Colin McRae Dirt Demo on XBL Marketplace TOMORROW!!!

This looks absolutely f***ing unbelievable on my 40" LCD. The second in-car view rocks, as does the damage. Clip a rock at 100mph and you know about it :D
If you 'clipped' a rock at 100mph, I think you'd be in a shitload of trouble and probably soon-dead, 100mph is like 160kmh no?:laugh:
 
Virus, have you tried Richard Burns Rally yet?

Unfortunately it's not a very complete game...the graphics are a bit dated, theres only a handful of cars, and they all have the exact same engine sound (which sounds awesome.)

But it feels very real, probably the best rally physics I've ever experienced (always room for improvement though, I'm sure.)
I haven't tired the Dirt demo yet but from the videos I've seen I can tell that the physics, while not bad, are not all that realistic...I do want to play it and see though.

Try out the RBR demo if you haven't yet!

Just thinking of Dirt graphics mixed with RBR physics...would be amazing 8D
 
Virus, have you tried Richard Burns Rally yet?

Unfortunately it's not a very complete game...the graphics are a bit dated, theres only a handful of cars, and they all have the exact same engine sound (which sounds awesome.)

But it feels very real, probably the best rally physics I've ever experienced (always room for improvement though, I'm sure.)
I haven't tired the Dirt demo yet but from the videos I've seen I can tell that the physics, while not bad, are not all that realistic...I do want to play it and see though.

Try out the RBR demo if you haven't yet!

Just thinking of Dirt graphics mixed with RBR physics...would be amazing 8D

:D

Agreed on all points.

I CAN tell from videos i've seen that CMR Dirt physics are pretty unrealistic.

(btw, there are a SHITLOAD of RBR mods that add a ton of stuff)

From what i've seen, cars seem to turn around their center instead of around their front tires, and people seem to be able to go from 100 MPH to stop, on loose gravel, in a matter of meters.

I'll start the DL tomorrow though. Looks like it might still be a bit of fun :thumbs:
 
Virus, have you tried Richard Burns Rally yet?

Unfortunately it's not a very complete game...the graphics are a bit dated, theres only a handful of cars, and they all have the exact same engine sound (which sounds awesome.)

But it feels very real, probably the best rally physics I've ever experienced (always room for improvement though, I'm sure.)
I haven't tired the Dirt demo yet but from the videos I've seen I can tell that the physics, while not bad, are not all that realistic...I do want to play it and see though.

Try out the RBR demo if you haven't yet!

Just thinking of Dirt graphics mixed with RBR physics...would be amazing 8D

I haven't tried it yet. I don't think it came out in the U.S. (for PC), which is probably why I didn't know about it. Sinkoman recommended it earlier in the thread, so I ordered it. UK import PC DVD ROM. I paid like $15 with shipping. I should get it in a couple of days. (no mail on weekends) Looking forward to playing it. :)


I CAN tell from videos i've seen that CMR Dirt physics are pretty unrealistic.

(btw, there are a SHITLOAD of RBR mods that add a ton of stuff)

From what i've seen, cars seem to turn around their center instead of around their front tires, and people seem to be able to go from 100 MPH to stop, on loose gravel, in a matter of meters.

I'll start the DL tomorrow though. Looks like it might still be a bit of fun

The physics seem pretty real to me. The traction on different terrains is great. Like if you cut a corner on the street track, your car will slide across the grass sideways, until it touches the pavement. Like 2005, the traction on different terrains seems very realistic. You can feel the difference as you traverse the different terrains.

Not sure about the turning, I've been playing with the control (analog adjustments)


Thats great news that there are a ton of mods for RBR. That's awesome.

I was surprised at the fast stoping distance myself, as I said earlier, Colin McRae 2005 was not like that. Something tells me they will change this for the full version.
 
I just played the demo myself, when compared to RBR the physics DO feel quite arcadey, but this isnt all that surprising considering it's 1. Codemasters 2. Multiplatform :>
 
CODEMASTERS!

Hope I get your attention, if not, well, I tried.

Few things to fix here, shouldn't take a few minutes for most of these changes.

These are problems I had with the demo:

1) As sinkoman describes it perfectly, the cars steer around the center of the car! This is absolutely garbage. If you can't fix this, this could be a damn shame. I've been really looking forward to this game for over a year, but it's broken. It feels like the cars have all wheel steering!

