BlindTelepath
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- Feb 7, 2004
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OK, I've been reading up the on the process of rigging, and I was wondering what, fundamentally, bones and such are. I understand that they are the foundations of animations, i.e. they determine how parts of the model move, bend, and rotate. But what are the bones themsevles? I.E. how are they attached to the model itself? From what I've read, it seems that they are essentially the equivalent of steel rods inserted at arbitrary points in a rubber sculpture. Correct?
Or are they attached to specific vertices/faces/edges?
Or are they attached to specific vertices/faces/edges?