CombiMMOs ... Ever a reality?

lePobz

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For example, imagine you're playing an online game similar to GTA3/4/whatever. You can run around and interact with other players. Life is good. You look up in the sky and see planes overhead - other players having a flight sim experience - similar to Flight Simulator. Beyond that could be players in space, having a X2 type game - yet all the time being part of the same game.

I don't see how this would be difficult to implement if using stepping software (that already exists). Just imagine throwing all genres of game into one big massively multiplayer game.

In reality, I guess it'd be 9/11 all over again, times a million (or a billion, you can never underestimate the number of game-spoiling kids on the internet) - but with some sort of consequence/punishment system to keep players in line, I reckon it would work well.

Do you ever think something like this will become a reality? And when?
 
Ever see the matrix? As the guinness ads will tell you, good things come to those who wait.
 
It's called life, and it ain't that great, that's why we play games.
 
I dunno, man. If you really put enough work into it, that could be incredible. It'd have to have some sort of unifying theme, though.
 
That would take so long to develop, especially if you were going to do it well.
 
Theres an MMO called 'There' not sure if its still active anymore, but it has similar stuff to what your talking about. its more of social then play though.
 
so that means that if I am roaming in a street GTA-like style them a night elf can come and pwm me whit some spell?
 
It's called life, and it ain't that great, that's why we play games.

I think this is the biggest factor stopping it really. In a game, nobody wants to be the defensive lineman, the average pedestrian on the street, or the guy manning the control tower at the airport. Everyone wants to be the star quarterback, the mafia hitman, the fighter pilot.
 
I was about to say "it'd need a more clear cut goal", then I remembered it was a thread about MMOs.
 
It's a good idea but it has problems.

For example, what if someone decides "Hey, I am gonna go crash my plane on a bunch of people!" or someone decides to shoot someone down. etc... There are problems. Or what if a clan decides to get a ton of planes and crash them over a whole town killing a ton of people?
 
It's a good idea but it has problems.

For example, what if someone decides "Hey, I am gonna go crash my plane on a bunch of people!" or someone decides to shoot someone down. etc... There are problems. Or what if a clan decides to get a ton of planes and crash them over a whole town killing a ton of people?

an option to turn on/off PvP, like on PvE realms in World of Warcraft
 
an option to turn on/off PvP, like on PvE realms in World of Warcraft
You can still ruin others experiences. How would you like it if planes just kept on crashing on you? What if you were singled out as the target of a clan and they just kept on crashing planes on you. Even if they wouldn't hurt you. The fact is it would ruin your experience.

You can't just give people a world and tell them to do whatever they want. It would be chaos.
 
Not being able to crash planes into people would make it boring, why not just give player's weapons against those planes which are effective when its flying low?
 
I think we can all take something away from this thread -

The no. 1 thing people want to do in an MMO?: Crash planes into shit.

Now all that's left is to wait until a 9/11 MMO is PC and cha-ching!
 
Not being able to crash planes into people would make it boring, why not just give player's weapons against those planes which are effective when its flying low?
Because them I am gonna get a ton of people and were all gonna shoot at flying planes!!!

I'm gonna get an RPG and fire it and take down them planes!
 
The more convoluted something becomes the worse it becomes. Certainly in the future something like what you're describing would be possible, but the question is what purpose would it serve? Already you've got a GTA game, a flight sim, and a space sim. What's the point? Who's your target audience? What's the unifying theme or goal?

You might be awed that a game like that can be created, but it wouldn't be any fun to play. At that point developers would be trying to fill all these niches and end up making a game that's full of a bunch of stuff nobody wants to do. You need to have a core idea and build as close to it as possible, not say, "We're making a GTA MMO, but hey there's also the sky so maybe we can throw some planes in there too that players can fly."
 
why couldn't it be fun to play? just think about it as WoW with 9000x more stuff to do
 
Because what your talking about basically allows you to do anything, including intefering with someone elses fun. You can't just add a feature into a game. Each feature has to be well developed so that everyone playing it is having fun. That's no easy task.
 