2) Voting timer is way too long. I had already made up my mind before even going into the lobby. It just brings down the pace really badly. You could make it auto-select one if someone is new and doesn't vote in time. Why would they be in the lobby if they don't want to race? Besides, they can always quit.

3) Sound card Creative Sound Blaster X-Fi hardware acceleration is not working, with latest updates.

4) Intentional Menu delays piss me off. I don't need 10 seconds to read, "Profile Saved", and other info. GO!

5) Seperate sound volume adjustments for as many things as possible. This is almost a necessity. I've never driven a race car, but shifting gears was never even audible in my car, much less louder than the engine. Everything is pretty good beyond that, but would like to do some adjustments.

6) One thing I would love to see would be the cockpit view move with the g-forces. when you hit bumps and jumps and collisions, the camera should move like a real person's head would - at least slightly. This is the only difficult thing out of the list, because it requires innovation and thinking. It's never been done. You could possibly get lucky by tying head/camera movement in with the suspension or anti-roll/sway barsSuspension goes down = view goes down slightly, and vise-versa. Trust me.

7) Occasional flickering of a few trees here and there,


8) Might want to increase the particle count of exhaust and dust - if only when the vehicle is traveling faster. At least when using the Ultra particle settings. This will stop the occasional puffing effect when traveling quickly, and stream the clouds continously.


8) Except for being way to sensitive with the steering, the 360 controller is set up great, but I could't figure out how to switch the up and downshift, as I've played dozens of racing games, and always have it the opposite. This was a problem in CMcRae 2005, since it ignores your customizations in the part testing sections of the game. :[


9) The cars stop too fast, without even skidding at all. I know these cars are light, but this seems too good, as it doesn't seem to matter if your car is not even in a straight line, on gravel or dust, you can't even lock the breaks in a turn.

These changes could take this from a great game to an unbelievable game, at least in my opinion. (the only one that matters):stare:

Please stay at the office late until this is ready. :laugh:


*crickets*

I might try to email this to them after I get some sleep and still don't think it's a waste of my time trying.
 
"One thing I would love to see would be the cockpit view move with the g-forces. when you hit bumps and jumps and collisions, the camera should move like a real person's head would - at least slightly. This is the only difficult thing out of the list, because it requires innovation and thinking. It's never been done. You could possibly get lucky by tying head/camera movement in with the suspension or anti-roll/sway bars!"

I think MotorStorm on the PS3 has something akin to that IIRC.
 
Someone try Live For Speed's rally courses who hasn't played it before and compare them to CM:Dirt. It has a free demo that you can play online.

And here's loads of cars on the course, although not a proper rally course though.
[youtube]znU4RjpQuAA[/youtube]
 
Someone try Live For Speed's rally courses who hasn't played it before and compare them to CM:Dirt. It has a free demo that you can play online.

I thought I had tried it a couple of years ago, but I don't remember any of it. D/Ling now. Getting good D/L speeds. I'll give it a try.

===============================
OK, I tried it.

I'm about to buy this game. This is the most realistic simulation of driving I've ever played.

It really is a simulator. It could be used to teach people how to drive. Or, in my case, how to drive faster.

I'm not sure how accurate the rally portion is, because I've never raced rally, but it feels pretty accurate, and the road racing was right on.


It runs so smoothly, no matter how many cars are on screen.

Graphics aren't too exciting, but, at least you can have tons and tons of cars on the screen and still have a good framerate.


My real gripe was that, with all of the control options, I still had to settle for 1) no deadzone support 2)no analog gas/brake.

So I had to deal with the car drifting to one side or the other, and a computer controlled 'gradual' gas and brake feature.


Also, the A.I. doesn't even know you are there, and will just keep ramming into you. Also, they all drive the exact same pattern.

It said it had all new car sounds and stuff. I can say that the sounds were some of the best I've ever heard.

The fact that you can play online with so many people is so sweet. It's actually the main part of the game.

I'm think I'm going to buy it, but how can I pay for pounds with dollars?

I think I'll have to buy a steering wheel for this. I've been waiting for a good reason. I'll have to think about it some more though. The wheel I'm getting is like $250.

:(
 
I think I'll have to buy a steering wheel for this. I've been waiting for a good reason. I'll have to think about it some more though. The wheel I'm getting is like $250.

