soccerdude21490
Newbie
- Joined
- Sep 2, 2004
- Messages
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I've compiled a TEMPORARY list of console commands... the more I get the more I will add.... and eventully once we get all of them (that we know of) I will put them in Alpabetical order for you all and give you an aweosme description of them all! Again I didn't write these... I just grabbed them from different forums... so I dont' want to take credit for them untill I write my own descriptions of them. Thanks for everyone who worked to get these all!
MODS PLEASE STICK IF YOU THINK IT IS A GOOD IDEA!!!!
To use these u need Cheats on (I think u need it on for all of them).
To do so either start up Half Life 2 and click on "Options" then hit the "Advance" button then check the "Console" box and hit Ok. Then just hit the "~" key to open up console (its the key on the top left next to the 1 key)
Then Type in SV_Cheats 1 in console and hit Submit...
god - God mode
give - Gives a weapon or an item (see the list below)
buddha - Reduces your health
hurtme # - Hurts the player (# is damage amount)
impulse 101- All weapons
impulse 82 - Spawns a jeep
notarget - Player becomes hidden to NPCs
noclip - Walk through walls (server side only)
maps - Displays map list
map - Load a specified map (see the list below)
developer # - Sets developer mode to on/off/verbose
(0-off, 1-on, 2-verbose)
+mlook - Enables mouse look
hud_quickhelp/text? 1 - Shows crosshair
viewmodel_fov # - Sets the size of the weapon you're carrying (54 is default)
exec - Execute a script file
cl_drawhud 1 - Turns hud display on
cl_enablehud 1 - Turns hud display on
cl_showfps 1 - Shows frames per second in game
npc_create - Creates an NPC (works in worlds that have an NPC entity)
npc_create_aimed - Creates an NPC aiming away from the player.
picker - Toggles 'picker' mode.
setpos - Move player to specified origin
setang - Snap player eyes to specified pitch yaw
sv_gravity # - Set gravity to #
sv_stopspeed # - Set minimum stopping speed when on ground to #
sv_friction # - Sets world friction to #
sv_bounce # - Sets bounce multiplier for physically simulated objects collision
sv_maxvelocity # - Sets the maximum velocity of any moving object to #
sv_waterdist # - Sets vertical view fixup when eyes are near water plane to #
air_density # - Changes the density of air to #
dsp_explosion_effect_duration # - Sets length of confusion/ear-ringing effect to #
prop_debug - Toggle bounding-boxes debug mode on/off (red - ignore damage, white - respond to damage, green - health)
sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds
mat_numtextureunits # - Limits the number of texture units to # (0 - let the game decide how many texture units to use)
sk_plr_dmg_357 # # is new damage value for .357 Magnum
sk_plr_dmg_crossbow # # is new damage value for crossbow
sk_plr_dmg_crowbar # # is new damage value for crowbar
sk_plr_dmg_grenade # # is new damage value for grenades
sk_plr_dmg_pistol # # is new damage value for pistol
sk_plr_dmg_ar2 # # is new damage value for Pulse Rifle
sk_plr_dmg_rpg_round # # is new damage value for RPG rockets
sk_plr_dmg_buckshot # # is new damage value for shotgun
sk_plr_dmg_smg1_grenade # # is new damage value for SMG grenades
sk_plr_dmg_smg1 # # is new damage value for submachine gun
sk_max_357 # # is new max ammo for .357 Magnum
sk_max_crossbow # # is new max ammo for crossbow
sk_max_grenade # # is new max ammo for hand grenades
sk_max_pistol # # is new max ammo for pistol
sk_max_ar2 # # is new max ammo for Pulse Rifle
sk_max_ar2_altfire # # is new max ammo for Pulse Rifle energy orbs
sk_max_rpg_round # # is new max ammo for RPG
sk_max_buckshot # # is new max ammo for shotgun
sk_max_smg1_grenade # # is new max ammo for SMG grenades
sk_max_smg1 # # is new max ammo for submachine gun
sk_max_smg1 # # is new max ammo for submachine gun
Netgraph 1 a more thorough fps display
noclip Ability to walk through walls (Server Side Only)
viewmodel_fov # Adjusts size of the weapon you're carrying (54 = default)
impulse 101 All Weapons
cl_showpos 1 brings up position display in top right of screen (0 removes it)
getpos can be used to get current coords for use with setpos
skill # change skill level (# = 1, 2, or 3)
air_density # Change the density of air. (Add number in place of #)
npc_create Creates an NPC
npc_create_aimed Creates an NPC (Aiming away from player)
Hurtme # Damages player by whatever variable you input as #
maps Displays Map listing
+mlook Enables mouse look
exec # Execute a script file (Input filename in place of #)
firstperson First Person View
give # Give weapon (Input weapon name in place of #)
sv_infinite_aux_power 1 gives infinite power for sprinting, etc.
sv_infinite_aux_power 1 gives infinite power for sprinting, etc.