The idea of an MMO with multiple worlds/themes is still intriguing.

One idea I had was an MMO with time travel. Give it, say, 3 different time periods that players can travel between (with limited freedom). Players in the earlier time periods then have the ability to influnence things in the later ones (again, limit it). So, say someone manages to destroy an important structure in the 1st period, suddenly it's not there in the second. But maybe it's back again, and improved in the 3rd since it was rebuilt sometime between the 2nd and 3rd periods. That'd be a very basic example.

So, basically the earlier you go, the more influence over the world you have. But with later time periods you'd have the advantage of greater technology and get greater use of advances made in the earlier periods. And stuff.
 
The idea of an MMO with multiple worlds/themes is still intriguing.

One idea I had was an MMO with time travel. Give it, say, 3 different time periods that players can travel between (with limited freedom). Players in the earlier time periods then have the ability to influnence things in the later ones (again, limit it). So, say someone manages to destroy an important structure in the 1st period, suddenly it's not there in the second. But maybe it's back again, and improved in the 3rd since it was rebuilt sometime between the 2nd and 3rd periods. That'd be a very basic example.

So, basically the earlier you go, the more influence over the world you have. But with later time periods you'd have the advantage of greater technology and get greater use of advances made in the earlier periods. And stuff.

That sounds like a cool idea, hurry and patent it!
 
Because them I am gonna get a ton of people and were all gonna shoot at flying planes!!!

I'm gonna get an RPG and fire it and take down them planes!

I don't get your point, that sounds ****ing awesome.
 
but with some sort of consequence/punishment system to keep players in line, I reckon it would work well.

That's a great idea! Look how well it worked with BF2. Totally fixed the problem.
 
The idea of an MMO with multiple worlds/themes is still intriguing.

One idea I had was an MMO with time travel. Give it, say, 3 different time periods that players can travel between (with limited freedom). Players in the earlier time periods then have the ability to influnence things in the later ones (again, limit it). So, say someone manages to destroy an important structure in the 1st period, suddenly it's not there in the second. But maybe it's back again, and improved in the 3rd since it was rebuilt sometime between the 2nd and 3rd periods. That'd be a very basic example.

So, basically the earlier you go, the more influence over the world you have. But with later time periods you'd have the advantage of greater technology and get greater use of advances made in the earlier periods. And stuff.

haha i had that idea a long time ago, and my idea was an fps on the same concept. where you could kind of travel through time but in the future or past in the same game you are a different age. its a weird concept but its kind of confusing.
 
Star Wars Galaxies had a lot of depth. Shame they screwed it up with patches and nobody plays it anymore though.
 
The idea of an MMO with multiple worlds/themes is still intriguing.

One idea I had was an MMO with time travel. Give it, say, 3 different time periods that players can travel between (with limited freedom). Players in the earlier time periods then have the ability to influnence things in the later ones (again, limit it). So, say someone manages to destroy an important structure in the 1st period, suddenly it's not there in the second. But maybe it's back again, and improved in the 3rd since it was rebuilt sometime between the 2nd and 3rd periods. That'd be a very basic example.

So, basically the earlier you go, the more influence over the world you have. But with later time periods you'd have the advantage of greater technology and get greater use of advances made in the earlier periods. And stuff.


They could do so much cool stuff with that. You could go from the Medival times with a little magic. Then have it present day like GTA. Then go into the future with robots, flying cars and jet packs and stuff.

It would be an amazing game.
 
I don't get your point, that sounds ****ing awesome.
Yes but what if the people in the planes don't want to be constantly blowing up? They just want to get a few achievements or something, but they can't because there getting pwned non stop.

You see my point? While it's fun from one perspective, your eventually just gonna completely make it unfun to someone else and probably cut off that entire portion of the game.
 
Maybe if they make the game be 50$ a month, it would make non-game crazy people steer clear of it!

Then again it may make everyone steer clear of it..
 
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