Clipping problem

Botolf

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Anyone familiar with the SDK that might know what's going on with this? I don't think it's the fog controller's far z plane cutoff setting, because I can noclip into roughly the same spot and the building doesn't clip like that. It always clips in this manner when the helicopter is pulling away and the player views are locked to the camera.
 
If its Left 4 Dead, the fog changes during the Outro, I am not exactly sure what your problem is, maybe you could post a screenshot to make it clearer, but I do know the fog distance increases during the outro to allow for long range camera views.
 
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