It took a moment for Jacob to get over his own sadness to notice. He turned in his chair, and if he had not used the toilet before now his pants would be painted with a new shade of orange. Giant lightning bolts battered the old brick townhouses on the horizon. One Flash. Another. Another and another and their vision remained white, the earth trembling beneath. When they could see again, the windows exploded in unison with the horizon. Among the swirling cloud of debris hanging in the sky, loomed a spire imperiously above the land.
"Jesus Christ," Jacob breathed.
"Indeed," Tore mouthed, his face pale and confused. "...indeed..."
As you may of guessed, this mod is based on the 7 hours war as a backdrop and an individual story as the main plot, that of a man striving to save his son and wife from the clutches of the combine.
The first half of the game is to be the usual linear journey into the city to find his family, avoiding army Vs. Synth battles, blasting headcrabs/zombies etc.
The second half of the game is to be objective based. There will be several areas that are optional to enter in which some form of transport will be on its way or being prepared to evacuate a set number of civilans. The player will have to ward off synth attacks and/or zombie attacks along with a small contingent of military personel. The outcome of the battle will not just be if the civilians get evacuated but what number of them will.
On the side of the screen throughout the second half of the game a counter/guage will be displayed on the HUD to demonstrate the remaining population: from 500,000 to 0. If the population goes below a certain number eg. 50,000, the military will be authorised to shower the city with a firestorm of thermonuclear warheads. (Game Over) So keeping the population of survivors above 50000 will be critical to your survival. You can accomplish this by sending more evacuees out of the city. As they are on their way out it will save you more time before the nuclear-firestorm.
Wanted:
Modeller - New Zombies (Civilian/Military Zombies), Children [Maybe! dunno could be disturbing to see them getting killed, I'd like to hear your opinions on this one], Main Chracters.
Texture Artist/Skinner - Citizens need to be reskinned in proper modern attire, maybe new textures? depends...
Animator - Certain character sequences will need to be animated
Coder - New guns (CSS Guns such as the M4A1 Carbine will need to be created for the miltary and to replace the Combine pulse Rifle as the assualt rifle)
I will be the concept artist/storywriter/mapper/level designer. Although anyone can chip in on any of these. All ideas are welcome, and if I have time I've no problem learning to model (I know the basics in XSI).
Also some constructive criticism will be welcome, so don't just write it off as "unoriginal", "stupid", or any other derogatory terms to make yourself feel better. I would appreciate other peoples view points on problems and flaws as well as their own ideas. Hopefully I can get this mod to work.
Thanks in advance.
The patting of torrential rain greeted Jacob to the land of the living once again. In the light of a dreary autumn morning he awoke. Surrounded by the comfort of his homely abode within Civian City Falls. The low cyan light from the ceiling lamps added a strange sepia tone to the house, bathing Jacob as he stumbled into the bathroom and emptied his bladder. He lumbered into the kitchen to put on a pot of tea, but the chipped teak of the front door reverberated with several knocks. Upon opening the door Tore Johansson, a friendly if not arrogant neighbour, invited himself in of his own accord.
"Jake put on some tea for two," he bellowed, taking a seat at the table.
Jacob obligued his overbearing neighbour and took a seat at the head of the table, greyish steam wafting up to the roof.
"First day of school eh?" Tore coughed.
"Yeah Karin's taking Johan to the school...*Cough* On the east side... She'll probably take the M5, it's usually clear this time of the morning... everyones already at work."
At the mention of that four letter word he winced, his head dropping down.
Watching his friend in the throes of sorrow, for a moment the tough stern face of Tore cracked, a slight bit of sympathy shining its way through, "Jake..." He reached his hand over. "It wasn't your fault."
Jacob laughed bitterly, "Well the job's gone. What's done is--"
"--done," Tore finished. "Yeah." He too looked down, his eyes saddening.
But quickley he bolted up in his seat, "How 'bout that mug of tea, eh? Should be boiled by now..."
But Tore never reached the kettle, his jaw dropped to his chest, his eyes wide with... terror. It took a moment for Jacob to get over his own sadness to notice. He turned in his chair, and if he had not used the toilet before now his pants would be painted with a new shade of orange. Giant lightning bolts battered the old brick townhouses on the horizon. One Flash. Another. Another and another and their vision remained white, the earth trembling beneath. When they could see again, the windows exploded in unison with the horizon. Among the swirling cloud of debris hanging in the sky, loomed a spire imperiously above the land.
"Jesus Christ," Jacob breathed.
"Indeed," Tore mouthed, his face pale and confused. "...indeed..."
As you may of guessed, this mod is based on the 7 hours war as a backdrop and an individual story as the main plot, that of a man striving to save his son and wife from the clutches of the combine.
The first half of the game is to be the usual linear journey into the city to find his family, avoiding army Vs. Synth battles, blasting headcrabs/zombies etc.
The second half of the game is to be objective based. There will be several areas that are optional to enter in which some form of transport will be on its way or being prepared to evacuate a set number of civilans. The player will have to ward off synth attacks and/or zombie attacks along with a small contingent of military personel. The outcome of the battle will not just be if the civilians get evacuated but what number of them will.
On the side of the screen throughout the second half of the game a counter/guage will be displayed on the HUD to demonstrate the remaining population: from 500,000 to 0. If the population goes below a certain number eg. 50,000, the military will be authorised to shower the city with a firestorm of thermonuclear warheads. (Game Over) So keeping the population of survivors above 50000 will be critical to your survival. You can accomplish this by sending more evacuees out of the city. As they are on their way out it will save you more time before the nuclear-firestorm.
Wanted:
Modeller - New Zombies (Civilian/Military Zombies), Children [Maybe! dunno could be disturbing to see them getting killed, I'd like to hear your opinions on this one], Main Chracters.
Texture Artist/Skinner - Citizens need to be reskinned in proper modern attire, maybe new textures? depends...
Animator - Certain character sequences will need to be animated
Coder - New guns (CSS Guns such as the M4A1 Carbine will need to be created for the miltary and to replace the Combine pulse Rifle as the assualt rifle)
I will be the concept artist/storywriter/mapper/level designer. Although anyone can chip in on any of these. All ideas are welcome, and if I have time I've no problem learning to model (I know the basics in XSI).
Also some constructive criticism will be welcome, so don't just write it off as "unoriginal", "stupid", or any other derogatory terms to make yourself feel better. I would appreciate other peoples view points on problems and flaws as well as their own ideas. Hopefully I can get this mod to work.
Thanks in advance.