Computer Keyboard Render

Ravioli

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Hi people, i was spending my 3DsMax classes in school rendering my project, took hours, so in in the mean time i did some freestyle modeling, just for fun you know.

I made a keyboard(not finished)

The keyboard i have in mind is the one i have for my homecomputer, a wireless, but i dunno the exakt name. The model is not finished, ive just made the Base so what i need to do now is the buttons and materials. Right now its 5000 Polygons.

Pics:

sky21un.jpg


sky38ns.jpg


sky61bh.jpg


sky59xg.jpg


sky42xu.jpg



Close in screen on the part were the F buttons are, the thingy there is to separate it from the other buttons below, notice the form of the keyboard on the surfice, its not flat, its like a wave and very comfertable (sp?) to use.
sky76ab.jpg



I tryed to apply a material to it, and this is what i got:

http://img24.imageshack.us/my.php?image=13nu.jpg
http://img24.imageshack.us/my.php?image=27eb.jpg

I will be finishing the model later ;)

I also modeled a chair but i somehow forgot to load it into my USB chip, will show tomorrow maybe, it has over 50.000 polys, takes 30 minutes to render (at the schools crapy computers)

Thanks, heres also a model of a uzi i made some time ago http://www.deviantart.com/view/25381099/

Btw, can anyone (using 3Dsmax) tip me on how i should make the buttons on the keyboard? I have tried just to bevel "by polygon" and just extruding them direct out but somehow the results gets very akward (sp?), should i just make them separate?
 
Looks cool, although you might want to try skinning it with a black plastic, because currently it looks like it's been made by the XIII engine :p
 
I havent skinned it at all yet, that color it has right now is just the standard to "see" the model, cant model something without seeing it right? ;)

Right now im modeling my awesome USB, which is awesome designed, done with half of it, could post tomorrow.
 
Gah, every time I see stuff like this it makes me want to model... But I don't have 3DS Max, and everything looks so god-damn cool when you render it, even something simple. It's something about the soft shadows.. The non-jaggy edges... I must get 3DS Max.

Oh, and, yes, nice work so far :D
 
Looks great so far, Im interested in seeing the finished product ^_^
 
Very nice!! Should look sweet when it's finished.

I've been meaning to do a model of my keyboard to go with my model of my rig (see sig) but it's such a difficult shape to model and get right (especially when my organic modelling sucks atm :( )
 
Thanks for all the comments. I havent worked more at the Keyboard as i planned to, BUT im not going to leave today without any polygons to show, so therefore i have finished modeled my USB Chip. I will continue on the Keyboard tomorrow.

The poly count for this model is about 70.000 and takes about 5-7 minutes to render one frame. Here is the materials i made and used:

materials1qi.jpg


I used bump mapping and other effects, but i didnt get the main material for the USB to be as i wanted it to be, well, ive only worked with materials for a few weeks now but im getting a hand of it. (btw, i forgot to include one of the materials!! Sry)

Here it is, sorry for the high resolution, might take some time to load:

25ot1.jpg


18jr.jpg



You can also Open the usb, because i modeled the inside, im going to render a movie were it opens, i thought of making it look like a huge Space Ship like in star wars, then zoom out and it opens and then the light blinks red as an alarm, and it docks to a USB station on a computer :D

31ty.jpg


48sb.jpg



Thanks for checking, i promise i will do the keyboard next ;)


Btw, nice renders of your computer Griz! How did you get that nice lights from the Fan? Looks awesome! Did you use 3Dsmax?
 
Very impressive stuff!! How long did it take you to do? :thumbs:

Ravioli said:
Btw, nice renders of your computer Griz! How did you get that nice lights from the Fan? Looks awesome! Did you use 3Dsmax?

Thanks, glad you like it.

To answer your question, the fans have a luminiosity attached to the material to give a nice bright looking base material regardless of whether or not the object is in shadow. Then, to make the fan look as if it's actually lit up, i've added a slight glow effect in post-processing.

The software package i use is Lightwave 8.0 - i've tried 3Dsmax (albeit around 7 years ago) and also Maya and i always found Lightwave to be the easiest and most satisfying to use.
 
I remember someone (TDE maybe?) did this awesome render of their room a long time ago.
 
Those renders are nice. Someone give me their 3d modelling skills :)
 
HOLY CRAP.... 70,000 polys just for that usb drive???



please tell me thats a typo... and if not..... um.... wireframe??
 
Krynn72 said:
HOLY CRAP.... 70,000 polys just for that usb drive???



please tell me thats a typo... and if not..... um.... wireframe??

70 buddy.

My god, it amazes me how many of you european folk use your periods and commas interchangably.
 
That is definitely not 70 polygons. Also, when designing something for rendering purposes only... the polycount doesn't matter... unless it makes the render times too long for you to handle.
 
Yeah, why would it matter what the polycount is as long as he can render it? It should be as much as his computer can handle. Doesn't look like its going into a game to me... :p

I have crappy Maya classes at my college (Uni). Maya is fun, but I don't learn shit about it and I'd rather have started in 3Dsmax, seems more powerful...


Keyboard looks like its off to a great start. :)
 
OCybrManO said:
That is definitely not 70 polygons. Also, when designing something for rendering purposes only... the polycount doesn't matter... unless it makes the render times too long for you to handle.

That's what I thought too.

Perhaps the artists is another one of those damned foreigners who use the comma and the period interchangably.
 
I made a small commercial movie out of it, the first scene took me 26 hours to render...

