CoD

Faravid

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Well one more CoD thread, but anyways here's the point:

(CoD = Call of Duty, MoH = Medal of Honor, Q3 = Quake 3)

What's with the all hype, it's the same as original MoH, boring shoot them all with Q3 style gameplay, just that the gameplay is little bit more intensive doesn't mean it's a good game, and here's why:

Scripted sequences... You must be kidding, of course there's lots of them such as enemies suddenly appearing behind you, vehicles driving here and there but the scripting has no feel of fun, just linear happenings of enemies popping up, random bombs and occassional kicking the door open etc, which you couldn't do yourself because of the too linear consept.
^ Half-Life did scripting great, CoD scripting makes me cry.

SWARMS of enemies, 50 per scene, sure it's fun to kill them ONCE, but when more appear from nowhere it's total piece of sh*t and forces you to stay at one scene for too long time.
^ This has been done before in one little low budget game and it was much funnier, can't remember the name ATM though...

No tactics, just go and shoot the enemies that pop up their heads.
^ This is something I've seen in too many games.

Bad AI, enemies got a line they follow, few spots where they crouch or lean, I can always guess where they'll run next time, so the AI is completely hint/script based.
^ Half-Life did the AI scripting better.

VERY small areas: Narrow pipes with enemies popping up endlessly.
^ So common before the year 2000 and now too common.

The Q3 gameplay was done before and better in Wolfenstein 3D and its expansions (I don't count crappy done recoil to make any difference to the gameplay, which suits an deathmatch game but hell, never a wannabe war game).

Vehicle riding perhaps the funniest part of the game, but nothing new compared to the original MoH, you still can't even drive the vehicles yourself.

Happy hardcore kill 'em all game fans might like CoD, but c'mon, this has been so many times and every time it's almost indentical to the others.

Myself I'm bored to the amount of killing in games (especially humans, alien enemies atleast have more variation, humans are too limited for games, except in some exceptions), it just doesn't attract anymore at all.

Anyways I could continue about this subject forever and I will probably get flamed but doesn't matter, atleast I got to say my opinion.
 
SWARMS of enemies, 50 per scene, sure it's fun to kill them ONCE, but when more appear from nowhere it's total piece of sh*t and forces you to stay at one scene for too long time.
^ This has been done before in one little low budget game and it was much funnier, can't remember the name ATM though...

As we all know, Shooting people in FTS games get so old[/sarcasum]

No tactics, just go and shoot the enemies that pop up their heads.
^ This is something I've seen in too many games.

Yea. Right. Try playing on something other then the easyest mode, theres alot of tactics then.

Bad AI, enemies got a line they follow, few spots where they crouch or lean, I can always guess where they'll run next time, so the AI is completely hint/script based.
^ Half-Life did the AI scripting better.

I dunno about you but I had nothing but good AI... meh

VERY small areas: Narrow pipes with enemies popping up endlessly.
^ So common before the year 2000 and now too common.

No comment..

The Q3 gameplay was done before and better in Wolfenstein 3D and its expansions (I don't count crappy done recoil to make any difference to the gameplay, which suits an deathmatch game but hell, never a wannabe war game).

RTCW was not that much more worse then this... imo

Vehicle riding perhaps the funniest part of the game, but nothing new compared to the original MoH, you still can't even drive the vehicles yourself.

Happy hardcore kill 'em all game fans might like CoD, but c'mon, this has been so many times and every time it's almost indentical to the others.

have you even PLAYED this game? Its everything MOH was ment to be

Myself I'm bored to the amount of killing in games (especially humans, alien enemies atleast have more variation, humans are too limited for games, except in some exceptions), it just doesn't attract anymore at all.

Why on gods name are you playing a FPS then? Let alone be a member of a hl2 forum (that may come to shock you, but its a fps)
 
Re: Re: CoD

SWARMS of enemies, 50 per scene, sure it's fun to kill them ONCE, but when more appear from nowhere it's total piece of sh*t and forces you to stay at one scene for too long time.
^ This has been done before in one little low budget game and it was much funnier, can't remember the name ATM though...


As we all know, Shooting people in FTS games get so old
It does when we talk about what today's computers can do, we don't need swarms of stupid enemies anymore, just a few intelligent and dangerous ones.

No tactics, just go and shoot the enemies that pop up their heads.
^ This is something I've seen in too many games.

Yea. Right. Try playing on something other then the easyest mode, theres alot of tactics then.
I played with normal, I never play with easiest.