:(

They do the conversions for you when you actually make the purchase. I believe it's about 47 USD.

\o/

Moar LFS players :D

Let me guess, you're interested in the G25? If you're not an absolutely HARDCORE racing junkie, then a DFP or a MOMO would probably suit you fine (I love my MOMO to bits).

And the rally portions probably could be a bit better. AFAIK, the rallyx courses are fairly barebones, with no road discrepancies. If they added that and shrank the tracks down a bit, it'd probably be a lot more realistic.

I personally hate them. They're not like RBR, where the whole idea is not to attempt a perfect line, but to make it out of the stage quickly and alive, yet they're not like true full-grip tarmac circuits, as the turns are really designed quite boringly.

And you should be able to use an uncombined axis for your break and acceleration. In the controls menu, under "wheel/joystick", there should be an option called "throttle/break", with options for "button", "seperated", and "combined".

Someone try Live For Speed's rally courses who hasn't played it before and compare them to CM:Dirt. It has a free demo that you can play online.

BL Rallyx has to be the most boring track evar...

Stardog, what's your ingame name?
 
I had a logitech MOMO and it worked great.
 
Stardog, what's your ingame name?
My in-game name's Stardog[sco]. I haven't played much in the last few months.

It's funny that those who manually change gears are 10x faster online than those using automatic, which relates to that manual or automatic thread.

Check out the skin I made :P
foxscotlandv19pg.jpg

foxscotlandv34yt.jpg

foxscotlandv23ft.jpg
 
And you should be able to use an uncombined axis for your break and acceleration. In the controls menu, under "wheel/joystick", there should be an option called "throttle/break", with options for "button", "seperated", and "combined".


No such luck man, tried what seemed like every combination. Everything.

The only analog way I managed to get it to let me accelerate is pushing the steering stick up.
:frown:

I ended up using A for gas, and X for brake (DIGITAL) and it sucks, but at least I can play like this.


and the left and right shoulder buttons to shift with an auto clutch.

Pretty disappointed that this controller is not supported in more games. ****ING THING! Great, it's the only controller that I've seen that has analog sticks and analog triggers, all right! But hardly any games will let you ****ING USE THEM!!!!
 
No such luck man, tried what seemed like every combination. Everything.

The only analog way I managed to get it to let me accelerate is pushing the steering stick up.
:frown:

I ended up using A for gas, and X for brake (DIGITAL) and it sucks, but at least I can play like this.


and the left and right shoulder buttons to shift with an auto clutch.

Pretty disappointed that this controller is not supported in more games. ****ING THING! Great, it's the only controller that I've seen that has analog sticks and analog triggers, all right! But hardly any games will let you ****ING USE THEM!!!!

If it's recognized properly by windows, then it should work in any game that supports controllers period.

Are you assigning the axises correctly? You're supposed to click on the function you're trying to assign, and then click on the axis that you want to control it. The functions should be in the middle of the window, and the axises on the far right.

Take a screenshot of your control setup window, i'm positive you're doing something wrong.
 
If it's recognized properly by windows, then it should work in any game that supports controllers period.

Are you assigning the axises correctly? You're supposed to click on the function you're trying to assign, and then click on the axis that you want to control it. The functions should be in the middle of the window, and the axises on the far right.

Take a screenshot of your control setup window, i'm positive you're doing something wrong.

Sweet, thanks for the help. I got it working. So now I have seperate gas and brake triggers. Confusing menu. :D


So is there any way to decrease sensitivity or modify the deadzone? All I saw was : deadzone on/off.

I mean you have the steering wheel, were you able to make it so it's always centered and the car doesn't drift?

For me, if I accidentally breath on the steering, it will steer. I want to modify the deadzone setting so the first bit of movement on the stick has no effect.
 
There is no deadzone setting which the only thing the controller setup is missing. Very annoying if you're using a gamepad that's slightly off to one side. My Logitech DFP wheel doesn't have this problem.

For sensitivity put your "wheel turn axis" (or something like that) down to 90 degrees, then turn the wheel compensation to 1.0. This should make the analog stick not turn the wheel as far, and slow down the turning of the wheel. Good for gamepads.

The best way to configure you're controls is during a race so you can see the effect eerything is having instantly.
 
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