U
ummm Barney
Guest
Hi people,
I'm in desperate need for clarification on: What makes the time vvis.exe needs go sky high as I've experienced it before? (-_-)
I've learned about func_detail brushes and all that, but what about brushes that stick into each other? Two examples I'm concerned about:
- displacement terrain and stuff on that terrain. Will I run into trouble if I just put my structures into the displacement ground?
- what about props like debris, rebars coming out of walls?
Before I continue with my map (the 2nd ever) to eventually end up with rendering times of days - how is this done properly?
thanks in advance
I'm in desperate need for clarification on: What makes the time vvis.exe needs go sky high as I've experienced it before? (-_-)
I've learned about func_detail brushes and all that, but what about brushes that stick into each other? Two examples I'm concerned about:
- displacement terrain and stuff on that terrain. Will I run into trouble if I just put my structures into the displacement ground?
- what about props like debris, rebars coming out of walls?
Before I continue with my map (the 2nd ever) to eventually end up with rendering times of days - how is this done properly?
thanks in advance