Bad AI, enemies got a line they follow, few spots where they crouch or lean, I can always guess where they'll run next time, so the AI is completely hint/script based.
^ Half-Life did the AI scripting better.

I dunno about you but I had nothing but good AI... meh

VERY small areas: Narrow pipes with enemies popping up endlessly.
^ So common before the year 2000 and now too common.

No comment..

The Q3 gameplay was done before and better in Wolfenstein 3D and its expansions (I don't count crappy done recoil to make any difference to the gameplay, which suits an deathmatch game but hell, never a wannabe war game).

RTCW was not that much more worse then this... imo

Vehicle riding perhaps the funniest part of the game, but nothing new compared to the original MoH, you still can't even drive the vehicles yourself.

Happy hardcore kill 'em all game fans might like CoD, but c'mon, this has been so many times and every time it's almost indentical to the others.

have you even PLAYED this game? Its everything MOH was ment to be
I have played about 4 hours. But in my opinion it went totally the opposite direction.

Myself I'm bored to the amount of killing in games (especially humans, alien enemies atleast have more variation, humans are too limited for games, except in some exceptions), it just doesn't attract anymore at all.

Why on gods name are you playing a FPS then? Let alone be a member of a hl2 forum (that may come to shock you, but its a fps) [/B]
Because HL's style of gameplay is unique, really addictive, not just mindless shooting, something intresting happening all the time.

Off to smoke a damn sig and curse at ph34r t3h cute
 
*laughs at the fact I stressed him out by telling my opinion*

Note the fact I never disagreed, I just said what I thought, heh..... whatever
 
Originally posted by ph34r t3h cute
*laughs at the fact I stressed him out by telling my opinion*

Note the fact I never disagreed, I just said what I thought, heh..... whatever

Blame my work training and flu. ;)
^*Cough* Excuses ;)
 
Some people tend to like scripted sequences. Some don't..
I didn't like it, the SP disappointed me but the multiplayer is rather enjoyable, NOT GREAT, just good.
 
I didn't like CoD, it's just another war game, nothing special.
 
OK, MOH2 is going to be a war game and the G+Stroy is just awesome as HL2 G+sTORY.

WHAT do you say about that?
 
I say it's going to be another war game... *zZzz
 
Originally posted by rec
I didn't like CoD, it's just another war game, nothing special.

I say it's going to be another war game... *zZzz

Hehe, that's actually the #1 point why I don't like it, seen over and over.
 
I perosnally found it quite enjoyable, it was like playing Band of Brothers and then Enemy at the Gates, to good movies IMO.
Normal mode isn't very difficult, play it on hard and you'll change your mind about the AI.

Generaly, most FPS want you to shoot something.

Very Samll areas? They did a good job mapping thier enviromnets, wars aren't just fought in fields.


And, anyway, you have a right to dislike it if you want (even if your opinions are uninformed ;) ) Make a mod and do something new.
 
Yup but you just gotta get over it, companys are going to milk the shit out of WW2, just like they do with everything else. Game companies very rarely innovate inless its something ripe(i.e. MMOs), so you can say the exact same thing for most of the other genres. I pretty much agree with what you said, although if you want good A.I. i say go play it in hardened mode. Your not going to get much of a challenge in normal.

If you want a truly original game, lol your out of luck(inless you import something from japan). If you find (no sarcasm here) a game that is actually totally original, please let me know im tired of playin the same old shit.

EDIT: There is a original MMO out there that isnt about slaing orcs, check it out: http://atitd.com
 
I've only played the first 6/7 missions, and already i'm bored. The graphics are tasty, but that's it as far as i'm concerned. Max Payne 2 was a game. I can't think of enjoying another game without those lurrrvley Havok physics, they made MP2 what it was (shame about the poor ending).

I guess i'll slog it out to the end, but I doubt i'm going to enjoy this over-hyped game tbh :(
 
Play it on Veteran, it'll make it worth your while.

You want to know why it's NOT that impressive or why it hasn't lived up to your expectations? because the dev team behind COD actually worked on MOH and they decided they wanted to make their own WW2 game. So yeah it's basically a MOH ripoff but it was rubberstamped by the MOH team since they worked together before.

