ok so i have a map that takes place in the sky. i put the skybox in and it looks good....only thing is that when you look down off the edge you can see where the skybox ends and where the bottom starts. the bottom is just like a big pale blue square and looks terrible....but i guess thats how valve made their skybox materials. so, i decided to put in clouds to make it look not as bad and to add a more....above the clouds feel. this is what gets me. i used func_dustcloud and made the particles real big and not have so many spawned. thing is that even at these few particles, the framerate is terrible when you look down. its like 15 fps. +showbudget tells me its the 'swap buffers'....but that seems to be the excuse for low fps all the time. im thinking i might just delete the dustcloud thing and insert cloud sprites wherever i see fit....dunno if that will work though. any suggestions?