bobthecombineguy said:if you have a comp that can play hl2 but can't afford to make a short phonecall, then you will be eating floor boards soon.
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bobthecombineguy said:if you have a comp that can play hl2 but can't afford to make a short phonecall, then you will be eating floor boards soon.
FthrJACK said:ok... you like paying artificially hiked prices for your music albums then i take it? or have a "i Love the RIAA" bumper sticker, one or the other.
Neutrino said:If that's true it's one of the dumbest things I've ever heard of. I know people that don't have access to the internet. So what? They aren't allowed to play the game?
I fail to see the reason either. I mean I can't see it being for piracy since if you don't have the internet you're not going to be downloading any warez.
Alientank said:THERE ARE FREE INTERNET SERVICES OUT THERE THAT DONT COST YOU A DIME LIKE NETZERO. Do I have to drill this into the skull of you damn people?
grumpycrab said:I've had a second source confirm from Valve that the Internet (and Steam) is needed to get the Single Player RETAIL game going. Here's the message (it's from Valve Support via the Web and so there are no email headers etc.)
QUOTE
Response (JonH) 10/19/2004 01:18 PM
Hello,
"Will it require setting up a STEAM account so that the game can be authenticated ONLINE at install time? (and then play OFFLINE)"
Exactly, this is how the game will be 'activated'.
UNQUOTE
Most people are happy with this. But many other people are going to have to be educated on the subject, especially Retail (i.e. the shop assistants who will have to cope with the "I cannot get the f*cking game to run" questions.)
I'm trying to get the latest Installation Manual from VU. That should be a laugh
--
Grumps
PS. Here are the requirements for HL2...
http://www.steampowered.com/Steam/Messages/minimum_req/index.php?l=english
Parasite said:It doesnt matter if you thing the "cost" of piracy is artificial, those "losses" are taken into account and passed on to consumers, I happen to think Valve has a much better way of dealing with it then other developer/publishers. I could care less for a long winded rant about how you disaprove of copy protection and how it doesnt work...thats all besides the point. If you wanna have that discussion, start a new thread and whine there.
Aknot said:It was always stated a connection was needed (initially). It SHOULD be stated on the box. Doesnt Windows place that disclaimer? But then again who ever reads the manuals.
smacky said:if you have a computer that can run half life 2 , then you will probally have a modem. I dont give a shit about the idiots that cant connect to the internet, they shouldnt buy new games like half life 2 anyway. i believe there are alot of people who dont have internet access, but a 56k modem only costs 10 bucks these days and there is no country without a internet provider ( hell even iraq has them )
smacky said:if you have a computer that can run half life 2 , then you will probally have a modem. I dont give a shit about the idiots that cant connect to the internet, they shouldnt buy new games like half life 2 anyway. i believe there are alot of people who dont have internet access, but a 56k modem only costs 10 bucks these days and there is no country without a internet provider ( hell even iraq has them )
I wonder how he is posting this? Uni/work/school I suppose.epmode said:seriously though, if you have a computer capable of running hl2, you *can* afford a modem. (and i'm amazed you don't have one by now)
If it was the machine HL2 was being played on then yes it would work, otherwise the user would STILL have to contact steam to verify the key the first time it was played on their home machine.PlasmaBurnz said:So surely you can get a pc hooked up to an internet connection somewhere to register the game. Then you don't need a net connection after that.
Steam games don't require a cd in. Steam users don't get the hassle of switching cds.Solver said:One of the key thoughts in piracy-protection should be that a legal product should never be inferior to an illegal one. Unfortunately, in the industry as it stands now, pirated products are actually more convenient. For instance, legal games require you to have a CD in to play, illegal games don't. So legal users get the hassle of CD switching, pirates don't.
Trouble for those who don't have an internet connection , so they will just download a warez version....err...somethings not right there.Now it's more of the same. Legal users need an Internet connection to play HL2. So it's trouble for those who don't have one at all. Illegal users won't need the connection. I can guarantee you, I can bet money on it, that shortly after the release, not only the ISO images will be floating around (that happens the day of the release or before), but also a crack that circumvents the whole activation stuff.
Crash Happy said:It really doesn't matter whether it's 'fair' or not, that's always been the intention so it's not like people haven't had the opportunity to find this out.
I am a little suprised that they didn't include an option to activate via phone but I guess they figure it's not worth the running costs.
Edcrab said:As long as they clearly mark this fact on the HL2 box I don't see the problem.