The only gripe I have on COD is that it's way too short, even on Veteran I finished it in under 6 hours in two sittings. Other than that it's a beautiful game with lots of entertaining moments. Not worth the cash though. Especially since MP is crap, from what I've heard.
 
the AI was not very good. just because one of their shots does a lot of damage to you does not equate to good AI.

the one thing i liked about CoD was the accuracy. the MoH series is a load of bullshit rolled into a game. take Spearhead: their story was that an american soldier killed half of berlin and took the reichstag all on his own. brilliant and so accurate. at least CoD is historically correct and doesn't conform to some bullshit patriotic crap that MoH series is packed with. i salute Infinity Ward for standing up for that. MoH will be FULL of "yay we're americans and we're so cool!" i guaruntee you. (i'm not flaming/making fun etc, it's a fact. plain and simple.)
 
I found the game quite enjoyable, if not shorter than all heck. While there were certain times I had to roll my eyes about a scripted part, there were plenty of self made funny and enjoyable moments. Grenades can be a bit of fun, can't they:p

And for the war game epidemic, yes there are a ton of WWII games out there, but I'm still waiting for one that really makes you feel it. COD is close, when you hear bullets bouncing off of the wall, with explosions and people screaming and such. It made me feel like "wow-this is a game, so how horrific must it have been in life?"

When one comes out that lets you do timelined battles, I will be all overthat. Imagine COD on Omaha Beach? That would be awesome. I know MOH has a mission like that, but I just picked it up and have yet to really play it. But back to the point, I would like to see a multi level, timeline based mission set up. One where you can play Americans, Russians and British.

And anyways, I'm a WWII nut, so I'm happy about it.
 
I'd have to agree with alot of what he said, but TBH I still find it vastly enjoyable :) Also I hated RTCW, not my cup of tea, and the original was one of my original favourite games.

Edit - Myke your av freaks me out :p
 
RTCW was cool because it wasn't trying to be realistic, where as MOH, COD, DOD etc. are, and it's just boring.
 
Myke, what did you mean by timelined battles? you mean historically correct, or what? i'd be interested to know.

one thing that let me down in CoD was some of the weapon sounds. they just sounded a bit too tinny, like WWII weapons Lite. it was a bit odd to have all the background noise which was really realistic, then to have the ingame sounds which sounded not so realistic (yes i've heard an M1 Garand being shot before, it's much louder and piercing than CoD presents it as).

RTCW was just dream-world for me. i knew it wasn't gonna be realistic but it was still enjoyable. i loved the silenced sten and walking through bavarian towns, then you get to a big boss character and have to blow him away. pure old skool but enjoyable anyway.
 
IMO realism is great, but only if they keep the fun factor in. At one end you have, say, Doom, which was excellent because it was so damn fun, but not too realistic. Then along the line we have CoD and maybe MoH which I think have plenty fun moments, but aren't excruciatingly realistic. Then games like Counter Strike and Rainbow Six, which are both have a good deal of realism, both require a certain amount of skill to actually have fun on but they're great. All these are great as long as they keep the balance, for me atleast. When you get to something like MS Flight Sim I kinda get put off. I don't wanna have to practice for weeks on end just to get a good takeoff, but flight enthusiasts love it. Meh, whatever floats yer boat.
 
Doom was not too realisitc? I'd say it wasn't realistic in any aspect at all, bar being a human walking around.
 
I am actually enjoying CoD, though I am going through it very slow since I don't have a lot of time on my hands. Multiplayer has a lot of potential. Not sure if any of you heard of the match last night between members of cod.org and Infantry Ward but they showed us how the game was meant to be played. I was running for cover at all times, it was simply amazing. I think they simply need to fine tune the maps and add a better MP mode, which they said they will do in the next patch. So don't give up hope yet, wait for the next patch and see what happens.
 
Personally my clan & I love the mp of CoD. I have found that using terrain, covering fire, and slow advancement combined is devastating in this game - the guns are too deadly & too accurate to have everyone just running around like rambo's. In MoH it wasn't necessarily a bad thing to run out in the middle of the street w/gun blazing; do this in CoD against a team that is on VoIP + using some basic tactics, you're dead in a heartbeat.

To each his own. I enjoy WWII games; I enjoy Viet Nam-era games; I love sci-fi stuff too. I must have 30 different fps games spanning the past ten years. This dev company has gone out of their way to make an almost lag-free, enjoyable mp experience, I give them two thumbs up --- Sol
 
rec, if you find realism boring, that's your opinion...in no way does it make CoD, DOD, or MOH bad games. some people like as much realism as possible.

i'm not saying trade realism for fun, but personally, i find games where things that are completely stupid and unrealistic happen to be boring and uncreative....not the other way around.

and if you really look at COD, it's not trying to be THAT realistic...there are unlimited numbers of snipers in MP, bunnyhopping, etc.

please, at least say it's boring, in your opinion...don't just say "it's boring"
 
Dedalus, what I mean is a game that would actually follow the wars events, in order. Not just a random map here, or a random map there-actual maps with actual correct historical details. Too many games are generic, and only mention the most basic of details about what was actually going on.