God God Mode (Server side only)
impulse 76 Grunt-O-Matic
notarget Invisible to NPC's
mat_numtextureunits # Limit the number of texture units. (Add number in place of #) (0=Default)
Map # Load Map (Input title in place of #)
setpos Move player to specified origin
give weapon_shotgun Recieve a Shotgun
buddha Reduces Health
mat_fullbright 1 removes all shadows (a 0 restores them)
mat_fullbright 1 removes all shadows (a 0 restores them)
impulse 203 removes the item or NPC pointed at
help $ replace $ with a command to get a brief description of it
mat_depthbias_normal 1 See through walls
sv_gravity # Set Gravity (Add number in place of #)
dsp_explosion_effect_duration # Set length of confusion/ear-ringing effect(Add number in place of #)
sv_stopspeed # Set Minimum Stopping Speed on ground (Add number in place of #)
sv_waterdist # Set Vertical View when eyes are near water plane.
sv_friction # Set World Friction (Add number in place of #)
sv_bounce # Sets bounce multiplier for physically simulated object collisions
Developer # Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
sv_maxvelocity # Sets Maximum Velocity of any moving object (Add number in place of #)
hud_quickhelp/text? 1 Shows Crosshairs
cl_showfps 1 Shows FPS Rate
status shows some game info, incl. current map
setang Snap players eyes to a specified pitch yaw
impulse 82 Spawn a Jeep
impulse 83 Spawn an Air Boat
thirdperson Third Person View
prop_debug Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
cl_enablehud 1 Toggle HUD display On
cl_drawhud 1 Toggle HUD display On
sv_soundemitter_filecheck Toggle reporting missing .wav files for sounds
ai_disable toggles enemy AI on/off
picker Toggles Picker mode on
sv_unlockedchapters # unlocks chapters 1 thru # (15 is end credits)
mat_yuv 0 - ?
-r_anamorphic 0
-netgraph 3
-mat_preloadshaders
-preload
-console
-dx9
-fullscreen
-width 1024 -height 768
-heapsize 80000
-dxlevel 90
-shaderdll shader_nvfx_ps20.dll
-mouselook
-dx8
-condebug
-sw
-startwindowed
-window
-windowed
Map Names:
d1_canals_01, d1_canals_02, d1_canals_end, d1_tempanals_02, d1_town_01,
d1_town_02, d1_town_03, d1_town_04, d1_town_05, d1_trainstation_01,
d1_trainstation_02, d1_trainstation_03, d1_trainstation_05, d1_under_01,
d1_under_02, d1_under_03, d1_under_04, d2_coast_01, d2_coast_02,
d2_coast_03, d2_coast_04, d2_coast_04_dx60, d2_coast_05, d2_coast_06,
d2_coast_07, d2_coast_08, d2_prison_01, d2_prison_02, d2_prison_03,
d2_prison_04, d2_prison_05, d3_c17_03, d3_c17_04, d3_c17_05, d3_c17_06a,
d3_c17_06b, d3_c17_07
Weapons:
weapon_357 (revolver)
weapon_pistol
weapon_ar2 (energy rifle)
weapon_bugbait
weapon_crossbow
weapon_crowbar
weapon_frag
weapon_physcannon
weapon_rpg
weapon_shotgun
weapon_smg1
Ammo:
item_box_srounds
item_ammo_pistol
item_large_box_srounds
item_ammo_pistol_large
item_box_mrounds
item_ammo_smg1
item_large_box_mrounds
item_ammo_smg1_large
item_box_lrounds
item_ammo_ar2
item_large_box_lrounds
item_ammo_ar2_large
item_ammo_357
item_ammo_357_large
item_ammo_crossbow
item_ml_grenade
item_rpg_round
item_ammo_smg1_grenade
item_box_sniper_rounds
item_box_buckshot
item_ammo_ar2_altfire
item_ammo_crate
item_battery
item_dynamic_resupply
item_healthkit
item_healthvial
item_suit
NPCs:
npc_combinedropship
npc_combinegunship
npc_combine_s
npc_crow
npc_seagull
npc_pigeon
npc_dog
npc_eli
npc_fastzombie
npc_gman
npc_headcrab
npc_headcrab_fast
npc_headcrab_black
npc_headcrab_poison
npc_ichthyosaur
npc_kleiner
npc_launcher
npc_manhack
npc_metropolice
npc_monk
npc_mossman
npc_poisonzombie
npc_rollermine
npc_cscanner
npc_stalker
npc_strider
npc_vortigaunt
npc_zombie
npc_zombie_torso
npc_alyx
npc_antlion
npc_antlionguard
npc_helicopter
npc_barnacle
npc_barney
npc_breen
npc_citizen
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If any of these are not working please notfiy me ASAP... again sorry if there are any repeats... I quickly just threw a bunch in to help some of you guys out there! I'll be updating this a lot to make it easier and more effecient for everyone :naughty:
MODS PLEASE STICK IF YOU THINK IT IS A GOOD IDEA!!!!
