Narcolepsy
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Originally posted by Chazz
Well of course there's scripting. The game can't spontaneously create reaction algorithms, self-generate animations, or summon up unholy powers to create new ways to get around things.
What that line, "look for cool things to do" means, is that the AI will have a set number of scripts that it will search through. For instance, you run into a room and close a door behind you. The AI could:
A) Break down the door with attacks, if possible.
B) Kick in the door.
C) Push the table off to the side over, and jump in through the window.
The "unscripted" part means that no matter what it chooses, it's not pre-determined, written into the map that "Okay, when you enter room 32, a Combine will come from behind and kick the door in." While there will be SOME scripted things, the majority of actions like that will be implemented on-the-fly.
Yeah, that's a good explanation. For example, what I mean by scripting is, as in the original Half Life, you walk into a room and the floor falls out from under you, not actually because your character has mass, but because the floor is programmed to break at that point. This is compared to unscripted, in which you and the floor have body mass, and whenever your character steps on an area that is too weak to support you, it will fall through.