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Colin McRae DIRT has been skidding around behind closed doors since E3 earlier this year, but Codemasters' has revealed little about it's next-gen off-road racer - until now. Speaking exclusively with IGN, Alex Grimbley, producer on Colin McRae DIRT, lifts the lid on the game and the Neon technology that promises to make it one of the most realistic driving experiences on PlayStation 3.
IGN: What has the Neon engine allowed you to achieve with DIRT that wasn't possible on current-gen technology?
Alex Grimbley: All the benefits of the Neon engine are too numerous to list. There are however some obvious highlights, such as the real-time soft body car damage. In more simple terms, you will literally be able to wrap your car round a tree. Track and environment damage will surpass anything that has been seen before in a racing title, with Armco bending, wire snapping and wood splintering. All these effects will create a sense of realism that hasn't been seen previously.
A further highlight of Neon is that it will allow us to stream in unique car engine audio sets and have the most realistic crash sounds ever, with no two crashes ever sounding the same. Our truly next-gen engine has allowed us to enhance every aspect of the game.
IGN: Dakar-style trucks are included in the game - does that mean open, sprawling tracks will also feature, as well as the traditional rally legs? What other course types will feature in DIRT?
Alex Grimbley: DIRT will feature more tracks, events and head-to-head racing than any previous Colin McRae game, including Dakar-style desert environments sprawling across hostile terrain. In addition to Dakar we also have off-road racing in the form of the CORR desert series. Other events include all 12 miles of the Pikes Peak Hill Climb, featuring 800bhp cars racing on crazy mountain roads and winner-takes-all racing on purpose-built multi-route crossover stages. All in all there will be something to appeal to any fan of off-road motor sport.