S
SpiKeRs
Guest
Contamination for HL2 is up and running with a website:
http://www.mallosworld.co.uk/contamination/
Forums:
http://www.mallosworld.co.uk/contamination/forums/
And irc room:
irc://irc.gamesnet.net/contamination
It is basically a survival mod where the outnumbered team of marines has to survive 3 minute rounds against the contaminated zombies.
The setting is futuristic and will be reflected in the skinning, modelling, sound and in the building of the maps.
To create the effect of having the small team of marines being surrounded and having to make a last desperate stand, the zombies can respawn if they die and if one of the marines gets killed by a zombie they become a zombie too (they get infected basically).
The marines must rely on the special abilities of each individual class to survive and hold back the zombies. For instance the technician can set up sentry guns (like in Aliens) and the explosives expert can lay down detonation packs.
The tactical element will be achieved by how the marines use these special abilities to hold back or slow down the zombie advance.
The zombies won’t be unarmed. We will hopefully take advantage of the Havok engine and allow them to pick up big crates and barrels (objects that would be too heavy for the marines to pick up) to throw or use as a shield.
We have a detailed and ever evolving mod doc that covers exactly what is required so that people who want to join the team can begin work with the minimum of fuss.
We are looking for a modeller to initially create the weapons (9 have been planned for beta 1) and gfx artist to create promotional images, the mod logo, the website title image etc. You dont have to be fast but you should be reliable, friendly and with a mature attitude. This is a serious mod that aims to be here for the long term
http://www.mallosworld.co.uk/contamination/
Forums:
http://www.mallosworld.co.uk/contamination/forums/
And irc room:
irc://irc.gamesnet.net/contamination
It is basically a survival mod where the outnumbered team of marines has to survive 3 minute rounds against the contaminated zombies.
The setting is futuristic and will be reflected in the skinning, modelling, sound and in the building of the maps.
To create the effect of having the small team of marines being surrounded and having to make a last desperate stand, the zombies can respawn if they die and if one of the marines gets killed by a zombie they become a zombie too (they get infected basically).
The marines must rely on the special abilities of each individual class to survive and hold back the zombies. For instance the technician can set up sentry guns (like in Aliens) and the explosives expert can lay down detonation packs.
The tactical element will be achieved by how the marines use these special abilities to hold back or slow down the zombie advance.
The zombies won’t be unarmed. We will hopefully take advantage of the Havok engine and allow them to pick up big crates and barrels (objects that would be too heavy for the marines to pick up) to throw or use as a shield.
We have a detailed and ever evolving mod doc that covers exactly what is required so that people who want to join the team can begin work with the minimum of fuss.
We are looking for a modeller to initially create the weapons (9 have been planned for beta 1) and gfx artist to create promotional images, the mod logo, the website title image etc. You dont have to be fast but you should be reliable, friendly and with a mature attitude. This is a serious mod that aims to be here for the long term