Hey guys,
Since ep2 came out and everyone knew about the collapsing building scene in it I always wanted to recreate something like that. however from what I have heard back then is that its quite stressful to source so its not like you can make a map full of collapsing buildings. So I am wondering if its possible to make
a building in 3ds max, using reactor to get the collapsing building animation (using pro cutter to get the house in several pieces) and then in Hammer make like a few hit boxes that if they receive a certain amount of damage the animation will be triggered. Also and this is most used in games:
if you have a character they most of the time put all the animations in one, for example frame 0 - 40 is normal walk cycle, 41 to 55 is a jump animation etc etc
now is it the same thing with source and if so can I like make frame 0 to 80 the collapsing building and like from 81 - 100 a door opening ?
to put things clear :
- A house with 4 pillars in the front (support beams)
receive a certain amount of damage if so the animation is triggered
- Can I put the collapsing animation and the door opening and closing
in one file ?
- And the biggest of all, is this possible ?
now I know there are 2 collapsing building scenes in ep2 one with the sawmill
and one earlier in the house.
I know these are predetermined and I want them to be triggered if there is enough damaged caused to it.
I have been 3d modeling for 5 years now so creating the house, textureing and animating it won't be a problem.
Since ep2 came out and everyone knew about the collapsing building scene in it I always wanted to recreate something like that. however from what I have heard back then is that its quite stressful to source so its not like you can make a map full of collapsing buildings. So I am wondering if its possible to make
a building in 3ds max, using reactor to get the collapsing building animation (using pro cutter to get the house in several pieces) and then in Hammer make like a few hit boxes that if they receive a certain amount of damage the animation will be triggered. Also and this is most used in games:
if you have a character they most of the time put all the animations in one, for example frame 0 - 40 is normal walk cycle, 41 to 55 is a jump animation etc etc
now is it the same thing with source and if so can I like make frame 0 to 80 the collapsing building and like from 81 - 100 a door opening ?
to put things clear :
- A house with 4 pillars in the front (support beams)
receive a certain amount of damage if so the animation is triggered
- Can I put the collapsing animation and the door opening and closing
in one file ?
- And the biggest of all, is this possible ?
now I know there are 2 collapsing building scenes in ep2 one with the sawmill
and one earlier in the house.
I know these are predetermined and I want them to be triggered if there is enough damaged caused to it.
I have been 3d modeling for 5 years now so creating the house, textureing and animating it won't be a problem.