Coding for alt input methods for Source

C

Chilvman

Guest
Hey all, I'm having a problem with coding for source, specifically trying to find a suitable place to make the player character's position and camera view dependant on a pair of vectors, one of which is Euler angles (The point of view thing, obviously).

I've been through some of the source code in the 2005 version in the SDK and it's so convoluted I can't get my head around a lot of it. Which is annoying.

Anyway, if someone could kindly point out where either the keyboard and mouse input affects said bits, I'd be most appreciative.
 
In ZM, we used +lookup, +lookdown, +left, and +right. I'm not sure how they actually interact with the engine, though, but it's a good place to start.

-Angry Lawyer
 
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