The reason why its so many polygons is because im really bad with keeping it low, there is a bunch of objects that is WAY to many polygons that really just could have been 1/10 of that poly size, the polys dublicates sometimes with some modifiers. Polygons increases quality but having enormous of polys for a smple object is not needed. And no, this was not intended for a Game, its a Stil Life.


Please notice the side of the metal, its way to many polys!!!

17nx.jpg

33si1.jpg

58bj.jpg
 
:eek:

Now thats a lot of polys. You could definately clean that up a bit to get the render time down. But if the time isnt a problem, then yeah, it doesnt matter. I really like it though, and it looks cool in wireframe ;) Nice work!


sinkoman said:
70 buddy.
My god, it amazes me how many of you european folk use your periods and commas interchangably.

1. Im not european
2. Why would he include 3 '0's after the decimal if it was just 70.
3. 70 polys is very very very little... you can hardly do anything realistic with that amount.
 
Yeah, shit dude, looks like you kinda over-did it. Oh well. :p
 
So you ARE one of those guys that uses the comma and period interchangably?

Sigh :(
 
Its not that hard to figure out what the number is... its really a non-issue.

Anyways, I just read your last line:

Btw, can anyone (using 3Dsmax) tip me on how i should make the buttons on the keyboard? I have tried just to bevel "by polygon" and just extruding them direct out but somehow the results gets very akward (sp?), should i just make them separate?

Now, I use maya, but I would probably just use the "split polygon" tool to make faces for each key, extrude all of them out at the same time, and then scale the new faces in a bit.
 
Thx for the comments. I havent worked much on these lately, i have an animation project due this week so i have been bussy.

However i have worked some on a LCD screen, hope to finish it up soon so i can post some pics...looks like i will do the whole comp set lol
 
I'm one of the people who actually bought 3D Studio Max (Ver. 5). No pirating for me. I got a nice student discount.

Looks like you're on your way to creating some cool stuff. I haven't worked with Max in about 2 years. These were the last couple of things that I made.

robot.jpg


alienfront2.jpg


I never formally learned how to model. After a while I became very frustrated and quit all together. I might pick it up again.
 
Satch, i see you got skills there! Dont give up...you bought the program and its pretty expensive so dont throw the money away!!
;)
 
Ravioli said:
Satch, i see you got skills there! Dont give up...you bought the program and its pretty expensive so dont throw the money away!!
;)

Well thank you. :)

One reason I gave up is because I couldn't find a decent tutorial on UV mapping. I wanted to paint my own textures and bump/displacement/normal maps. ;(
 
The tutorials that follows with 3Dsmax are pretty good, they have a whole section regarding Materials/textures/skinning etc

I have so much things going on in school right now so i might not post pictures yet, i have to finish my project first. Today i made one of the sceenes, it shows the ice capes melting and the water level etc, not proffecional but not to bad either, my next scene is going to be a large grass plain catching on fire.....yes im doing an animation movie about the end of the world ;)
 
those things rock, dude! the usb and your work too, satch!
 
Ok guys, here is the flat screen ive been working on. To be honest im a bit irretated at the materials, i didnt capture that feeling i wanted it to have. But im satisfied. Its a complete replica of my screen (exept the back color) With warnings in both English and French on the backside (as it is on my real screen) The cables on the backside are cutoff because i had troubles making long cables lol.


Sorry 56k'rs

Front
a5gm.jpg



Back
b6cd.jpg



Side
c1pc.jpg



d7jd.jpg


e5it.jpg



This one annoys me, its way to "glittery", my misstake with the bump mapping on the Noise...
f8zd.jpg


g5lv.jpg


h7eg.jpg



This really irretates me, these things are all wrong, it should have been holes in their place, but when i did the procedure i always use, the whole object turns out to be all smudged and weird...(not the material, im talking literary about the polygons!)
i4ds.jpg



Here is a wireframe:

wireframe2el.jpg


Here is some of the materials i made and used:
materials0tg.jpg



Well, thats some hours of rendering, now i will relax a bit and go snowboarding tomorrow, wish me luck, my second time in my life im snowboarding lol
 
thanks for the comments.

I am VERY..VERY suprised on the poly count...i cant understand were the polys lie..its more then the USB!!! But still it works faster...i think MAX is calculating something wrong...


check for yourself:
polys4dn.jpg
:eek: :eek:
 
Your modelling for your TFT monitor is not bad at all, but you really need to work on the textures (i think your bumpmap scale is waaaay too high).

Also, 120000 polys!!!! :eek: Are you sure haven't copied and pasted the whole scene several times on top of one another......there is definitely no way that screen should be 120000 polys. I'd guess <10000 easy.

Edit. One thing i've just noticed is that even in places where you have a simple flat plane (i.e. the screen itself and the 'floor') you've still un-necessarily subdivided the polygon. This gives absolutely no benefit to the render other than to add to the poly count and have the scene take longer to render. I noticed a similar thing with your USB Pendrive - great work but you definitely need to work on optimising your models for when you get into more complex modelling
 
The bumpmapping on the back of screen looks good, but on the front it looks weird
 
It looks to me like a lot of the polys are in the cords and the buttons on the front. You can probably reduce the polygon count on the cables by about 1/10th and still have it look round-ish.
 
Those models are good, but the material/textures are horrible ;D

EDIT: Thread-maker you from sweden are ya ?
 
Garfield_ said:
Those models are good, but the material/textures are horrible ;D

EDIT: Thread-maker you from sweden are ya ?

Ja det är jag ;)
 
thats really cul am tyring to learn maya!!! i hope i succeed in it.I find it very interesting n i hope i can do sumthing with it
 
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