CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
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Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
It's the same ... weapons, ... locations as any other WW2 game.
sinkoman said:Am I the only one who thinks this game is entirely overhyped, and actually looks a little "CRAP"?
SearanoX said:I think it'd be great if they combined the ragdolls with animations. Hitman 2 actually did it to a limited extent, though it happened very rarely, and it looked great. If you could get an animation going and then have the body go limp in a certain place during the death, it'd look fantastic and would lack the repetitive feel that normal death animations have.
Noobulon said:Yes I'm waiting to see a game which does this properly. It seems weird in HL2 that you can shoot a metrocop in the toe, and he'll gently crumple onto the floor like a sack of spuds :O
I'm really hoping Valve will combine animation and ragdoll for the deaths in DoD:S.
Noobulon said:combine animation and ragdoll for the deaths
Warbie said:Agreed
This is something i've been thinking about for a while. No matter how good ragdolls get, it's not as satisfying as shooting a bad guy in the neck in Perfect Dark and watching the resulting 'sink to the floor, grasping your neck and making gurgling sounds' animation. Or shooting one in the foot and watching him hop around in pain, or in the hand and watch him drop his gun and shake it around furiously.
Now, combine these animations with ragdolls (it must be possible) and we'll be in for something very special.
The best thing about FEAR (imo) is that the enemy actually react to being shot - they flinch, judder, fall/fly backwards. It feels like you're shooting them. Compare this to HL2, where the enemy does bugger all when being shot (this is the case in most shooters, especially on the pc. It feels more like you're waving a cursor over the bad guys and holding a button down untill they fall over than actually shooting them)
Call me a sicko, but imagine the glee in shooting a bad guy in the nuts, watching him crumple to the floor and making various squealing sounds We could take it further, wounded enemies kneeling before you begging for mercy (only to whip out a concealed weapnon)
I'm getting carried away, and off topic
TIIMMYY said:There is also a 13 minute video which carries on into the town to find the guns.
You can get it here:
http://www.nofeargaming.com/compone...28/func,fileinfo/filecatid,233/parent,folder/
Murray_H said:It looks like it will be intense the first time through, but replayability will probably be quite hindered.