Compile and slow

D

Davi8d

Guest
I've been building a new map and there are some problems. When I compile there are two things that take a long time (if it works at all).

BuildFaceLights.

Portalflow.


Any ideas on how to make this better?
 
What does that mean?! Tried to read it, but I'm a newbie. I'm trying to make a larger map this time, could that be a factor?
 
well, whenever I make a larger/more detailed/more complitcated map etc., those are the two items that take forever. I'd say those two areas have the most to do with the amount of stuff you have in your level, hence they take the longest to compile.
 
it helps if you reduce number of brushes or make func_details out of things...also can use a nodraw brush for things that cans be seen...If you use the carve tool a lot this is really going to cause things to be slow.

Also large areas can take a lot of time, if you can block off areas it will speed things up.Keep in mind that maps can take long time to compile and an overnight compile will tell you if things are working or not.if its still going after 10 hours, you need to do something (thats just a random hour, not a tip)
 
Read everything on how to optimize, and use big hint brushes to cut up your outside areas. It will speed things up substantially.
 
Back
Top