Coming soon: 3D TVs that don't need 3D glasses

But I disagree. For TV and film, perhaps, but computer games, where the information's already in 3D, as long as you have the technology to produce moving 3D images (using holographic technology), you're there.
 
But I disagree. For TV and film, perhaps, but computer games, where the information's already in 3D, as long as you have the technology to produce moving 3D images (using holographic technology), you're there.

But there is still the problem of multiplying your frame rate by the number of possible viewing angles if you want to have real 3d viewable by multiple people. 60 fps viewable by 20 different eyeballs equals 1200 fps. Maybe there are some rendering shortcuts that can save time. Instead of rendering each scene per pixel, somehow render all possible angles at the same time. But the end product would still require a huge data pipeline.
 
Screw the "real 3D" thing; I'd think that polarized 3D would be sufficient if we could ever get compact home TVs to show it. At least then the glasses wouldn't cost $100 a pop.
 
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