Class 3 Outbreak

I'm going to simulate a city of 15000(max) zombies... with full number of police. 30% of the population is armed which is a bit more than the percentage of Ameriacns that own guns.

Gonna start it off with 200 zombies.

So far it's a slow rise. But it's at least rising. For every amount that it rises, I predict a more secure zombie victory because the number of infected and zombies are going to increase dramatically.


I wish it had the option to set the zombies to spawn within the city. like a certain number of civilians start out infected and turn... in a tight area in the city. That way they branch out rather than just coming from north, south, east or west.


Damn... just two police on the right side up north manage to help completely clear that area of zombies. The zombies on mine are only on the left half of the map now, still north. Up to 600 though after 5:30 though.

2zr49hi.jpg







EDIT: The fat people definitely die! You need good cardio for this business!

HAHA... police guy got swarmed and died! he took a shit ton out though.

jql1sx.jpg


2iglv7l.jpg





EDIT: 15 minutes in. Things are looking good for the zombies as I predicted! But the rate of increase has remained relatively linear.

2zzri8x.jpg




It's cool because there are little survivors sometimes way deep in the zombie infected area who are still alive... killing zombies. There was this one guy at this parking lot... deep within the infected zone... and he was mowing down zombies. He had a large pool of corpses around him until he eventually got caught by surprise from behind and died.




EDIT: After 25 minutes, the number of zombies surpasses the number of healthy.

24m6zqu.jpg
 
I spawned 2k zombies from the south, and one police officer with two other people took shelter in a building and completely stopped the advance of the center of the zombie line. Unfortunately, they easily flanked around, and now, 25 minutes later i have 3 cops out of 8 left, and 16 civilians grouped in the center totally surrounded by 2600 zombies. That cop that was in the building went down in a blaze of glory though. After stopping the advance, he just walked deeper and deeper into the zombie territory tearing up everything. He must have killed 300+ zombies alone before getting surrounded.

Looks like the zombies dont realize anybody is left though. They all just running around in circles far away from the humans. The cops and civs are having an easy time picking off the handful that wander too close.

EDIT: OH SHIT. The civilians got swamped all of the sudden, nows theres only the three cops left vs 2583 zombies.
 
haha, nice.


I have only around 20 survivors left. (EDIT: Now only 3)

Only one of them is a police officer. And he's deep behind zombie lines. I think he'll manage to slowly kill much of the zombie population as he moves around, with his 60% accuracy.

2z8p0ky.jpg







EDIT: Okay that police officer... last human alive in the entire city. Wonder how long he can survive. He has a good chance of holing up there for days! Provided he stays deep and not towards the edges where he may attract the attention of an entire horde which he won't be able to hold off.

25rmio5.jpg
 
I spawned 2k zombies from the south, and one police officer with two other people took shelter in a building and completely stopped the advance of the center of the zombie line. Unfortunately, they easily flanked around, and now, 25 minutes later i have 3 cops out of 8 left, and 16 civilians grouped in the center totally surrounded by 2600 zombies. That cop that was in the building went down in a blaze of glory though. After stopping the advance, he just walked deeper and deeper into the zombie territory tearing up everything. He must have killed 300+ zombies alone before getting surrounded.

Looks like the zombies dont realize anybody is left though. They all just running around in circles far away from the humans. The cops and civs are having an easy time picking off the handful that wander too close.

EDIT: OH SHIT. The civilians got swamped all of the sudden, nows theres only the three cops left vs 2583 zombies.

Hahaha....

Yeah they're zombies though, they won't know what's going on across the city. They only have their own personal detection radius. Seems more realistic that way... no hive mentality.

Who wants to place bets that in 5 hours my police officer will still be alive, salvaging ammo and killing zombies? I'm gonna leave it running.

If he ventures anywhere out of where he is... to the northeast, east, southeast, or south... he's pretty much screwed. MAKE WISE DECISIONS COP OR YOU'RE ZOMBIE FOOD!

v3d3ly.jpg
 
Yeah, im betting my police officers will fend off the Zs for hours. They've grouped together and have 100% accuracy. The only way they can die now is if 30+ Zs swarm at once.
 
Yeah, im betting my police officers will fend off the Zs for hours. They've grouped together and have 100% accuracy. The only way they can die now is if 30+ Zs swarm at once.

Oh you set yours to 100% accuracy? Mine has the default 60% accuracy. He has to be extra cautious.

My civilians retained the default 10% accuracy, albeit 30% of them having guns(an increase from default... and reflecting typical American society.
 
this thread turned out to display a more analytical approach than I expected
 
I think a simulation of this type of thing on a much larger scale would be awesome.

And including things like simulation of survivors having to find ammunition and food to stay healthy and alive... also simulating the need for sleep. Like either finding a secluded area and sleeping if one is alone, or like groups of people sleeping and assigning lookouts to keep an eye out for and protect from zombies.

This model is far too simplistic for that kind of thing though. Would need to model zombie vision and stuff, builings that can be actually gone into to hide from zombies(rather than just a top down satellite image)
 
I've gone for very fast zombies and it looks like they'll kill all 15000 survivors in about 10 minutes.
 