While COD is awsome for its ability to make me feel like I'm in the war, the missions are kinda generic, and the battles for the most part are fabrications or fairly generic. Like the 101st airborne-that really hit a chord with me because it happened. I jump when I hear an MP40 fire at me. Imagine what a real G.I must have felt when a burp gun went off! That's the kind of stuff I woul like to see. Start with the invasion of europe for the Americans or the war with France, or the invasion of Poland or Russia, follow it through all the major battles and let you see what it was like for the GI's and freedom fighter on the front, battle after battle, day after day.

And imagine what you could do with the Russians??!! The first maps for them in COD were AWESOME! I could almost feel the hopelessness of their fight, but the strength to keep on fighting! And when you started to turn the battle-the joy you felt for overcoming the war machine!

Forgive my poor explanation if I didn't answer your question-I'm still beat :p I gotta get some shut eye...dang overtime...

:cheers:

Edit: or perhaps a role playing style event. Just a long game where it kind of builds. Yeah, I know we all know how it ends but imagine a 50 hour game that if your an American, starts you in the boat on Omaha Beach! Or if you are english, the air battles over Brittan, or the battle of Kursk or Stalinggrad or Moscow for the Russians! That would rule I tells ya!
 
i agree myke.

have any of you ever played the close combat series? if you could make that type of gameplay except from first person...wow.

you could also make it a game like that new game savage...where one player plays like it's a RTS. they tell your squad where to go, your squad has to go there and do whatever...be sneaky and ambush...supress a certain building, etc.

===========

personally my big problem with CoD is that the maps are so small....i know this will probably change with user maps and mods.

but the maps are so small that they play the same way every time (at least in search & destroy mode.) i just wish there was more of a feeling of fighting through multiple city blocks instead of just a small bunch of houses or one apartment (like pavlov's)

even if it was just like the DOD map caen...there's a feeling of pushing and being pushed back...holding a certain point against attack...feelings like that just don't exist in CoD, which is a shame, since i think the gameplay is fun...it just needs a bit of a bigger feel...like the single player had.
 
Originally posted by Maskirovka
i agree myke.

have any of you ever played the close combat series? if you could make that type of gameplay except from first person...wow.

you could also make it a game like that new game savage...where one player plays like it's a RTS. they tell your squad where to go, your squad has to go there and do whatever...be sneaky and ambush...supress a certain building, etc.

===========

personally my big problem with CoD is that the maps are so small....i know this will probably change with user maps and mods.

but the maps are so small that they play the same way every time (at least in search & destroy mode.) i just wish there was more of a feeling of fighting through multiple city blocks instead of just a small bunch of houses or one apartment (like pavlov's)

even if it was just like the DOD map caen...there's a feeling of pushing and being pushed back...holding a certain point against attack...feelings like that just don't exist in CoD, which is a shame, since i think the gameplay is fun...it just needs a bit of a bigger feel...like the single player had.

I actually kind of have to agree with one of your points (not that all don't make sense, it's just one really hit me) is the the DOD thing. In COD when in the British mission where you have to hold that bridge, I don't really get a feeling of "Oh my god-we are outnumbered and outgunned, how long can we hold??" so much as "Wow, I wonder what random bad guy will hit me this time? And the AI for your partners don't really help with that. I never received a bit of cover fire, yet they had me going to that DAMN flak gun again and again!

Eh, maybe I want too much :p
 
Can't wait for MOH Pacific Assault. That game will be BOMB! I loved the MOH series, great games, PA should be like MoH and CoD combined. Awesome.
 
I love realism games, unfortunately nearly every first person shooter war game is aiming to be realistic. It has gotten very, very repetitive. RTCW was a breath of fresh air.
 
Originally posted by Maskirovka

you could also make it a game like that new game savage...where one player plays like it's a RTS. they tell your squad where to go, your squad has to go there and do whatever...be sneaky and ambush...supress a certain building, etc.
Several modern warfare and WW2 mods have popped up for Savage, they could be pretty nice :)

Anyway, I havent played CoD. But I know I wouldnt like it. Cause I HATE, absolutely HATE, the absolute lack of non lethal options. There isnt an option. You simply have to shoot them. This isnt a problem in alien killing games (who wants to whack an alien in the head??? I'll rather shoot him!), but in realistic historical games (or modern for that matter, or futuristic) it is. This is why I think of Hitman as one of the best games ever, it gave you a mission and a choice. You could go in guns blazing, or you could sneak around and strangle the target, or knock out a roomservice boy and use his clothes as disguise.

