M
mr_unanimous
Guest
Hi,
I thought people might like to play with the super physcannon in their mod (without running the map: citadel and then changing to your map, etc).
I added some code to activate the super physcannon by impulse command .
File: HL2_Player.cpp
Add this to the function: void CHL2_Player::CheatImpulseCommands( int iImpulse )
(inside the switch statement )
Now start up a game and type: impulse 12 (in console).
Just make sure sv_cheats is 1 .
Enjoy .
I thought people might like to play with the super physcannon in their mod (without running the map: citadel and then changing to your map, etc).
I added some code to activate the super physcannon by impulse command .
File: HL2_Player.cpp
Add this to the function: void CHL2_Player::CheatImpulseCommands( int iImpulse )
(inside the switch statement )
Code:
case 12:
{
EquipSuit();
if ( !GlobalEntity_IsInTable( "super_phys_gun" ) )
{
GlobalEntity_Add( MAKE_STRING("super_phys_gun"), gpGlobals->mapname, GLOBAL_ON);
}
else
{
GlobalEntity_SetState( MAKE_STRING("super_phys_gun"), GLOBAL_ON);
}
GiveNamedItem("weapon_physcannon");
break;
}
Now start up a game and type: impulse 12 (in console).
Just make sure sv_cheats is 1 .
Enjoy .