Gambini
Hunter
- Joined
- Aug 28, 2008
- Messages
- 52
- Reaction score
- 0
Well, that?s probably the name that i will use for these maps that im building right now, basicly the history will be how the combine took our third world country, sort of.
Here i will be uploading screenshots often how my time allows me to do. Also i will try to concentrate all my doubts about hammer here, so if someone comes with a solution to my questions/problems, will be welcome.
I will start this posting those screens that i already posted on other thread, and of course making a silly question:
Does somebody know how much the displacement surfaces affects performance in-game and compiling times? The area where im working now needs a lot of terrain here and there and i want to know if im going too far with it, right now i made about 10 or 15 different brushes that have displacement propieties with power 2 and some special cases with power 3, they will be viewed by the player in the same area, and we have to include all the lights, solids and models that the area will have. Is it too much? is not a problem? how much will helps me the ocluder tool with it?
Here i will be uploading screenshots often how my time allows me to do. Also i will try to concentrate all my doubts about hammer here, so if someone comes with a solution to my questions/problems, will be welcome.
I will start this posting those screens that i already posted on other thread, and of course making a silly question:
Does somebody know how much the displacement surfaces affects performance in-game and compiling times? The area where im working now needs a lot of terrain here and there and i want to know if im going too far with it, right now i made about 10 or 15 different brushes that have displacement propieties with power 2 and some special cases with power 3, they will be viewed by the player in the same area, and we have to include all the lights, solids and models that the area will have. Is it too much? is not a problem? how much will helps me the ocluder tool with it?