Just killing people makes the game age incredibly fast.
Besides, this is the most realistic system! A game is NOT realistic if you HAVE to do something. NONE of the 'realistic' games to date have been realistic.

Edit: When I come to think of it, what game has offered this realism of choice? Splinter Cell maybe, I havent played that... Otherwise all I can think of is non 'realistic' games like Thief or Hitman. Go figure, the non realistic games are more realistic than the realistic games :)
 
Splinter cell, was not in any way shape or form realistic, you could be sitting in a spot that did not disguise you at all, like a slightly dark spot in the middle of a room on top of a bench yet the A.I could be starring striat at you and not see anything. Not even those big green lights on your head, and jesus christ were they deaf.

It felt very linear as well but was still fairly good, never finnished it though.
 
ARGH screw long posts you guys are doing my head in :D
 
I think CoD is a great game. It's doing a good job at taking my mind off the disaster that has become of Half Life 2's release. I never played too much MoH, but from the little I have (including the Omaha Beach scene), I think this game blows it away.
 
Hmm at first it looked like this threaad was turning ugly but then it went great... Anywauýs Im playing CoD atm, but only in small portions otherwise it gets a bit boring. I enjoy it very much and yeah I can find many points where its weird but SOME TIMES U JUST HAVE TO TRADE IN REALISM FOR GAMEPLAY!!! No matter what u play... Not even HL² will be alot more realistic than todays games, as far as I can tell anyways, (it will be alot better though) ;) just give me a game and Ill tell you how unrealistic it is and ull be have to agree(?) Hmm I havent played ALL games but yeah... Um if u make me eat my words I love u but somehow Im sure no1 will.

As long as its enjoyable its fine enough for me.:cheers:
 
if you define a 'realistic' game as one that gives freedom of choice, then the most realistic game ever made would have to be Morrowind. now i'm guessing there are very few of you that are RPG fans, so you won't have heard of it or played it. you thought GTAIII and Vice City were freeform? think again. although Morrowind is set in a fantasy realm, it fits your bill of 'freedom of choice = realism'.

i'm playing CoD through for the second time on Veteran, and it gets a bit annoying. for all it's immersion and grit, you can't help feeling let down by all those trigger based moments that just kick you out of that nice little dream world Infinity Ward created for you. it isn't difficult to design something freeform.

take the first russian mission for example
***SPOILERS***
you get off the boat, you do not get a gun, you have to find that sniper. if you don't find him you could wander around for hours trying to figure out what you're supposed to be doing. it wouldn't be difficult to design something which would allow the player to complete it their own way (within a certain set of parameters). for example, i didn't get a gun, so top of my list was to get one. so i found a guy who had a gun and followed him round, wishing he would die at every turn. then he finally hit the dirt, i looked down to pick his gun up, but it had been beamed up by mr scotty before i could get it. scripted moments blow most of the time. rant over.

***END***
 
CoD- 25% realism 75% gameplay
MoH- 7.634% realism 92.476% gameplay

--

I just had an awesome time palying CoD, i got it on friday and i just started single player yesterday. I was playing the second level on the british theater (bridge, day time) and it was AWESOME. I felt like the 2 snipers in black hawk down. There were germans coming from EVERY direction, and tanks not too far behind. I was unloading rounds...so fast, having to pick up another gun every 50 seconds just to stay alive, i was less then 10hp and i held off more than 4 tanks with only 2 other teammates....for 5 min we held of 4+ tanks, and 30+ infantry. Near the end where the music started.....goddamn it had to be the best WW2 gaming experiance i ever had.
 
To all of you complaining about the in-game sounds: get a decent sound card, sub woofer, and jack the bass all the way up. This game sounds amazing in my opinion. I can't understand how anyone would be unhappy with the sound. My roommates thought I was watching Band of Brothers when they heard CoD blasting out of my speakers.
 
The only realistic war shooter I'm looking forward to is MOH: Pacific Assault, which will probably just turn out like another rehash of every other realistic war shooter before it, just as CoD has done.
 
The WWII game genre will never die. It was the last war worth fighting in many people's opinion (in the US and abroad). Hitler wasn't just an aggressor, he was a monster. There weren't too many mixed feelings about killing Nazis and their allies. The settings, weapons, and slight degree of disorganization make for some very interesting battles.
 
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