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CrazyHarij said:If not a single member on this forum will find a clipping error in the final game when it's released, I'll eat up my computer, piece by piece and film the process and post it on this forum.
Mr-Fusion said:Yeah, clipping errors. In a mod like Day of Defeat if a player is really close to a door and you're on the other side you see their weapon sticking through. It also happens if a player is prone near a wall, sometimes you see their feet sticking through the wall.
It also happens when players die near walls, though i assume dying won't be a problem because of new physics stuff.
That's nothing, watch the Traptown vid, the dumpster goes right through a combine and he's sticking through it lolray_MAN said:Yes it does. In a screenshot a combine's foot went through another combine's foot.
Yeah I notced that too. But, that was obvious so I dodn't post that. I posted the thing about the screenshot because you really have to look hard to see it. (Well, not really)Shuzer said:That's nothing, watch the Traptown vid, the dumpster goes right through a combine and he's sticking through it lol
ElFuhrer said:There is really serious clipping in Bugbait, the Ant Lions hit the Combine right through those little bed things that they use for cover. Personally, I think this really needs to be fixed. I can live with the guy sticking through the dumpster, but the Ant Lions literally attack through those bed things.
Bounding boxes and collision cylinders for characters. You make them big enough so that no part of their body, in any animation pose can clip into a wall, and then they can't get around a level, or you can shoot 2 feet to the left of one and hit it.Mr-Fusion said:Does the HL2 engine still have clipping?
That's crazy! I hate vague comments. :angry:Brian Damage said:Gabe was quoted in an interview responding to this very question. I think he said something like:
"Interpenetration is a bad thing..."
clarky003 said:I wonder if anyone knows why, 'interative objects' specifically seem to have bad clipping errors? more often with other interactive objects, mostley dead bodies. (the metal gurder and dumpster 'completely' errored on the clipping with the 'dead' combine soldiers, seemingly clipping error also has more chance of occuring with a dead corpse/corpses, 'an inactive character')... why why why?! and how hard could this possibly be to correct!? to the point of consistently... proper working.. clipping within the game.(no matter what objects)