A
altitude2k
Guest
i am a member of a newly formed HL2 mod, called Conflict:Arising. the idea is one that some friends and i have had for a while, but because of the large scale of the mod, were unable to implement into the HL engine (as we have extensive experience in HL modding, and would prefer to use this engine). enter HL2...
here's the lowdown:
basic outline
there will be huge maps, probably as big as HL2 will allow, with simple terrain, such as plains, deserts, mountainous, tundra etc. there will be two teams, each will start at opposite ends of the map. they will both start with a command centre building, providing basic supplies, such as an armoury and infirmary. also, within this command centre there will be a console, that will allow members of the team to construct simple buildings to form a base such as vehicle depot, intelligence, and defence systems (i.e. turrets) much in the same way as an RTS such as c&c, but much scaled down. there will be some way, possibly a voting system, but this is looking to be revised to a more team-friendly method, to let the whole team have a say in what is built, and what is researched (new weapons, vehicles). this could also be changed, if a team is confident in one person, then they can allow control of all their resources to them. vehicles will play a very important role, from ground buggies, to airborne troop carriers and fighters. each team will compete for a certain goal, such as CTF or domination. there could also be another mode of play, where the base is pre-constructed, so beginners and people who just want to shoot and kill can just join a server and fight, rather than take part in a whole campaign.
there are a few things i want to get across, though. i am very aware that the idea of someone controlling the team from a console sounds very similar to natural selection. i have no intention of copying this, and i would prefer control over resource management was down to the team as a whole, rather than one person. secondly, this will not be a 'mix' of FPS and RTS...it will purely be an FPS where the team has the ability to construct their base. there will not be one person who will COMMAND troops, although communication and coordination between troops will be necessary.
aims of the mod
i want this mod, to try and bring in a community of gamers who are more interested in campaign-based games and strategic gaming than pure close-combat fighting, although it should appeal to the latter as well. people should be able to enjoy the benefits of using vehicles, much in the way we see players in halo use the warthogs during multiplayer, but with a large number of different vehicles, each with different applications. most current mods always seem to play out very similarly from one game to the next. the ability to construct buildings, and research new items within limitations of resources, could dramatically change the outcome, and the way each game plays out. this is something i think is lacking with a lot of current games.
well there it is. this is in early stages of planning, and needs refining. i'm asking the modding community for constructive critisism, preferably as well as an alternative idea to what is critisised. i need to bounce ideas off skilled modders, who are aware of engine limits, and what is wanted from gamers.
any skilled modders who would like to be part of this project, then please contact me at [email protected], and we'll take it from there. any help would be greatly appreciated.
here's the lowdown:
basic outline
there will be huge maps, probably as big as HL2 will allow, with simple terrain, such as plains, deserts, mountainous, tundra etc. there will be two teams, each will start at opposite ends of the map. they will both start with a command centre building, providing basic supplies, such as an armoury and infirmary. also, within this command centre there will be a console, that will allow members of the team to construct simple buildings to form a base such as vehicle depot, intelligence, and defence systems (i.e. turrets) much in the same way as an RTS such as c&c, but much scaled down. there will be some way, possibly a voting system, but this is looking to be revised to a more team-friendly method, to let the whole team have a say in what is built, and what is researched (new weapons, vehicles). this could also be changed, if a team is confident in one person, then they can allow control of all their resources to them. vehicles will play a very important role, from ground buggies, to airborne troop carriers and fighters. each team will compete for a certain goal, such as CTF or domination. there could also be another mode of play, where the base is pre-constructed, so beginners and people who just want to shoot and kill can just join a server and fight, rather than take part in a whole campaign.
there are a few things i want to get across, though. i am very aware that the idea of someone controlling the team from a console sounds very similar to natural selection. i have no intention of copying this, and i would prefer control over resource management was down to the team as a whole, rather than one person. secondly, this will not be a 'mix' of FPS and RTS...it will purely be an FPS where the team has the ability to construct their base. there will not be one person who will COMMAND troops, although communication and coordination between troops will be necessary.
aims of the mod
i want this mod, to try and bring in a community of gamers who are more interested in campaign-based games and strategic gaming than pure close-combat fighting, although it should appeal to the latter as well. people should be able to enjoy the benefits of using vehicles, much in the way we see players in halo use the warthogs during multiplayer, but with a large number of different vehicles, each with different applications. most current mods always seem to play out very similarly from one game to the next. the ability to construct buildings, and research new items within limitations of resources, could dramatically change the outcome, and the way each game plays out. this is something i think is lacking with a lot of current games.
well there it is. this is in early stages of planning, and needs refining. i'm asking the modding community for constructive critisism, preferably as well as an alternative idea to what is critisised. i need to bounce ideas off skilled modders, who are aware of engine limits, and what is wanted from gamers.
any skilled modders who would like to be part of this project, then please contact me at [email protected], and we'll take it from there. any help would be greatly appreciated.