Yuri
Tank
- Joined
- Jun 5, 2004
- Messages
- 5,373
- Reaction score
- 4
Here is a question for all of you mappers out there --
What compiling tools do you use? (For HL1, of course) I have the ZHLT 2.5.3, and I would like to know what I can upgrade to. I know there is Merl's and XP-Cagey's and a few others, but what is the best and what different options do they have? A link would be useful, too.
Other questions, while I'm at it (somewhat unrelated)--
-How can you turn texture lights off and on? Does this require a specific compile tool or .fgd?
-When texture lighting, how can you estimate how bright the last digit will make the light in the lights.rad file?
-Is it possible to make a texture light that is "invisible," for example, using a model for a light fixture but actually illuminating a room with a hidden texture? (Since point lighting kinda sucks)
-Has anyone ever made moving shadows, and if so how?
-Can Hammer 3.5 beta be used with all compile tools, since I know it requires a custom .fgd for the model drawing?
What compiling tools do you use? (For HL1, of course) I have the ZHLT 2.5.3, and I would like to know what I can upgrade to. I know there is Merl's and XP-Cagey's and a few others, but what is the best and what different options do they have? A link would be useful, too.
Other questions, while I'm at it (somewhat unrelated)--
-How can you turn texture lights off and on? Does this require a specific compile tool or .fgd?
-When texture lighting, how can you estimate how bright the last digit will make the light in the lights.rad file?
-Is it possible to make a texture light that is "invisible," for example, using a model for a light fixture but actually illuminating a room with a hidden texture? (Since point lighting kinda sucks)
-Has anyone ever made moving shadows, and if so how?
-Can Hammer 3.5 beta be used with all compile tools, since I know it requires a custom .fgd for the model drawing?