They can go into the buildings. If you watch closely, when theres people inside a building the zombies build up on the walls trying to get in.

EDIT: Yeah, I just did that. Took a little over 8 minutes for them to take over and kill every last civ.
 
I've gone for very fast zombies and it looks like they'll kill all 15000 survivors in about 10 minutes.

Haha. I want to try fast zombies next. Mine were slow type. When the police officers die though, they spawn fast zombies.

They can go into the buildings. If you watch closely, when theres people inside a building the zombies build up on the walls trying to get in.

Oh really? I didn't notice that. I did notice however that when they go under trees and buildings it only shows their outline. I didn't know that walls were simulated.


EDIT HOLY SHIT HE VENTURED TOO FAR AND GOT SWARMED! I warned the bastard, did I not?

10mpv7b.jpg




City is 100% zombie now! Took an hour and five minutes. Not bad.

2cpsvv7.jpg




When you set the infection rate to something like 1 minute, it's cool because you have a bunch of civilian corpses on the ground that eventually rise to become zombies. It's not a nigh-instantaneous thing. Gives living infected ones more of a chance to run further into civvie lines, too. Plus the zombie numbers aren't instantly reinforced. It takes time.



I started with these settings... And it's cool because they got the zombies down to like... 100. But there were tons of fallen infected civilians. Once the 5 minute mark hit... the numbers of zombies started skyrocketing by the hundreds ands hundreds and hundreds very quickly. An entire second wave of zombie invasion... and this will continue on like that until the waves become smaller and smaller(if they do)

2e4910n.jpg




I realize my posts in this thread are kind of retarded, with me repeating myself. That's simply because I'm updating constantly and there's not any cohesiveness.
 
Played this with the 28 days later theme in background.

Keke
 
Nice. But it really should have more officers, because I doubt that a city of 15000 would have only 8 officers to guard the populace.

Maybe some kind of military intervention should be added. Quarantine measures and the like.
 
Do you really think quarantine measures could be placed in the, like, 5 minutes that these apocalypses take place, Numbers?

Also lol @ this fat guy just waddling around a carpark, mowing down zombies.
 
I think a simulation of this type of thing on a much larger scale would be awesome.

And including things like simulation of survivors having to find ammunition and food to stay healthy and alive... also simulating the need for sleep. Like either finding a secluded area and sleeping if one is alone, or like groups of people sleeping and assigning lookouts to keep an eye out for and protect from zombies.

This model is far too simplistic for that kind of thing though. Would need to model zombie vision and stuff, builings that can be actually gone into to hide from zombies(rather than just a top down satellite image)

I was going to have my next game be something like this, but I decided against it because it so complex. Basically I was going to have a randomly generated, tile-based city with hundreds of people physically simulated and using pathing algorithms to get around. There would be one player who starts out as a random civilian (with all the civilian's stats), and one to five zombies starting out as random civilians. The goal would be firstly to survive as long as possible, secondly to "save" as many "special" people as possible (let's say they're your relatives or friends or something) by having them follow you. Thirdly, the goal would be to kill as many zombies as possible.

The problem is, the more complex you make it, the fewer zombies/people you can simulate.

I might end up making it next year.


This really reminds me of this:
http://kevan.org/proce55ing/zombies/
 
Do you really think quarantine measures could be placed in the, like, 5 minutes that these apocalypses take place, Numbers?

Also lol @ this fat guy just waddling around a carpark, mowing down zombies.

Well, someone should have noticed the HORDE OF ZOMBIES on the northern perimeter of the city! I mean, they have had to come from somewhere, and 20 ~ 30 minutes is more than enough time for mobilization.
 
Do you really think quarantine measures could be placed in the, like, 5 minutes that these apocalypses take place, Numbers?

Also lol @ this fat guy just waddling around a carpark, mowing down zombies.

I guess you don't need cardio if you have a big gun!

I was going to have my next game be something like this, but I decided against it because it so complex. Basically I was going to have a randomly generated, tile-based city with hundreds of people physically simulated and using pathing algorithms to get around. There would be one player who starts out as a random civilian (with all the civilian's stats), and one to five zombies starting out as random civilians. The goal would be firstly to survive as long as possible, secondly to "save" as many "special" people as possible (let's say they're your relatives or friends or something) by having them follow you. Thirdly, the goal would be to kill as many zombies as possible.

The problem is, the more complex you make it, the fewer zombies/people you can simulate.

I might end up making it next year.]

That would be awesome.
 
Really cool game, its keeping me up later than i should be!
 
i'd really love a realistic L4D game...where it's not just a shoot em up, but actually you have to survive, movement and shooting is realistic...

oh man...i'd wish
 
i'd really love a realistic L4D game...where it's not just a shoot em up, but actually you have to survive, movement and shooting is realistic...

oh man...i'd wish

Aye, me too :(

edit: started with 8 cops, 15k civilians and 20 zombies, so far its been going for 3 hours and there's 1 cop left just walking around gunning down zombies. I should leave it going and see if he gets em all.

edit: next morning, cop is still going, he's killed 3k zombies alone :p
 
Back
Top