Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
s3pReMiSis said:for you noobs who werent around when WON was going strong, ex_interp -- now known as cl_interp, basically is the setting which hitboxes and other things are aligned up with the model
.01 is what you should use, you aim at him and he gets shot
.05 os good if .01 isnt working. you aim slightly behind with .05
dekstar said:You're incorrect about the jumping models. That's cl_interpolate 0.
And I use 0.015 but I might put it down to 0.01 later.
dekstar said:You're incorrect about the jumping models. That's cl_interpolate 0.
And I use 0.015 but I might put it down to 0.01 later.
I just told you what the difference is.stinger.aim92 said:So what's the difference? Is it big?
dekstar said:I just told you what the difference is.
The cl_interp command does what everyone else here says it does, but the cl_interpolate command means that the computer won't bother interpolating and go by the packets you send. That also means player models jump instead of being smooth, because it doesn't try and "interpolate" where the player models would be at that time. Kind of like prediction.
stinger.aim92 said:You misunderstood me (I guess it's my fault, shouldn't have quoted your whole post). I meant is there a big difference between cl_interp set to 0.1 and cl_interp set to 0.015.