To use these u need Cheats on (I think u need it on for all of them).
To do so either start up Half Life 2 and click on "Options" then hit the "Advance" button then check the "Console" box and hit Ok. Then just hit the "~" key to open up console (its the key on the top left next to the 1 key)
Then Type in SV_Cheats 1 in console and hit Submit...
god - God mode
give - Gives a weapon or an item (see the list below)
buddha - Reduces your health
hurtme # - Hurts the player (# is damage amount)
impulse 101- All weapons
impulse 82 - Spawns a jeep
notarget - Player becomes hidden to NPCs
noclip - Walk through walls (server side only)
maps - Displays map list
map - Load a specified map (see the list below)
developer # - Sets developer mode to on/off/verbose
(0-off, 1-on, 2-verbose)
+mlook - Enables mouse look
hud_quickhelp/text? 1 - Shows crosshair
viewmodel_fov # - Sets the size of the weapon you're carrying (54 is default)
exec - Execute a script file
cl_drawhud 1 - Turns hud display on
cl_enablehud 1 - Turns hud display on
cl_showfps 1 - Shows frames per second in game
npc_create - Creates an NPC (works in worlds that have an NPC entity)
npc_create_aimed - Creates an NPC aiming away from the player.
picker - Toggles 'picker' mode.
setpos - Move player to specified origin
setang - Snap player eyes to specified pitch yaw
sv_gravity # - Set gravity to #
sv_stopspeed # - Set minimum stopping speed when on ground to #
sv_friction # - Sets world friction to #
sv_bounce # - Sets bounce multiplier for physically simulated objects collision
sv_maxvelocity # - Sets the maximum velocity of any moving object to #
sv_waterdist # - Sets vertical view fixup when eyes are near water plane to #
air_density # - Changes the density of air to #
dsp_explosion_effect_duration # - Sets length of confusion/ear-ringing effect to #
prop_debug - Toggle bounding-boxes debug mode on/off (red - ignore damage, white - respond to damage, green - health)
sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds
mat_numtextureunits # - Limits the number of texture units to # (0 - let the game decide how many texture units to use)
sk_plr_dmg_357 # # is new damage value for .357 Magnum
sk_plr_dmg_crossbow # # is new damage value for crossbow
sk_plr_dmg_crowbar # # is new damage value for crowbar
sk_plr_dmg_grenade # # is new damage value for grenades
sk_plr_dmg_pistol # # is new damage value for pistol
sk_plr_dmg_ar2 # # is new damage value for Pulse Rifle
sk_plr_dmg_rpg_round # # is new damage value for RPG rockets
sk_plr_dmg_buckshot # # is new damage value for shotgun
sk_plr_dmg_smg1_grenade # # is new damage value for SMG grenades
sk_plr_dmg_smg1 # # is new damage value for submachine gun
sk_max_357 # # is new max ammo for .357 Magnum
sk_max_crossbow # # is new max ammo for crossbow
sk_max_grenade # # is new max ammo for hand grenades
sk_max_pistol # # is new max ammo for pistol
sk_max_ar2 # # is new max ammo for Pulse Rifle
sk_max_ar2_altfire # # is new max ammo for Pulse Rifle energy orbs
sk_max_rpg_round # # is new max ammo for RPG
sk_max_buckshot # # is new max ammo for shotgun
sk_max_smg1_grenade # # is new max ammo for SMG grenades
sk_max_smg1 # # is new max ammo for submachine gun
sk_max_smg1 # # is new max ammo for submachine gun
Netgraph 1 a more thorough fps display
noclip Ability to walk through walls (Server Side Only)
viewmodel_fov # Adjusts size of the weapon you're carrying (54 = default)
impulse 101 All Weapons
cl_showpos 1 brings up position display in top right of screen (0 removes it)
getpos can be used to get current coords for use with setpos
skill # change skill level (# = 1, 2, or 3)
air_density # Change the density of air. (Add number in place of #)
npc_create Creates an NPC
npc_create_aimed Creates an NPC (Aiming away from player)
Hurtme # Damages player by whatever variable you input as #
maps Displays Map listing
+mlook Enables mouse look
exec # Execute a script file (Input filename in place of #)
firstperson First Person View
give # Give weapon (Input weapon name in place of #)
sv_infinite_aux_power 1 gives infinite power for sprinting, etc.
sv_infinite_aux_power 1 gives infinite power for sprinting, etc.
God God Mode (Server side only)
impulse 76 Grunt-O-Matic
notarget Invisible to NPC's
mat_numtextureunits # Limit the number of texture units. (Add number in place of #) (0=Default)
Map # Load Map (Input title in place of #)
setpos Move player to specified origin
give weapon_shotgun Recieve a Shotgun
buddha Reduces Health
mat_fullbright 1 removes all shadows (a 0 restores them)
mat_fullbright 1 removes all shadows (a 0 restores them)
impulse 203 removes the item or NPC pointed at
help $ replace $ with a command to get a brief description of it
mat_depthbias_normal 1 See through walls
sv_gravity # Set Gravity (Add number in place of #)
dsp_explosion_effect_duration # Set length of confusion/ear-ringing effect(Add number in place of #)
sv_stopspeed # Set Minimum Stopping Speed on ground (Add number in place of #)
sv_waterdist # Set Vertical View when eyes are near water plane.
sv_friction # Set World Friction (Add number in place of #)
sv_bounce # Sets bounce multiplier for physically simulated object collisions
Developer # Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
sv_maxvelocity # Sets Maximum Velocity of any moving object (Add number in place of #)
hud_quickhelp/text? 1 Shows Crosshairs
cl_showfps 1 Shows FPS Rate
status shows some game info, incl. current map
setang Snap players eyes to a specified pitch yaw
impulse 82 Spawn a Jeep
impulse 83 Spawn an Air Boat
thirdperson Third Person View
prop_debug Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
cl_enablehud 1 Toggle HUD display On
cl_drawhud 1 Toggle HUD display On
sv_soundemitter_filecheck Toggle reporting missing .wav files for sounds
ai_disable toggles enemy AI on/off
picker Toggles Picker mode on
sv_unlockedchapters # unlocks chapters 1 thru # (15 is end credits)
mat_yuv 0 - ?
-r_anamorphic 0
-netgraph 3
-mat_preloadshaders
-preload
-console
-dx9
-fullscreen
-width 1024 -height 768
-heapsize 80000
-dxlevel 90
-shaderdll shader_nvfx_ps20.dll
-mouselook
-dx8
-condebug
-sw
-startwindowed
-window
-windowed
Map Names:
d1_canals_01, d1_canals_02, d1_canals_end, d1_tempanals_02, d1_town_01,
d1_town_02, d1_town_03, d1_town_04, d1_town_05, d1_trainstation_01,
d1_trainstation_02, d1_trainstation_03, d1_trainstation_05, d1_under_01,
d1_under_02, d1_under_03, d1_under_04, d2_coast_01, d2_coast_02,
d2_coast_03, d2_coast_04, d2_coast_04_dx60, d2_coast_05, d2_coast_06,
d2_coast_07, d2_coast_08, d2_prison_01, d2_prison_02, d2_prison_03,
d2_prison_04, d2_prison_05, d3_c17_03, d3_c17_04, d3_c17_05, d3_c17_06a,
d3_c17_06b, d3_c17_07
Weapons:
weapon_357 (revolver)
weapon_pistol
weapon_ar2 (energy rifle)
weapon_bugbait
weapon_crossbow
weapon_crowbar
weapon_frag
weapon_physcannon
weapon_rpg
weapon_shotgun
weapon_smg1
Ammo:
item_box_srounds
item_ammo_pistol
item_large_box_srounds
item_ammo_pistol_large
item_box_mrounds
item_ammo_smg1
item_large_box_mrounds
item_ammo_smg1_large
item_box_lrounds
item_ammo_ar2
item_large_box_lrounds
item_ammo_ar2_large
item_ammo_357
item_ammo_357_large
item_ammo_crossbow
item_ml_grenade
item_rpg_round
item_ammo_smg1_grenade
item_box_sniper_rounds
item_box_buckshot
item_ammo_ar2_altfire
item_ammo_crate
item_battery
item_dynamic_resupply
item_healthkit
item_healthvial
item_suit
NPCs:
npc_combinedropship
npc_combinegunship
npc_combine_s
npc_crow
npc_seagull
npc_pigeon
npc_dog
npc_eli
npc_fastzombie
npc_gman
npc_headcrab
npc_headcrab_fast
npc_headcrab_black
npc_headcrab_poison
npc_ichthyosaur
npc_kleiner
npc_launcher
npc_manhack
npc_metropolice
npc_monk
npc_mossman
npc_poisonzombie
npc_rollermine
npc_cscanner
npc_stalker
npc_strider
npc_vortigaunt
npc_zombie
npc_zombie_torso
npc_alyx
npc_antlion
npc_antlionguard
npc_helicopter
npc_barnacle
npc_barney
npc_breen
npc_citizen
Reply With Quote
If any of these are not working please notfiy me ASAP... again sorry if there are any repeats... I quickly just threw a bunch in to help some of you guys out there! I'll be updating this a lot to make it easier and more effecient for everyone :naughty: